Kamui
Hashire sori yo Kaze no you ni!
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Devil Geiger FO Fire armour, Energy/Darkness secondaries, neutral Wind/Earth, weak to Water/Light, weakest to Ice. 2-hit normal attack. Has the following effects. Armour causes all healing on you to be halved, since prior 5% Melee MCs have been worth +12.5% healing, this is worth 20% Melee, this allows the following effect. You gain an increasing damage bonus as your foe attempts hits on you while in the armour. Each attempted hit is added to a counter, you deal +3% Melee damage with all weapon attacks/specials/spells per point on the counter, capping out at +30% Melee, this is assumed to cap out after 5 turns, resulting in an average of +24% Melee per turn in a 10-turn fight. Take -9 MRM to cause you to heal after every hit from a weapon attack/special/spell, = to (7.5 / 0.85)% Melee, this specifically ignores any bonuses/penalties to healing, so it's the only reasonably doable way to get some healing in while in the armour, and is capped at healing 4 times in a turn. MC compresses the Infernal Fistquake skill, this is a spell-like skill, follows your weapon type for Melee/Ranged/Magic, and is locked to Fire damage, getting ele-comp to damage, deals 3 hits. This charges 100/100/125% Melee in HP cost for Melee/Ranged/Magic weapons, and adds 2 points to the counter for the damage bonus effect. Level 55B 75B 95B 115B 135B 150B
PowLvl 59 78 98 118 138 153
BR% 277 334 394 454 514 559
Stat 489.4 614.8 746.8 878.8 1010.8 1109.8
BtH 7 9 12 14 17 19
Fire 66 58 52 47 42 39
Water 88 88 86 84 83 82
Ice 100 100 100 96 96 96
Wind 79 79 78 76 74 71
Earth 79 79 78 76 74 71
Energy 70 62 56 51 46 42
Light 88 88 86 84 83 82
Dark 70 62 56 51 46 42
Melee 21 24 27 31 34 36
Ranged 21 24 27 31 34 36
Magic 21 24 27 31 34 36
< Message edited by Kamui -- 9/28/2023 22:57:39 >
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