Home  | Login  | Register  | Help  | Play 

RE: Armours - Read the first post!

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission >> RE: Armours - Read the first post!
Page 11 of 11«<7891011
Forum Login
Message << Older Topic   Newer Topic >>
3/6/2026 16:02:04   
  Kamui
 Hashire sori yo Kaze no you ni!


Legion Dreadnought

FD Ice armour, compresses a skill and a toggle.

  • Dreadnought Blast: If the armour is in Spellcaster lean, this is an overcharged raw damage Ice spell, -10 BtH lean, charges 175% Melee in MP cost to deal 250% Melee in damage, 2 hits. Otherwise, it charges 100% Melee in SP (125% Melee if using Magic weapon) to fire a status only skill that does two 1 damage hits, each hit that connects attempts a 4 turn (200 / 0.5 / 2 / 4 = 50)% Melee Ice Burn, inflicting with WpnMainstat/LUK vs foe DEX/LUK, 50% save. Both of these are affected by the EleComp of the armour, and have -10% DmgDlt/x0.9 Burn value normally, but +20% DmgDlt/x1.2 Burn value if the foe is Bleeding.

  • Dreadnought's Confidence: Can swap armour's lean from whatever its current lean is (starts in Full Defensive) to Full Defensive, Dire, or Spellcaster leans. This can only be used once per battle, and your selection becomes your starter lean in the next battle, so battle 1 you can do FD > Dire, and battle 2 you can do Dire > Caster.

    Level	10Z	35Z	60Z	85Z	110Z	135Z	143Z
    PowLvl	44	57	73	95	120	145	153
    						
    BR%	232	271	319	385	460	535	559
    Stat	390.4	476.2	581.8	727	892	1057	1109.8
    BtH	5	7	9	11	15	18	19
    							
    Fire	105	100	100	100	100	100	95
    Water	88	87	86	80	76	72	70
    Ice 	76	69	62	54	47	41	39
    Wind	99	97	96	95	93	92	89
    Earth	81	74	72	70	68	63	62
    Energy	88	87	86	80	76	72	70
    Light	99	97	96	95	93	92	89
    Dark	81	74	72	70	68	63	62
    							
    Melee	34	36	39	43	47	51	52
    Ranged	34	36	39	43	47	51	52
    Magic	34	36	39	43	47	51	52
    							
    MCPrice	396	814	1474	2409	3674	5324	5940
    MCSell	Z	Z	Z	Z	Z	Z	Z
    
  • AQ DF MQ  Post #: 251
    3/10/2026 8:10:51   
    Mystical Warrior
    Helpful!


    quote:

    Retro Mythical Warrior

    Uses same stats as regular Mythical Warrior, however this and the existing Mythical Warrior armours have had a 1-turn cooldown added to the quick-cast heal skill, so you can only use it once/turn.


    Has the potency been change in accordance to it getting a cooldown? From its initial info sub, it was specifically stated it is half as effective for being a quick cast heal, now that it has a cooldown, shouldn't it be equal to an actual healing spell?
    AQ DF AQW  Post #: 252
    3/22/2026 3:03:03   
      Kamui
     Hashire sori yo Kaze no you ni!


    Shrieking Protean Predator

    FD Energy armour, 3 hit attack by default, compresses two toggles and a skill, detailed below.

    Bio-Storm Rampage: Reduce your max HP by 10%, blocks changing of armour while active and grants 9% Melee of +DmgDlt to weapon/special/spell attacks, and +10% DmgDlt for Burn/PrisBurn.

    After surviving a monster turn in this, you can Empower this skill to increase it to -20% max HP, 18% Melee of +DmgDlt to wep/spc/spl attacks and +30% DmgDlt for B/PB.
    The turn after you can Empower it to have it reach its maximum at -30%, +27%, and +30%.

    Shrieking Charge: Standard damage Energy skill that's spell-like for Magic weapon, bow-like for Melee/Ranged, has -10 inaccurate lean and gets EleComp to damage. Normally has -10% DmgDlt, but if the enemy has at least -30 Blocking or -30 Accuracy The Cold currently active, then the skill has +40% DmgDlt instead*.

    If using the set weapon AND it's in Burn mode, then the skill trades 1/4 of its damage to attempt a 2 turn (50 x TriggerMult x EleComp x HitRateMult / 0.5 / 2 / 4 = 12.5)% Melee Energy Burn after each hit and 50% Melee (Basically you pay -50/EleComp% DmgDlt, since EleComp can't apply to the Prismatic Burn) to attempt a 2 turn (50 x TriggerMult x (132/108) x HitRateMult / 0.5 / 2 / 4 / 8 ~= 1.91)% Melee Prismatic Burn after each hit. Similar to the damage only version, TriggerMult is 0.9 normally, but becomes 1.4 if the enemy has at least -30 Blocking or -30 Accuracy The Cold currently active. This inflicts with WpnMainstat/LUK vs enemy DEX/LUK, 50% save.

    Shrieking Savagery: Toggle, while active your weapon attacks/specials/spells get -10 to their BtH lean (not applied if an auto-hit effect is active for the hit), and you also pay 20% Melee in SP on first attempted weapon/special/spell hit of the turn or at end of turn, whichever comes first, to gain 4 Shrieker stacks, which can be used by the weapon/armour of the set. These do not carry across battles, if in the armour when battle ends and you have any Shrieker stacks active, you'll replenish 5% Melee in SP per Shrieker stack.

    *Basic idea here is that a regular trigger is -5% down for +10% up, we've had "sliding" triggers where it caps out at +15% up for things like Frostval Overlord capping at +85 blocking, but you get half the bonus for having +42.5 blocking. This one only gives the bonus if you're at/above a specific threshold, so it gets to be +20% up since it requires you be at this specific value or higher.

    Lvl	59	78	98	118	138	153
    						
    BR%	277	334	394	454	514	559
    Stat	489.4	614.8	746.8	878.8	1010.8	1109.8
    BtH	7	9	12	14	17	19
    						
    Fire	70	63	57	52	48	45
    Water	100	97	96	93	91	90
    Ice 	88	87	85	83	81	79
    Wind	79	78	77	75	72	68
    Earth	79	78	77	75	72	68
    Energy	66	58	52	47	42	39
    Light	70	63	57	52	48	45
    Dark	88	87	85	83	81	79
    
    Melee	30	33	36	40	43	45
    Ranged	30	33	36	40	43	45
    Magic	30	33	36	40	43	45
    
    AQ DF MQ  Post #: 253
    4/3/2026 19:18:21   
    Mystical Warrior
    Helpful!


    @Kamui A little inquiry again about the Mythical Warrior armor, after using the armor a number of times and testing, does it have two different attacks? The initial info subs for it didn't mention anything about it, but from testing, the 2nd attack animation that uses a glowing/flashing attack seem to do double the dmg of its normal attack animation. Would also like to know what's the exact rate of it triggering.

    < Message edited by Mystical Warrior -- 4/9/2026 8:31:40 >
    AQ DF AQW  Post #: 254
    4/9/2026 17:58:56   
      Kamui
     Hashire sori yo Kaze no you ni!


    Werehare/Prismatic Werehare

    Dire lean Earth armours, latter is CC. Compresses three skills, all three are spell-like that trade damage for Blind and/or Burn.

    Blinding Eggs: Earth skill, 2 hits, loses (42 / 2 = 21)% of skill's damage to attempt a 4 turn -(60 x MobEarthRes x EleCompMult / 0.5 / 4 / 2 = 15) BtH Blind after each successful hit.

    Caustic Eggs: As above, but loses 50% of skill's damage to attempt a 4 turn (100 x EleCompMult / 0.5 / 4 / 2 = 25)% Melee Earth Burn after each successful hit.

    Torturous Eggs: As above, but pays both penalties (so loses 71% of skill's damage) to apply both status effects after each hit.

    Both status effects inflict with WpnMainstat/LUK vs mob DEX/LUK, 50% save.

    CC versions are Lv 31/85/125/143 Z Token versions, costing 737/2409/4620/5940 tokens, respectively.

    Lvl	5	15	35	55	75	95	115	135	150G
    									
    BR%	115	145	205	265	325	385	445	505	559
    Stat	133	199	331	463	595	727	859	991	1109.8
    BtH	0	1	4	6	9	11	14	16	19
    									
    Fire	98	96	93	89	87	85	84	82	80
    Water	96	91	86	76	72	69	65	60	58
    Ice 	97	95	89	80	79	77	75	72	70
    Wind	99	98	97	96	95	94	92	91	90
    Earth	95	87	77	71	61	54	48	42	39
    Energy	97	95	89	80	79	77	75	72	70
    Light	96	91	86	76	72	69	65	60	58
    Dark	98	96	93	89	87	85	84	82	80
    									
    Melee	28	29	33	36	39	43	46	49	52
    Ranged	26	27	31	34	37	41	44	47	50
    Magic	24	25	29	32	35	39	42	45	48
    									
    CostLv	5	15	35	55	75	95	115	135	152
    100SP	30	45	80	120	166	217	273	335	392
    125SP	38	57	100	151	208	271	342	419	490
    									
    Price	141	190	713	4906	38729	311437	2510055	20236032	96820667
    Sell	70	95	356	2453	19364	155718	1255027	10118016	48410333
    
    AQ DF MQ  Post #: 255
    4/19/2026 18:45:31   
      Kamui
     Hashire sori yo Kaze no you ni!


    Fool's Dance

    FD Earth armour, MC compresses 3 skills.

    Here, Hold This: Standard 200% Melee damage skill, follow's weapon element and damage type, 100% Melee in SP cost for Melee/Ranged, 125% Melee in SP cost for Magic. Acts as a spell-like attack if using a Magic weapon or 100-proc Ranged weapon, weapon attack otherwise. Skill loses X% damage to attempt a 4-turn -(Y x Stuff) BtH Blind.

