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Reintroduction of Stat Modifiers in Omega

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10/22/2020 19:00:05   

The title should speak for itself, but I'm suggesting a return for Stat Modifiers on all weapons (Armors, Auxiliary, Sidearms, Blades/Staffs/Clubs).

Instead of just giving this idea out, I think it's good proposing how to make it possible.

1st.) Temporarily remove all Omega-introduced weapons, but first work on stat modifiers of promos introduced in Omega. Players who spent credits or varium on items, can either be given a ticket to get back the weapon once stat modifiers have been added, or be given a full refund of the item (upgrades, cores, etc. included also, but the weapon can be available in the buyback shop once stat modifers have been added).

2nd.) For the rest of the Omega weapons, since it would be time consuming to add stat modifers to all weapons, there can be a sort of AQW-style enchancements called "Added Stat Modifiers" which you can add to any weapon that was introduced in Omega.

3rd.) Stat Editor can be renamed Enhancements really, since they can already serve as Enhancements when Stat Modifiers return.
Weapons damage can remain how it is, since it can be upgraded as you level up.

4th.) To prevent one weapon from being downgraded. Example: Basic club, in addition to having already a number of stats within the Item Stat Editor, to come in par with other weapons that have more stats (via Stat Modifiers), people with the Basic Club can be granted extra additional stat points.

5th.) It should be noted, if a low player like Level 10 has access to letís say the Overlord Blaster (Stat Modifiers, Dexterity +6, Technology +6, Support +4), there will be a negative number to counterweight it from being overpowered and possibly just end up the Overlord Blaster looking something like:
Dexterity +6 -5
Technology +6 -5
Support +4 -3
To match it with its level and as the player levels up, instead of -5 on Dexterity it will start showing -3 and so on.

EDIT: Fixed typos.

< Message edited by melinalowks -- 10/24/2020 17:13:47 >
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