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RE: =AQ= Dragonlorn Keep - The Dragonlord Set

 
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11/7/2020 16:19:02   
Macho Man
Member

So in order to progress past the pet shop you have to get both artifacts from their respective levels correct? And after you do 4 battles you have a 10% chance at getting it right? Just making sure cause I've played for well over an hour and still haven't found a single artifact but did get the pet. I might need the sacred paladin weapons to help out lol
AQ DF MQ AQW Epic  Post #: 26
11/7/2020 16:38:01   
  Lorekeeper
And Pun-isher

 

Artifacts are not needed to access the shops. They unlock special cutscenes when clicked at the quest hub. All you need to do to progress the quest is selecting Go Deeper after reducing the ghostly pressure to a level of your preference.

Northern Wing has three layers, and Inner Keep has five. Layers one and two each have an artifact in the former. One memento in Inner Keep can be found in the first and second layer, while the other can be found in layers three and four. The last layer in each quest contains the boss fight.
Post #: 27
11/7/2020 16:42:55   
Zennistrad
Member

quote:

- The weapons... seem to be bugged? I'm healing 200-300 sp per turn with the sword. It looks to be a liiiitle op.


Are you using the sword with the set armor and shield? It appears that the SP/MP regen is increased as some sort of set bonus, based on what I've tested.
AQ  Post #: 28
11/7/2020 16:57:20   
Turjake
Member

quote:

Are you using the sword with the set armor and shield? It appears that the SP/MP regen is increased as some sort of set bonus, based on what I've tested.


Tried it against Combat Practice Trainer with the sword being the only set item, it gives me more SP than Werewolf beast form (+stat boosts), CIT, Minotaur's Pride and Dunamis eat combined. It's like a free celerity-compatible Feline Fine every single turn. As hilarious glorious as this is it just doesn't seem to be quite on line with similar effects.

Love pretty much everything about this set, never played DF so the lore is a bit hard to follow but then again that seems to fit the premise.

< Message edited by Turjake -- 11/7/2020 17:34:00 >
AQ  Post #: 29
11/7/2020 17:01:12   
Zennistrad
Member

It still only gives me about 70-90 SP per turn when used without the full set. Possibly a bit overpowered for an MC effect but it's nowhere near what you just described
AQ  Post #: 30
11/7/2020 17:14:57   
Turjake
Member

Idk, maybe you aren't hitting hard enough?

Turrn 1, ready to go ham
Turn 1½, celerity kicks in, sustain costs are deducted and... I have more SP than the previous turn.

It's not quite enough to pay for Dunamis in this example, but that's not really the point.
AQ  Post #: 31
11/7/2020 17:19:31   
Kurtz96
Member

We can't access obsidian roots yet right? I presume that is where we will get the darkness versions of this set, like most mastercraft sets of late have gotten (geocastellum had ice versions).
AQ DF MQ  Post #: 32
11/7/2020 17:51:12   
Zennistrad
Member

^^The werewolf armor has four hits for its basic attack, which explains why you're healing a large amount of SP. The weapons assume you'll be doing two hits of damage every turn (as 2 is the default number of hits for the average armors) and scale their SP regeneration with the amount of hits you land, so you'll heal much more SP in subrace beast form than in most other armors.
AQ  Post #: 33
11/7/2020 22:16:17   
lolerster
Member
 

My opinions on the new items:

  • Misc.: Wind clone of Irt of Osiris. However, this one gives STR/DEX/CHA, instead of STR/INT/END, making it specifically for warriors/rangers and giving effectively a total of 130 points of relelvant stats compared to Irt's 40 (80 for werepyres). As far as I am aware, no other misc gives that many points of relevant stats for any single build, though the Osiris misc. also offers bth. The Osiris type of miscs also have good synergy with backlash builds.

  • Weapon: Decent weapons. The amount of SP healed is dependent on the number of hits. There aren't many modern armours these days with more than 2 hits, however, beast form and Hyperphalean Barbarian are 4-hit armours. The weapons should complement werewolf particularly well, as the default werewolf armour is aligned to Earth. The new Dragonlord armour also has a 4-hit toggle, but I don't know if it's worth using a wind weapon in a wind armour.

  • Armour: It is arguably, but not the definitive, BiS armour (outside of Airenal's Lance), which is why I like its design. The fact that the +40% damage bonus does not scale with its elecomp means the skill isn't substantially stronger than its competitions and it has a 60% melee hp cost on top of it. It still faces solid competition from Grenwog Rider, which, while having a slightly weaker and less accurate skill, has a toggle compression with an equally strong earth skill (weakened when in opposite elements). Some people might also prefer Tyrannochicken as its skill actually does slightly more damage than dragonlord in some cases due to its bth lean, but I would argue that Dragonlord is almost entirely superior to Tyrannochicken. That being said though, for those playing traditional FO builds with access to a sufficient number GGB or tokens, Wind or Darkness (wind only for vampires) might still be the best no-drop element. However, for those who do not have access to all that stuff, we now have an easily accessible and great wind armour.