    Cardsharp!: Standard 200% Melee damage skill, seeks Earth or Wind, and gets EleComp as appropriate, factoring in both mob resists and the EleComp for the seeking, 100% Melee in SP cost for Melee/Ranged, 125% Melee in SP cost for Magic. Pays 10% Melee in SP cost for the 2-element seeking. Pays 30% Melee in SP to gain +12.75 BtH. Pays 40% Melee in SP to gain 4 Silly Little Guy (SLG) stacks at start of attack animation, this cost is only charged if you have enough space for the stacks. You can have a max of 20 SLG stacks, so if you're at 17, for example, it'll only charge 30% for +3 SLG stacks, if multiple items are adding SLG stacks any excess past 20 is refunded as SP. So grand total of the SP cost is Base (125 or 100%), Seeking (10%), +BtH (30%), and up to 40% for the SLG stacks, so total of up to 185% Melee for Melee/Ranged, 205% Melee for Magic. Acts as a spell-like attack if using a Magic weapon or 100-proc Ranged weapon, weapon attack otherwise.

    SILLY. LITTLE. GUY.: Overcharged (150% Melee in SP for Melee/Ranged, 175% Melee in SP for Magic) 250% Melee damage skill, follow's player weapon element and damage type, eats up to 400% Melee worth of Blind on the foe to gain an equivalent boost in damage, and consumes up to 20 SLG stacks to gain a further 100% Melee in bonus damage. Finally, if at least 85% Melee worth of Burn is on the enemy, it's consumed to give 1 turn of Celerity to the player and their misc item. Acts as a spell-like attack if using a Magic weapon or 100-proc Ranged weapon, weapon attack otherwise.

    Set Bonus: If using the shield and weapons of the set, and you either use a regular weapon attack or one of the armour's skills to deal Earth damage specifically, you gain +1 SLG stack (this will instead just give 10% Melee in SP if you're already capped at 20 SLG stacks). Basically if the Cardsharp skill seeks Wind, or if you're doing a regular attack/armour skill with the Fool's Hand weapon to deal Wind damage, this bonus doesn't activate.

    Resists are in order of Earth < Fire/Darkness < Energy/Water < Light/Ice < Wind.

    PLvl	5	15	35	55	75	95	115	135	150G
    									
    BR%	310	145	205	265	325	385	445	505	559
    Stat	562	199	331	463	595	727	859	991	1109.8
    BtH	8	1	4	6	9	11	14	16	19
    
    CostLv	5	15	35	55	75	95	115	135	152
    125MP	50	76	134	201	277	362	456	559	653
    100SP	30	45	80	120	166	217	273	335	392
    									
    Main	95	86	78	68	61	54	48	42	39
    Ally	97	94	90	78	74	72	68	63	60
    Ntrl	98	97	93	88	85	83	82	78	77
    Weak	100	100	99	93	92	91	90	90	90
    Opp	110	110	110	110	110	110	101	100	100
    
    Melee	21	23	28	31	34	38	41	44	47
    Ranged	23	25	30	33	36	40	43	46	49
    Magic	20	21	25	28	31	35	38	41	44
    
    AQ DF MQ  Post #: 256
    4/19/2026 18:45:56   
      Kamui
     Hashire sori yo Kaze no you ni!


    Jester

    FO Earth/Light armour, trades -3 MRM for +105 Initiative Boost, and a further -6 MRM to heal an extra 10% Melee in SP at start of player turn. MC compresses a skill.

    Card Toss: 200% Melee weapon-attack skill, follows weapon element and damage type, +10 BtH lean, 4 hits, baseline charges 100% Melee in SP for Melee/Ranged, 125% Melee in SP for Magic. Charges a further 50% Melee in SP to attempt a 2 turn +(25 x Hits / Attempts / 1.4 / 0.5 / 0.95 = 37.59)% DmgTkn EleVuln of the attack's element after the last hit of the skilll. Inflicts with WpnMainstat/LUK vs mob DEX/LUK (evading the worst of the cards slicing through your defences), 50% save.

    Level	95	115	135	143
    Type	Z	Z	Z	Z
    PowLvl	105	125	145	153
    				
    BR%	415	475	535	559
    Stat	793	925	1057	1109.8
    BtH	13	15	18	19
    				
    Fire	89	88	85	84
    Earth	52	46	42	40
    Water	67	65	62	60
    Energy	67	65	62	60
    Ice	89	88	85	84
    Light	52	46	42	40
    Wind	89	88	85	84
    Dark	89	88	85	84
    				
    Melee	35	39	42	43
    Ranged	28	32	35	36
    Magic	28	32	35	36
    				
    MCPrice	2871	3971	5324	5940
    MCSell	Z	Z	Z	Z
    
    AQ DF MQ  Post #: 257
    Page:   <<   < prev  7 8 9 10 [11]
    All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission >> RE: Armours - Read the first post!
    Page 11 of 11«<7891011
    Jump to:






    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition