Location: Sunfall: Part 2
Level: As player
Damage Type: Magic
Experience rewarded: Scaled
Gold rewarded: Scaled
Melee: 20 * Level/90 + LUK/20
Pierce: 20 * Level/90 + LUK/20
Magic: 20 * Level/90 + LUK/20
Block: 20 * Level/90
Parry: 20 * Level/90
Dodge: 20 * Level/90
Crit: 20 + LUK/10
Bonus: 5 + Level/5
Attack Type 1 - Projects light particles at target for 6 hits of 50% damage, amounting to 300% damage.
Attack Type 2 - Casts multiple rays of light directly onto target for 5 hits of 100% damage, amounting to 500% damage, with +200 Crit and +50 Bonus. (Pop-up: The orb unleashes a wave of power!)
Attack Type 3 - Applies 'Overpowering Light' (+600 Melee/Pierce/Magic Avoidance) to itself for 99 turns. (Pop-up: The orb flares with light!)
Stardriver A-014-S begins the battle with 'Overpowering Light' (+600 Melee/Pierce/Magic Avoidance) applied to itself for 99 turns. (Pop-up: The orb flares with light!)
Stardriver A-014-S typically follows the skill rotation: Attack Type 1 (×4) -> Attack Type 2 -> Repeat; if 'Overpowering Light' was removed, the rotation is reset and becomes: Attack Type 1 (×4) -> Attack Type 3 -> Return to typical skill rotation.
- If affected by 'Overpowering Light', striking it 8 times (regardless if the hits connect) will remove the effect and apply 'Recovering', stunning it for 1 turn. (Pop-ups: Your attack slightly dims the overpowering light! Keep it up! / The light fades!)
This monster was altered to be more vulnerable to any element on May 21st, 2021; more information can be found in the May 21st, 2021 Design Notes.
Thanks to Dove for full appearance image.
< Message edited by Jay -- 2/17/2022 21:01:43 >