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9/13/2023 14:56:17   
  Kamui
 Hashire sori yo Kaze no you ni!


Grimtide Charming Swashbuckler

FD Darkness armour. Attack is two hits.

Effect: At the end of your turn, the monster becomes Dazed (3/28 chance of daze, 1 round). The monster can resist with a save at a +0 bonus (inflict with CHA/LUK, resist with CHA/LUK).
Lvl	10G	10Z	35Z	60Z	85Z	110Z	135Z	143Z
PLvl	19	44	57	73	95	120	145	153
									
BR%	157	232	271	319	385	460	559	559
Stat	225.4	390.4	476.2	581.8	727	892	1109.8	1109.8
BtH Mod	2	5	7	9	11	15	19	19
								
Fire	100	98	98	98	96	96	96	94
Water	92	78	69	64	57	51	44	42
Ice	95	91	89	89	88	88	83	80
Wind	100	98	98	98	96	96	96	94
Earth 	95	91	89	89	88	88	83	80
Energy	120	105	105	105	105	105	105	100
Light 	120	105	105	105	105	105	105	100
Dark	88	74	66	61	54	47	41	39
								
Melee	33	37	39	42	46	50	54	55
Ranged	31	35	37	40	44	48	52	53
Magic	29	33	35	38	42	46	50	51

A-MCP	79	396	814	1474	2409	3971	5324	5940
A-MCS	39	Z	Z	Z	Z	Z	Z	Z
AQ DF MQ  Post #: 176
9/13/2023 14:56:49   
  Kamui
 Hashire sori yo Kaze no you ni!


Grimtide Hydrocampus

MC FO Darkness armour. MC bonus is +105 Initiative, Initiative Boost causes you to deal +50% damage if you get the jump in combat.

PLvl	5	15	35	55	75	95	115	135	150G
									
BR%	115	145	205	265	325	385	445	505	559
Stat	133	199	331	463	595	727	859	991	1109.8
BtH Mod	0	1	4	6	9	11	14	16	19
									
Fire	100	100	96	95	94	94	94	93	91
Water	99	94	84	72	63	57	51	45	42
Ice	99	98	94	84	84	83	81	76	74
Wind	100	100	96	95	94	94	94	93	91
Earth 	99	98	94	84	84	83	81	76	74
Energy	102	102	100	100	97	97	97	95	95
Light 	110	110	105	105	105	105	105	105	100
Dark	96	91	80	67	60	54	48	42	39
									
Melee	29	32	36	39	42	46	49	52	55
Ranged	29	32	36	39	42	46	49	52	55
Magic	21	22	26	29	32	36	39	42	45
AQ DF MQ  Post #: 177
9/28/2023 22:47:37   
  Kamui
 Hashire sori yo Kaze no you ni!


Devil Geiger

FO Fire armour, Energy/Darkness secondaries, neutral Wind/Earth, weak to Water/Light, weakest to Ice. 2-hit normal attack. Has the following effects.

Armour causes all healing on you to be halved, since prior 5% Melee MCs have been worth +12.5% healing, this is worth 20% Melee, this allows the following effect.

You gain an increasing damage bonus as your foe attempts hits on you while in the armour. Each attempted hit is added to a counter, you deal +3% Melee damage with all weapon attacks/specials/spells per point on the counter, capping out at +30% Melee, this is assumed to cap out after 5 turns, resulting in an average of +24% Melee per turn in a 10-turn fight.

Take -9 MRM to cause you to heal after every hit from a weapon attack/special/spell, = to (7.5 / 0.85)% Melee, this specifically ignores any bonuses/penalties to healing, so it's the only reasonably doable way to get some healing in while in the armour, and is capped at healing 4 times in a turn.

MC compresses the Infernal Fistquake skill, this is a spell-like skill, follows your weapon type for Melee/Ranged/Magic, and is locked to Fire damage, getting ele-comp to damage, deals 3 hits. This charges 100/100/125% Melee in HP cost for Melee/Ranged/Magic weapons, and adds 2 points to the counter for the damage bonus effect.

Level	55B	75B	95B	115B	135B	150B
PowLvl	59	78	98	118	138	153
						
BR%	277	334	394	454	514	559
Stat	489.4	614.8	746.8	878.8	1010.8	1109.8
BtH	7	9	12	14	17	19
						
Fire	66	58	52	47	42	39
Water	88	88	86	84	83	82
Ice	100	100	100	96	96	96
Wind	79	79	78	76	74	71
Earth	79	79	78	76	74	71
Energy	70	62	56	51	46	42
Light	88	88	86	84	83	82
Dark	70	62	56	51	46	42
						
Melee	21	24	27	31	34	36
Ranged	21	24	27	31	34	36
Magic	21	24	27	31	34	36


< Message edited by Kamui -- 9/28/2023 22:57:39 >
AQ DF MQ  Post #: 178
11/9/2023 19:04:08   
  Kamui
 Hashire sori yo Kaze no you ni!


Abyssal Bloodzerker

MC FO Darkness armour

Effect: Whenever you use a weapon attack or special, you pay HP equal to [HPCost] on the first attempted hit, all weapon/special attacks for the turn then deal +20% damage, this boost is /0.75 if you're wielding a Magic weapon.

MC: Comes with a toggle, Abyssal Fury. Costs [SPCost] SP per turn. This causes your weapon attacks to be upped to skill level (*2 BR, Magic weapons gain a further *4/3 BR multiplier, stat damage is upped to STR/4 (etc)) and locks them to Darkness damage.

Scales according to level; below are sample numbers:
Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

BR%	145	205	265	325	385	445	505	559
Stat%	199	331	463	595	727	859	991	1109.8
BTH	1	4	6	9	11	14	16	19

Melee	32	35	39	42	45	48	51	55
Ranged	23	26	30	33	36	39	42	46
Magic	23	26	30	33	36	39	42	46

Fire	94	88	82	79	76	73	69	68
Water	93	84	75	71	65	61	56	54
Ice	94	88	82	79	76	73	69	68
Wind	95	92	88	87	86	85	83	83
Earth	93	84	75	71	65	61	56	54
Energy	95	92	88	87	86	85	83	83
Light	97	97	95	95	95	95	95	95
Dark	91	80	71	61	54	48	42	39

HPCost	8	14	21	30	39	49	60	70
AQ DF MQ  Post #: 179
11/9/2023 19:04:18   
  Kamui
 Hashire sori yo Kaze no you ni!


Tenebromancer Bloodmage

FO Darkness armour.

Effect: Whenever you cast a spell, you pay HP equal to [HPCost] and the spell deals +50% damage. This doesn't affect Heal-element spells.

MC: Comes with a Darkness spell, Blood Abyss. Costs MP. Two hits, Magic Darkness. This is treated as a spell. Yes, it gets the above effect.

Level	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	15	35	55	75	95	115	135	153

BR%	145	205	265	325	385	445	505	559
Stat%	199	331	463	595	727	859	991	1109.8
BTH	1	4	6	9	11	14	16	19

Fire	94	88	82	79	76	73	69	68
Water	93	84	75	71	65	61	56	54
Ice	94	88	82	79	76	73	69	68
Wind	95	92	88	87	86	85	83	83
Earth	93	84	75	71	65	61	56	54
Energy	95	92	88	87	86	85	83	83
Light	97	97	95	95	95	95	95	95
Dark	91	80	71	61	54	48	42	39

Melee	23	26	30	33	36	39	42	46
Ranged	23	26	30	33	36	39	42	46
Magic	32	35	39	42	45	48	51	55

HPCost	40	71	107	148	193	243	298	348

SPELL
Base	15	30	48	69	93	120	150	179
Rand	28	58	94	136	184	238	298	358
Stat	199	331	463	595	727	859	991	1110
BtH	3	8	13	18	23	28	33	38
EleComp	1.26451	1.42856	1.56359	1.82082	1.86326	1.86326	1.86326	1.84977
MPCost	76	134	201	277	362	456	559	653
AQ DF MQ  Post #: 180
11/15/2023 20:50:10   
  Ianthe
 formerly In Media Res

 

Bonus Summer '23 Donation reward: Wishweaver's Battlegear

Wind armour.

Mounted: Spellcaster-lean armour, default attack is 2 hits.
Skill is Wishweaver's Exchange. Spell-like Wind skill, 2 hits, costs HP, gets eleComp to damage, follows weapon type. It deals x0.5 damage and you heal SP equal to x9/8 the damgae dealt, to a max of 200% Melee (784 SP at level 153).

Dismounted: FO armour. Default attack is 4 hits, is locked to Wind, and get eleComp to damage.
Skill is Wishweaver's Siphon. Weapon-based skill, 3 hits, gets eleComp to its SP cost. It deals x0.5 damage and you heal HP equal to the damage dealt, to a max of 200% Melee.

