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5/29/2025 15:35:23   
  Kamui
 Hashire sori yo Kaze no you ni!


Gale Fang

Wind FD armor, 2-hit attack. MC pays for compressing two toggles detailed below, and further -6 MRM grants +10 All Status Potence, already factored into the numbers below.

Resists are Main < 2 x Ally < 2 x Neutral < 2 x Weak < Opp

So for this: Wind < Light/Ice < Energy/Water < Fire/Darkness < Earth

Legendary Visage: Charges 50% Melee in SP on the first attempted weapon/special/spell hit per turn to, at end of player turn, attempt a -(50 x MobEleRes x Hits / Attempts /1.4/(0.6/0.4))% DmgDlt Panic on the foe. This has a -10 penalty to the save, so is assumed to last ~1.5 turns (0.6 for inflict rate, 0.4 for chance to cleanse it, so 0.6/0.4 = 1.5). Inflicts with WpnMainstat/LUK vs mob's CHA/LUK. If all hits connect, this will be ~23.81% damage penalty before resists are factored in.

Terrifying Onslaught: Locks attacks to armour's element, also pays 50% Melee in SP per turn. Attack is boosted as though it were a spell of the armour's element. 30% Melee of the SP cost goes toward attempting to inflict a 4-turn (7.5 x EleComp)% Melee Burn after each hit of the armour's attack while this toggle is active. This inflicts with WpnMainstat/LUK vs mob's DEX/LUK, 50% save. The other 20% Melee of the SP cost goes towards healing the player's HP for 10% Melee after each hit of the armour's attack while this toggle is active.

PLvl	5	15	35	55	75	95	115	135	150G
									
BR%	310	145	205	265	325	385	445	505	559
Stat	562	199	331	463	595	727	859	991	1109.8
BtH	8	1	4	6	9	11	14	16	19

CostLv	5	15	35	55	75	95	115	135	152
50SP	15	23	40	60	83	109	137	168	196
									
Main	95	86	78	68	61	54	48	42	39
Ally	97	94	90	78	74	72	68	63	60
Ntrl	98	97	93	88	85	83	82	78	77
Weak	100	100	99	93	92	91	90	90	90
Opp	110	110	110	110	110	110	101	100	100
									
Melee	23	25	30	33	36	40	43	46	49
Ranged	20	21	25	28	31	35	38	41	44
Magic	21	23	28	31	34	38	41	44	47
AQ DF MQ  Post #: 226
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