Kamui
Hashire sori yo Kaze no you ni!
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Gale Fang Wind FD armor, 2-hit attack. MC pays for compressing two toggles detailed below, and further -6 MRM grants +10 All Status Potence, already factored into the numbers below. Resists are Main < 2 x Ally < 2 x Neutral < 2 x Weak < Opp So for this: Wind < Light/Ice < Energy/Water < Fire/Darkness < Earth Legendary Visage: Charges 50% Melee in SP on the first attempted weapon/special/spell hit per turn to, at end of player turn, attempt a -(50 x MobEleRes x Hits / Attempts /1.4/(0.6/0.4))% DmgDlt Panic on the foe. This has a -10 penalty to the save, so is assumed to last ~1.5 turns (0.6 for inflict rate, 0.4 for chance to cleanse it, so 0.6/0.4 = 1.5). Inflicts with WpnMainstat/LUK vs mob's CHA/LUK. If all hits connect, this will be ~23.81% damage penalty before resists are factored in. Terrifying Onslaught: Locks attacks to armour's element, also pays 50% Melee in SP per turn. Attack is boosted as though it were a spell of the armour's element. 30% Melee of the SP cost goes toward attempting to inflict a 4-turn (7.5 x EleComp)% Melee Burn after each hit of the armour's attack while this toggle is active. This inflicts with WpnMainstat/LUK vs mob's DEX/LUK, 50% save. The other 20% Melee of the SP cost goes towards healing the player's HP for 10% Melee after each hit of the armour's attack while this toggle is active. PLvl 5 15 35 55 75 95 115 135 150G
BR% 310 145 205 265 325 385 445 505 559
Stat 562 199 331 463 595 727 859 991 1109.8
BtH 8 1 4 6 9 11 14 16 19
CostLv 5 15 35 55 75 95 115 135 152
50SP 15 23 40 60 83 109 137 168 196
Main 95 86 78 68 61 54 48 42 39
Ally 97 94 90 78 74 72 68 63 60
Ntrl 98 97 93 88 85 83 82 78 77
Weak 100 100 99 93 92 91 90 90 90
Opp 110 110 110 110 110 110 101 100 100
Melee 23 25 30 33 36 40 43 46 49
Ranged 20 21 25 28 31 35 38 41 44
Magic 21 23 28 31 34 38 41 44 47
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