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Stardriver A-014-S

 
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7/26/2020 8:31:30   
  Jay

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Stardriver A-014-S
Golem

Location: Sunfall: Part 2

Level: As player
Damage: Scaled
Damage Type: Magic
Element: Light

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/8
DEX: Level*5/8
INT: Level*5/4
CHA: 0
LUK: Level*5/8
END: Level*15/8
WIS: 0

Defenses
Melee: 20 + LUK/20
Pierce: 20 + LUK/20
Magic: 20 + LUK/20
Block: 20
Parry: 20
Dodge: 20

Offenses
Crit: 20 + LUK/10
Bonus: 5 + Level/5
Boost: 0%

Resistances
Water: -100
Darkness: -100
Energy: 100
Fire: 200
Light: 200

Attack Types
Attack Type 1 - Projects light particles at target for 6 hits of 50% damage, totalling 300% damage.
Attack Type 2 - Casts multiple rays of light directly onto target for 5 hits of 100% damage, totalling 500% damage, with +200 Crit and +50 Bonus. (Pop-up: The orb unleashes a wave of power!)
Attack Type 3 - Applies 'Overpowering Light' (+600 Melee/Pierce/Magic Avoidance) to itself for 99 turns. (Pop-up: The orb flares with light!)

Other information
  • Stardriver A-014-S begins the battle with 'Overpowering Light' (+600 Melee/Pierce/Magic Avoidance) applied to itself for 99 turns. (Pop-up: The orb flares with light!)
    • If affected by 'Overpowering Light', striking it 8 times (regardless if the hits connect) will remove the effect and apply 'Recovering', stunning it for 1 turn. (Pop-ups: Your attack slightly dims the overpowering light! Keep it up! / The light fades!)
  • Stardriver A-014-S typically follows the skill rotation: Attack Type 1 (4) -> Attack Type 2 -> Repeat; if 'Overpowering Light' was removed, the rotation is reset and becomes: Attack Type 1 (4) -> Attack Type 3 -> Return to typical skill rotation.
    • If Attack Type 3 is used, Stardriver A-014-S will only need to be struck 8 times (regardless if the hits connect) in order to remove the +600 Avoidance effect.


    Full Appearance

    Thanks to Dove for full appearance image.

    < Message edited by DemonicDarkwraith -- 5/30/2021 20:41:14 >
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