Home  | Login  | Register  | Help  | Play 

Boost Rating Points for War Achievements

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Boost Rating Points for War Achievements
Forum Login
Message << Older Topic   Newer Topic >>
10/23/2020 12:26:14   
CactusChan
Member

Simply put, the amount of rating points you get from regional influence achievements is far too low for how much effort it takes to upgrade them, especially at lower levels. For example, the Major tier (50k influence) gives 1000 RP, but the Captain tier (100k) requires twice the influence but only gives 200 additional RP. Only in the extremely high tiers do the RP gains match the required influence -- not like that matters, since no one is even close to maxing out these achievements. The highest tier I've ever seen is the Legend tier (500k influence).

Here's my proposal for RPs for each tier:

•Grunt (200 influence): 100 --> 50
•Cadet (1k): 200 --> 200 (no change)
•Veteran (3k): 400 --> 500
•Sergeant (10k): 600 --> 1,000
•Lieutenant (20k): 800 --> 1,800
•Major (50k): 1,000 --> 4,000
•Captain (100k): 1,200 --> 6,500
•Warlord (150k): 1,500 --> 8,500
•General (200k): 2,000 --> 10,500
•Commander (250k): 2,500 --> 12,500
•Emperor (350k): 3,500 --> 16,000
•Legend (500k): 5,000 --> 20,000
•Supreme Legend (750k): 7,500 --> 30,000
•Epic Legend (1000k): 10,000 --> 40,000
•Eternal Legend (1500k): 15,000 --> 60,000

Notice that at the lower levels, the relative multiplier for influence is still higher than that of RP gain, but to a much lesser degree. I realize that a change like this will result in significant inflation in RP for a lot of players, but I think it's worth it to give these achievements RP values that are more indicative of how much effort was put into the achievement. Even getting 100,000 influence in a single area takes a lot of time and effort, and I think the rating points that a player gets for doing so should reflect that.
Epic  Post #: 1
10/24/2020 17:27:36   
melinalowks
Member

Supported.

I haven't played in years, but since the player base has decreased, it would make sense to make it easier to get these War Achievements.

I would like to say, there's also more priorities to bring this game back to life, since we also have balance issues, and we have to find ways to encourage players to come back. Believe it or not, but suggestions from the players is what helps a game stay alive.
Post #: 2
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Boost Rating Points for War Achievements
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition