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Reintroduction of Stat Modifiers in Omega

 
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10/22/2020 19:00:05   
melinalowks
Member

The title should speak for itself, but I'm suggesting a return for Stat Modifiers on all weapons (Armors, Auxiliary, Sidearms, Blades/Staffs/Clubs).

Instead of just giving this idea out, I think it's good proposing how to make it possible.

1st.) Temporarily remove all Omega-introduced weapons, but first work on stat modifiers of promos introduced in Omega. Players who spent credits or varium on items, can either be given a ticket to get back the weapon once stat modifiers have been added, or be given a full refund of the item (upgrades, cores, etc. included also, but the weapon can be available in the buyback shop once stat modifers have been added).

2nd.) For the rest of the Omega weapons, since it would be time consuming to add stat modifers to all weapons, there can be a sort of AQW-style enchancements called "Added Stat Modifiers" which you can add to any weapon that was introduced in Omega.

3rd.) Stat Editor can be renamed Enhancements really, since they can already serve as Enhancements when Stat Modifiers return.
Weapons damage can remain how it is, since it can be upgraded as you level up.

4th.) To prevent one weapon from being downgraded. Example: Basic club, in addition to having already a number of stats within the Item Stat Editor, to come in par with other weapons that have more stats (via Stat Modifiers), people with the Basic Club can be granted extra additional stat points.

5th.) It should be noted, if a low player like Level 10 has access to letís say the Overlord Blaster (Stat Modifiers, Dexterity +6, Technology +6, Support +4), there will be a negative number to counterweight it from being overpowered and possibly just end up the Overlord Blaster looking something like:
Dexterity +6 -5
Technology +6 -5
Support +4 -3
To match it with its level and as the player levels up, instead of -5 on Dexterity it will start showing -3 and so on.

EDIT: Fixed typos.

< Message edited by melinalowks -- 10/24/2020 17:13:47 >
Post #: 1
3/15/2021 2:24:07   
CactusChan
Member

What you're proposing is essentially a system in which all items are given unique sets of stats, not only for their level, but for every level below the item's level. While I'm sure having fixed stats on weapons again would be nostalgic, I don't think that's a realistic proposal. Making unique stat sets for 2000-3000 items would be a massive undertaking simply in terms of coding them all in, without even considering how to balance them all.

At its core, however, I think the proposal is flawed simply because of how the core system works and how player level doesn't really matter anymore. Certain cores are locked into certain weapons, and some cores can only be obtained as part of certain weapons. Since hard-capping any of these cored items at any level other than 40 would essentially make them useless given that 95% or more of the player base is at max level, you would have to come up with stat sets for level 40 for all cored items. But it doesn't end there because, according to your proposal, we have to have stats subtracted depending on level, which presumably would stretch down to level 1.

But then what? If the cored items have stat progressions from levels 1 to 40, what's the point of buying any other weapons if they won't go to 40? That would necessitate making all items go to 40, which kind of defeats the purpose of having all the items be unique in the first place. You could argue that certain items will be better in some stat areas than others at different levels, but that seems unnecessarily complicated considering how quickly one levels up, not to mention how expensive it would be to constantly be buying new sets of gear to create the optimal build.

The bottom line here is that any items with sub-par stats will immediately be considered worthless unless they have an overpowered core, which is guaranteed to throw core balance completely out of wack (more than it is already). On the whole, I think that 8 years into Omega, the game is essentially designed around the current weapon stat system, and any attempt to change that would require changing everything else about the game's mechanics, which isn't going to happen without a larger team.
Epic  Post #: 2
5/1/2021 7:46:02   
ReconnaisX
Member

I have nothing of value to add here, was just poking around for the first time in around six years and thought I'd mention that part of the reason why I left the game after Omega came out was because of the homogenizing of weapons w/ the removal of unique stats. That basically killed the thought process of designing unique builds (there weren't weapons with only points in one stat or whatever, you almost always had to make some sort of compromise). Oh-- stat requirements to wield weapons was also a good constraint imo.

I also am not aware of the balance changes that have happened since then (I was perusing general discussion and saw that passives came back in 2019, but that's about it), but
quote:

The bottom line here is that any items with sub-par stats will immediately be considered worthless unless they have an overpowered core, which is guaranteed to throw core balance completely out of wack (more than it is already). On the whole, I think that 8 years into Omega, the game is essentially designed around the current weapon stat system, and any attempt to change that would require changing everything else about the game's mechanics, which isn't going to happen without a larger team.

This seems like a pretty good point to me.

< Message edited by ReconnaisX -- 5/1/2021 7:48:33 >
MQ AQW Epic  Post #: 3
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