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RE: Armours - Read the first post!

 
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1/15/2021 1:34:56   
  In Media Res
 Lemon Bars of Order


Trivial: Scathing Dreamweaver no longer takes -3 blocking. I figure its skill has enough drawbacks to balance it out.

(Also yikes, I need a new avvie :/)
AQ  Post #: 26
2/5/2021 14:56:48   
  Kamui
 Hashire sori yo Kaze no you ni!


Cherub

MC FD Wind armour.

Click the armour to toggle between what arrows you fire. This affects both your normal attack and your skill. Normal attack is two hits, skill is three.

Skill is always treated as a spell-like attack and on the first two skills gets EleComp to damage.

HEART ARROWS
Normal attack: deals -38.7% damage (Melee/Ranged) or -51.6% damage (Magic). Controls your foe (1 round, [50*[hits connected]/[hits attempted] *WindRes]% chance of not acting). Your foe can resist with a save at a -10 penalty (inflict with [mainstat]/LUK, resist with CHA/LUK).
Skill Attack: -52.5% damage, inflicts EleVuln (Wind, [hits connected] rounds, +40% damage). Your foe can resist with a save at a -20 penalty (inflict with [mainstat]/LUK, resist with CHA/LUK). Also, if the mob fails its save then it gets... basically Prime Chaos Orbed. It deals and takes +10*[hits connected]% damage and has its elements scrambled.

BROKEN HEART ARROWS
Normal attack: deals -50% (Melee/Ranged) or -66.7% (Magic) damage. Blinds the monster (-29.8*WindRes BTH, [hits connected] rounds). The monster can resist with a save at a -10 penalty (inflict with [mainstat]/LUK, resist with CHA/LUK).
Skill attack: -50% damage, inflicts Burn (Wind, [hits connected] rounds, power: 4.76). Your foe can resist with a save at a -20 penalty (inflict with [mainstat]/LUK, resist with CHA/LUK). Also, if the mob fails its save then it goes Berserk (2*[hits connected] rounds, -(10+PowLvl/10) BTH).

STAR ARROWS
Normal attack; normal damage
Skill attack: *0.9 damage, locked to Harm, but otherwise just normal damage.

PLvl	10Z	35Z	60Z	85Z	110Z	135Z	143Z
							
BR%	310	271	319	385	460	535	559
Stat	562	476.2	581.8	727	892	1057	1109.8
BtH Mod	8	7	9	11	15	18	19
							
Fire	92	82	82	79	75	69	66
Water	94	93	92	90	90	88	87
Ice	94	93	92	90	90	88	87
Wind	76	69	62	54	47	41	39
Earth 	104	103	101	100	100	100	100
Energy	94	93	92	90	90	88	87
Light 	92	82	82	79	75	69	66
Dark	104	103	101	100	100	100	100
														
Melee	37	39	42	46	50	54	55
Ranged	37	39	42	46	50	54	55
Magic	37	39	42	46	50	54	55

MCPrice	396	814	1474	2409	3674	5324	5940
MCSell	Z	Z	Z	Z	Z	Z	Z


< Message edited by In Media Res -- 2/6/2021 10:37:48 >
AQ DF MQ  Post #: 27
2/5/2021 15:16:35   
Shiba
Member

Do the effects of the normal attacks work with 100% proc weapons?

Nope. ~IMR

< Message edited by In Media Res -- 2/6/2021 10:38:35 >
AQ  Post #: 28
2/6/2021 3:01:46   
Primate Murder
Member

Do Heart Arrows and Broken Heart Arrows normal attacks get some kind of elecomp for locking their effects to monster's WindRes?
AQ DF  Post #: 29
2/6/2021 10:38:12   
  In Media Res
 Lemon Bars of Order


Whoops, my bad -- I changed the skills to be spell-like right before release and didn't update the dev notes.

Skill is always treated as a spell-like attack and (on the first two skills) gets EleComp to damage.
AQ  Post #: 30
2/6/2021 12:36:50   
Shiba
Member

Are you willing to make the Control/Blind work with bows/wands, like Dragonlord's Daze toggle, perhaps?
AQ  Post #: 31
2/10/2021 10:07:52   
Sphinx Jevoha
Member

Hello:)

Can someone please post pictures of the 2 new armors from Snugglefest (Snugglebear and Cherub)? Thank you!
AQ  Post #: 32
2/12/2021 19:12:20   
  Kamui
 Hashire sori yo Kaze no you ni!


Werepyre Slayer

FO Darkness armour with secondary Earth resists, MC effect is +7.5% damage versus Were creatures, +7.5% damage versus Vampires, and these stack if the creature has both tags (AKA Werepyres and similar mobs) for +15% damage.

PLvl	5	15	35	55	75	95	115	135	150G
									
BR%	115	145	205	265	325	385	445	505	559
Stat	133	199	331	463	595	727	859	991	1109.8
BtH	0	1	4	6	9	11	14	16	19
									
Fire	102	102	100	100	97	97	97	95	95
Water	99	98	94	84	84	83	81	76	74
Ice	99	98	94	84	84	83	81	76	74
Wind	100	100	96	95	94	94	94	93	91
Earth 	99	94	84	72	63	57	51	45	42
Energy	100	100	96	95	94	94	94	93	91
Light 	110	110	105	105	105	105	105	105	100
Dark	96	91	80	67	60	54	48	42	39
									
Melee	29	32	36	39	42	46	49	52	55
Ranged	21	22	26	29	32	36	39	42	45
Magic	29	32	36	39	42	46	49	52	55
AQ DF MQ  Post #: 33
2/14/2021 19:20:25   
Gipsy Danger
Member

WerePyre Slayer armor from the GGB Extravaganza

imgur link



< Message edited by Gipsy Danger -- 2/14/2021 19:24:05 >
AQ  Post #: 34
2/25/2021 23:22:18   
  Kamui
 Hashire sori yo Kaze no you ni!


Legion Shogun

FO Water amour.

Comes with 2 skills. The first is is a weapon-based skill, so it respects weapon special. *2 BR damage and stat bonuses are brought up to skill level (so STR/4, etc). 6 hits, Water. The second is a spell-type skill, does nothing unusual, 6 hits Water.

Takes -3 MRM (already factored into the table). For each time you get hit, you deal +([hits]*50/9/1.76)% damage during your next turn. That's roughly 3.15% damage, so getting hit once will give +3.15% damage; getting hit twice will give +6.3% damage; getting hit 10 times will give +31.5% damage; etc. This affects all weapon attacks and spells with the usual /2 for spells and /0.75 for Magic attacks.

FSB: All attacks auto-hit. Player ones (pet, guest, spell, player, special) take a *0.75 damage penalty. Monster attacks take a *0.85 damage penalty. Type "other" attack aren't affected.
Level	10B	30B	50B	70B	90B	110B	130B	150B
PowLvl	19	36	54	73	93	113	133	153
								
BR%	157	208	262	319	379	439	499	559
Stat%	225.4	337.6	456.4	581.8	713.8	845.8	977.8	1109.8
BTH	2	4	6	9	11	14	16	19
								
Fire	95	93	89	88	88	88	88	86
Water	84	75	68	60	54	48	43	39
Ice	90	83	73	71	64	62	55	51
Wind	90	83	73	71	64	62	55	51
Earth 	95	93	89	88	88	88	88	86
Energy	95	93	89	88	88	88	88	86
Light 	95	93	89	88	88	88	88	86
Dark	88	79	71	62	56	50	45	41
								
Melee	20	23	26	29	32	36	39	42
Ranged	20	23	26	29	32	36	39	42
Magic	20	23	26	29	32	36	39	42
AQ DF MQ  Post #: 35
2/26/2021 7:56:29   
joac1144
Member

Legion Shogun's spell-type skill is overcharged. It costs 523 SP at lvl 150. It's also only 3 hits, not 6.
Being overcharged, it does *29/24 damage on top of the EleComp.
AQ  Post #: 36
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