Kamui
Hashire sori yo Kaze no you ni!
|
Stalwart/Mystic Frostval Overlord's Heritage Light FD armour, can swap for a Spellcaster-lean version via the item upgrader, resists are in order of Light < Ice/Energy (Winter cold and Frostval spirit) < Earth/Wind < Fire/Water < Darkness. Armour passively has +(15/1.4)% DmgTkn to passively attempt a 2-turn -9 MRM DefLoss on enemy on first attempted attack in the turn, or at end of turn if no attack was attempted. This has a 50% save, doesn't require a hit, and inflicts with WpnMainstat/LUK vs mob CHA/LUK. Has a 3-hit normal attack. MC compresses a skill and a toggle. - Dashing Prince Blitz: Spell-like skill, charges 125% Melee in MP and deals Magic damage if using a Magic weapon, otherwise matches weapon's damage type and charges 100% Melee in SP. Locked to Light, gets EleComp to damage, and has -10% DmgDlt if you do not have DefBoost or any boosted blocking from a misc item active. If you do have DefBoost or boosted blocking from a misc item, the skill instead gets +(30 x BoostedBlocking / 85)% DmgDlt, max of +30% DmgDlt if you've got +85 blocking or more from DefBoost/MiscItem. For the sake of this effect, DefBoost only factors in the current turn's blocking, so if you have a 4 turn DefBoost with +50 blocking, it counts as just +50 BoostedBlocking, not +200, and for misc items it checks each individual blocking boost, so if a misc item gives +7 Melee, +5 Ranged, and +2 Magic blocking, the misc item is contributing +14 BoostedBlocking. - Overwhelming Cheer: Toggle, charges 50% Melee in SP at end of turn, to deal an extra hit (follow's weapon element/damage type, flagged as an Other hit so isn't affected by damage boosts or anything else) worth 50% Melee baseline, but which has a trigger similar to the attack skill. This hit loses 20% Melee if the enemy has no form of DefLoss active, but if the enemy does have DefLoss active, the hit instead deals +(37.5 x DefLossPenalty / 15)% Melee, with a max of +37.5% Melee added (so max of 87.5% Melee for the extra hit). These are using a sort of scaling trigger value, with normal triggers being losing -X% value if the condition isn't active, and +(X x 2)% value if the condition is active. The DefBoost trigger is instead +(X x 2 x 1.5), but only if you cap out the condition, in this case having up to +85 blocking. The DefLoss trigger on the toggle is able to be fulfilled by the item itself, which we normally halve potency of (like with an item that can inflict Burn but has BurnPotence, we halve the Potence to +10 instead of the usual +20), so for this it instead gets an uptrigger of +(X x 1.5 x 1.25), since the item itself can inflict DefLoss. There was a good bit of discussion on this, initial drafts were a bit too weak, but this should be relatively useful here. - Full Set Bonus: If using the weapon and shield of the set, all weapon attacks/specials/Light spell hits get +(30 x BoostedBlocking / 85)% Melee in DmgDlt (so halved for spells, /0.75 for Magic weapon/special hits), capped at +30% Melee if you've got +85 blocking or more from DefBoost/MiscItem, basically getting the same trigger bonus the DPB skill would get, yes this stacks with the skill. Lvl 5 15 35 55 75 95 115 135 150G
BR% 115 145 205 265 325 385 445 505 559
Stat 133 199 331 463 595 727 859 991 1109.8
BtH 0 1 4 6 9 11 14 16 19
Fire 98 96 93 89 87 85 84 82 80
Water 98 96 93 89 87 85 84 82 80
Ice 96 91 86 76 72 69 65 60 58
Wind 97 95 89 80 79 77 75 72 70
Earth 97 95 89 80 79 77 75 72 70
Energy 96 91 86 76 72 69 65 60 58
Light 95 87 77 71 61 54 48 42 39
Dark 99 98 97 96 95 94 92 91 90
Melee 28 29 33 36 39 43 46 49 52
Ranged 24 25 29 32 35 39 42 45 48
Magic 26 27 31 34 37 41 44 47 50
CostLv 5 15 35 55 75 95 115 135 152
125MP 50 76 134 201 277 362 456 559 653
100SP 30 45 80 120 166 217 273 335 392
50SP 15 23 40 60 83 109 137 168 196
|