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General Animation Changes for Items to be Less Flashy

 
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7/12/2020 14:29:27   
PD
Member

Just a quick suggestion, I'd like it if the Booster animations (and some other items) were changed to be something less epiletic-inducing and maybe also less time consuming like Essence of Carnage or Ramssey. The extremely quick flashing makes it kind of hard to look at. Particularly with Dunamis and Poelala Pets and Guests. This is further contrasted with some of the other Booster pets with shorter animations that do not induce as much flashing/color changes rapidly over its animation period.

EDIT: It seems that there are other things that could be looked at that are a bit too flashy/epiletic, maybe we can use this thread to hilight all things that are too flashy. So far:

1. Poelala
2. Dunamis
3. Pikazard

Adding more to this list will be helpful to me and the staff in general.

I changed the title of the thread to reflect the sentiment.

< Message edited by PD -- 7/13/2020 18:28:12 >
AQ MQ  Post #: 1
7/13/2020 22:56:15   
jd33
Member

I agree with this. The flashing should at the very least be optional.

_____________________________

AQ  Post #: 2
7/14/2020 6:53:26   
sobodobo
Member

Very nice.
Post #: 3
7/20/2020 11:34:53   
  Rorshach

The Question
(AdventureQuest)


Could you list others? If any
AQ DF MQ  Post #: 4
7/30/2020 13:47:18   
sobodobo
Member

Mookie Twilly and Plushie Twilly also have this sudden high contrast flash.
Post #: 5
8/15/2020 16:16:34   
PD
Member

I don't think it was acknowledged by anyone but thanks to the AQ team for changing the animations for the initial items that were suggested here!
AQ MQ  Post #: 6
8/16/2020 2:24:55   
  Rorshach

The Question
(AdventureQuest)


Thank you. Please add more into this list if you find any.
AQ DF MQ  Post #: 7
8/29/2020 13:50:13   
Mr. Roguish
Member

quote:

I have been pondering for a long time about the issue of rogues not aesthetically-feasibly able to use daggers; as daggers are melee weapons and melee weapons benefit from STR which doesn't make sense for a sly, stealthy, nimble, rogue to have a ton of brute STR.

I recently had an epiphany and realized that the simplest solution that would also satisfy what I would like to achieve as well as what everyone I debated with alluded to. Ultimately the designs of the weapon are irrelevant toward their function and any class or build can use any weapon regardless of whether or not they would get the maximum benefit from it. I'm suggesting that past and future rogue armors like the Frostval Mercenary Garb get built in daggers, tantos, ninjatos, like how the almost exact replica StarSlayer does. Not that I care, but for some other people, maybe make the armor's weapon toggle-able like some armors' helms, like the Armor of AWE. I see this as an absolute win


I think this could help both of us as well, of course it would have to be expanded to more than just rogue armors (though since its my suggestion I would want them prioritized lol). I find that the super artsy weapons now-a-days slow down my animation a lot as well even with the graphics as low as possible. If more armors were like the ones that put your actual weapon at the bottom and had its own pre-animated weapon that it always holds, it would help make the combat a lot smoother. It is my understanding that AQ is already going back and revamping a lot of armors, seems like a perfect way of killing 2 birds with one stone.

< Message edited by Mr. Popo -- 8/29/2020 13:53:01 >
Post #: 8
2/27/2021 16:31:05   
PD
Member

Just an additional update: Mog lightnaut is also quite flashy in this regard so an update to this would be nice.
AQ MQ  Post #: 9
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