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Intaym

 
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7/27/2020 5:10:01   
  Jay
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Intaym
Human

Location: Summon Gem: Intaym, Summon Gems: Duty & Rebellion, Intaym Appears!

Level: As player
Damage: Scaled
Damage Type: Magic
Element: ???

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/8
DEX: Level*5/4
INT: Level*5/2
CHA: 200
LUK: Level*5/4
END: Level*5/4
WIS: 0

Offense
Boost: 0%
Bonus: 5 + Level/5
Crit: 10 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 25 * Level/90 + LUK/20
Pierce: 25 * Level/90 + LUK/20
Magic: 25 * Level/90 + LUK/20
Block: 25 * Level/90 + LUK/20
Parry: 25 * Level/90 + LUK/20
Dodge: 25 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Light: 50
Darkness: 50
Good: 100
Evil: 100
Immobility: 300

Attack Types
Attack Type 1 - Throws spear at target for 4 hits of 100% damage, amounting to 400% damage;
  • If in Early Flow, attack gains +100 Bonus. (Pop-up: Intaym's Early Flow boosts his throw's accuracy!)
  • If at least 2 out of 4 hits connect, target is "marked". (Pop-up: Intaym's Spear marks you for his next attack.)
Attack Type 2 - Summons spikes to pierce target for 5 hits of 100% damage, amounting to 500% damage; applies 'Time's Reckoning', a 50% Magic ??? DoT effect, to target for 3 turns;
  • If target was "marked" during the previous turn, DoT effect is increased to 100% damage per turn. (Pop-up: Intaym's Mark explodes, dealing more damage over time!)
Attack Type 3 - Summons chains to restrain target for 5 hits of 100% damage, amounting to 500% damage; adds 2 turns to all active skill cooldowns (excluding trinket skills and On-Demand weapon specials), regardless if the hits connect; (Pop-up: 'You cannot change the past. The future, however...')
  • If target was "marked" during the previous turn, attack gains +100 Bonus. (Pop-up: Intaym's Mark explodes, increasing the accuracy of the attack!)
Attack Type 4 - Summons daggers to pierce target for 9 hits of 100% damage, amounting to 900% damage; applies 'Time's Inevitability', a 25% Magic ??? DoT effect, to target for 6 turns;
  • If target was "marked" during the previous turn, attack gains +100 Bonus. (Pop-up: Intaym's Mark explodes, increasing the accuracy of the attack!)
Attack Type 5 - Throws spear at target for 4 hits of 400% damage, amounting to 1,600% damage, with +50 Bonus; applies 'Pinned' to target, stunning it for 5 turns; (Pop-up: 'Stay there!')
  • If target was "marked" during the previous turn, attack gains +400 Crit. (Pop-up: Intaym's Mark explodes, hitting for critical damage!)
Attack Type 6 - Intaym recovers HP dependant on current Flow, and applies a Flow Capstone;
  • If in Early Flow: Recovers 7.5% max HP; applies 'Early Flow Capstone' (+50 All Resist, -50 Health Resist) to himself for 10 turns.
  • If in Middle Flow: Recovers 5% max HP; applies 'Middle Flow Capstone' (+50 Bonus) to himself for 10 turns.
  • If in Late Flow: Recovers 7.5% max HP; applies 'Late Flow Capstone' (+50% Boost) to himself for 10 turns.
  • Intaym may only have one Flow Capstone effect at any given time.
Other information
  • Intaym begins the battle with 'My Turn' (+600 Melee/Pierce/Magic Avoidance) applied to himself (and Illumina in Summon Gems: Duty & Rebellion) for 1 turn;
    • Upon Intaym's first turn, he will purge all status effects (excluding 'Stuffed' and permanent effects) from himself and his target (and Illumina in Summon Gems: Duty & Rebellion). (Pop-up: 'I shall begin.')
  • Intaym begins the battle in Middle Flow.
  • Intaym enters either Early Flow, Middle Flow, or Late Flow, dependant on the number of times struck during the previous turn;
    • If struck 6 or more times: Enters Early Flow; applies 'Early Flow Offense' (+15% Boost) and 'Early Flow Defense' (+120 Melee/Pierce/Magic Avoidance) to himself for 99 turns.
    • If struck between 3 and 5 times inclusive: Enters Middle Flow; applies 'Middle Flow Offense' (+30% Boost) and 'Middle Flow Defense' (+60 Melee/Pierce/Magic Avoidance) to himself for 99 turns.
    • If struck between 0 and 2 times inclusive: Enters Late Flow; applies 'Late Flow Offense' (+60% Boost) and 'Late Flow Defense' (+30 Melee/Pierce/Magic Avoidance) to himself for 99 turns.
    • Intaym may only enter one Flow at any given time.
  • Intaym follows either of the following skill rotations, at random;
    • Attack Type 1 -> Attack Type 2 -> Attack Type 1 -> Attack Type 3 -> Attack Type 6 (Resets rotation).
    • Attack Type 1 -> Attack Type 4 -> Attack Type 1 -> Attack Type 5 -> Attack Type 6 (Resets rotation).


    Thanks to Solanaceae for attack type information and other information.

    < Message edited by DemonicDarkwraith -- 6/6/2024 14:13:19 >
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