Bonus: Take -6 blocking. When attacking with a weapon or spell, inflict Element Vulnerable (+14.3% damage, 0 turns/this turn only, Wind). The mob can resist with a save at a +0 bonus (inflict with Mainstat/LUK, resist with END/LUK).
PLvl	55	75	95	115	135	150B
						
BR%	277	334	394	454	514	559
Stat	489.4	614.8	746.8	878.8	1010.8	1109.8
BtH	7	9	12	14	17	19
						
Fire	98	98	98	95	95	95
Water	75	75	73	73	71	66
Wind	67	59	53	47	42	39
Ice 	70	62	56	50	45	42
Earth	110	110	110	105	105	105
Energy	75	75	73	73	71	66
Light	70	62	56	50	45	42
Dark	98	98	98	95	95	95
						
Melee	30	33	36	40	43	45
Ranged	30	33	36	40	43	45
Magic	30	33	36	40	43	45
AQ  Post #: 181
11/22/2023 19:07:19   
  Kamui
 Hashire sori yo Kaze no you ni!


Fallen Angel's Vindication

Neutral Darkness armour. Normal attack is 2 hits.

Comes with 3 skills:
  • Unbroken Loyalty: Toggle, pay 20% SP for a boost to pet and guest damage. The damage is +17.5% at 0 STR and +25% at expected STR (max: 26.5%)
  • Commander's Onslaught: Darknes Melee weapon-based skill. Efficient (x1.8 baseline instead of x2). Instead of STR, it uses 1.25*(STR+CHA)/2 for BTH and damage. If used with Fallen Angel Ambition (the crossbow) then this enhances the weapon's default attack.
  • Ashen Meditation: Once per battle lean change, FO or FD.

    Bonus: Takes -9 blocking (already factored in) for the following effects:
  • Once per battle when you are hit, if you are below 50% health then you gain 1 turn of Pet+Guest Celerity.
  • After your pet or guest attack, it can inflict your foe with Poison (Pet Power:0.2, Guest Power:0.3, 2 turns, heal HP equal to damage dealt). The mob can resist with a save at a +0 bouns (inflict with CHA/STR, resist with END/LUK).

    PLvl	55	75	95	115	135	150B
    						
    BR%	277	334	394	454	514	559
    Stat	489.4	614.8	746.8	878.8	1010.8	1109.8
    BtH	7	9	12	14	17	19
    						
    Fire	95	94	93	90	87	81
    Water	70	65	60	57	53	50
    Ice 	95	94	93	90	87	81
    Wind	98	97	97	95	93	91
    Earth	70	65	60	57	53	50
    Energy	98	97	97	95	93	91
    Light	110	100	100	100	100	100
    Dark	67	59	53	47	42	39
    
    Melee	29	32	35	39	42	44
    Ranged	21	24	27	31	34	36
    Magic	29	32	35	39	42	44


    < Message edited by Ianthe -- 11/23/2023 16:51:08 >
  • AQ DF MQ  Post #: 182
    11/22/2023 19:07:43   
      Kamui
     Hashire sori yo Kaze no you ni!


    Infernal Angel's Liberation

    FD Fire armour, MC grants it +105 Initiative boost, and it pays -3 MRM to gain +5 to all status potency, and a further -3 MRM to enable skill compression. Skills function as follows.

  • Unchained Threnody: Once/battle toggle that lets you swap from FD lean to Spellcaster lean or vice versa.
  • Consume the Chain: SP-cost spell-like healing skill, consumes up to 400% Melee worth of Burn on the enemy to boost the healing received. Uses your weapon's mainstat for the stat bonus.
  • Woe Upon Abaddon: SP-cost spell-like skill that sacrifices 75% of its damage (so 150% Melee before ele-comp is factored in) to attempt to inflict 6 turns of (50 x ele-comp)% Melee Fire Burn on the enemy. Inflicts with (STR/DEX/INT for Melee/Ranged/Magic weapon)/LUK vs foe STR/LUK (breaking the chains before they burn you). Neutral save.

    FSB: If using the Infernal Angel shield and an Infernal Angel weapon, the status potence effect on the armour is tripled to +15.

    PLvl	55	75	95	115	135	150B
    						
    BR%	277	334	394	454	514	559
    Stat	489.4	614.8	746.8	878.8	1010.8	1109.8
    BtH	7	9	12	14	17	19
    						
    Fire	67	59	53	47	42	39
    Water	98	97	97	95	93	91
    Ice 	110	100	100	100	100	100
    Wind	98	97	97	95	93	91
    Earth	95	94	93	90	87	81
    Energy	95	94	93	90	87	81
    Light	70	65	60	57	53	50
    Dark	70	65	60	57	53	50
    
    Melee	24	27	30	34	37	39
    Ranged	32	35	38	42	45	47
    Magic	32	35	38	42	45	47
  • AQ DF MQ  Post #: 183
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