  • Shield: In all likelihood, this is the best wind shield in the game. Because it has a defensive effect, some player might still prefer shields like Accordion or even Fujin and Frostval pastStout Talon (for 0 wind damage shenanigans with Groundhog), but in most cases where effects actually come into play in a noticeable manner, Dragonlord will almost always end up having a bigger impact. One thing to note is that the skill is affected by spellboosters (generalist robe, Sila's Staff, Adventure Figure. I'm not sure about booster pets or Berserker lean from Grakma Horn), meaning it can become very efficient in terms of SP to HP conversion ratio. Furthermore, it is quickcast and stackable, allowing you to take advantage of the spellbooster effects and then switch to the optimal setup for the fight, meaning the skill is equally effective in ALL fights, not just wind. The fact that Chi shields pay the cost upfront rather than when you take damage means like mana shields that it has excellent synergy with Purple Rain. One thing to note is Dragonlord's chi shield interaction with mana shields. While mana shields cannot be used while you have a chi shield, this particular chi shield can in fact stack on top of mana shields. Using it with a mana shield active increases the damage absorption value of the mana shield (which will in turn increase the mana shield's efficiency as you still pay the SP cost upfront).

    < Message edited by lolerster -- 11/9/2020 3:04:51 >
  • AQ  Post #: 34
    11/8/2020 5:48:50   
    OverLordOfDeath
    Member

    At least we don't need the artifacts to get the rewards. RNG is awful with not getting some of them.
    Post #: 35
    11/8/2020 7:26:21   
    Noone
    Member
     

    @Zennistrad I'm not sure that is correct. Using my favourite armour, Gogg Form (a 7-hit armour) I am seeing no difference at all on the Staff weapon than when I use it with Ultraguardian Plate (a 2-hit armour), or even Generalists Robes (1-hit).

    Edit: @Lolerster Holy mother of god this shield is busted. It needs like a click limit or something. This* is what I did with just Gandolphin, Generalist Robes, Arcane Amp and Essence Orb. Alternately I don't even need Gandolfin and I can stack the shield to like 7200. I read the infosubs but didn't really get an image for how high it could stack until I saw it in action. I thought the stack was way weaker. And on top of that it stacks with other mana shields.

    < Message edited by Noone -- 11/8/2020 8:09:16 >
    Post #: 36
    11/8/2020 10:14:30   
    darksampson
    Member

    Just got the set, its visually pretty cool even if the colors are dull.

    All the items are honestly decent I won't go through each one but yeah I feel like it was well thought out.

    Does anyone know what the FSB is though?
    AQ  Post #: 37
    11/8/2020 13:23:00   
    shrike
    Member

    Really good set and quest. I like Dekanor.
    DF  Post #: 38
    11/8/2020 15:45:05   
    Lv 1000
    Member


    quote:

    Does anyone know what the FSB is though?


    When using the Weapon, Armor, and Shield, the SP (Melee/Ranged)/MP (Magic) healing from the weapon's effect is effectively tripled.
    Post #: 39
    11/8/2020 15:51:51   
    E.Matrix
    Member
     

    Here's hoping for a perm version of Tarnished Caliburn in the GGB this week!
    Post #: 40
    11/8/2020 21:31:58   
    Ryu Draco
    Member

    Well, ain't that interesting... Fun fact, a block value of about 185 will allow a level 90 mob to live a PWD. Gotta love bugs.

    EDIT: Ah, my mistake, it was the 4 layers of elemental shields. Total damage multiplier of about 15%

    < Message edited by Ryu Draco -- 11/8/2020 21:39:32 >
    AQ  Post #: 41
    11/8/2020 21:32:59   
    RobynJoanne
    Member
     

    @lolerster
    Did you mean Stout Talon? Frostval Past provides an MRM shield while Stout Talon reduces damage additively.

    The set's utterly fantastic and beautiful. I especially like the armor's animations. They're really reminiscent of the Dragonlord armor in DF. People have already extensively explained what makes the items great, so I will not repeat what they say. That said, this does make PR an even bigger problem. I've been really enjoying the increased difficulty in recent bosses, and PR completely destroys the balance of the game.
    Post #: 42
    11/9/2020 3:04:13   
    lolerster
    Member
     

    er yes, Stout Talon. My bad.
    AQ  Post #: 43
    11/9/2020 4:48:57   
    LoreQuester
    Member

    @RobynJoanne what does 'PR' mean?
    AQ  Post #: 44
    11/9/2020 6:40:12   
    Bu Kek Siansu
    Member
     


    ^ PR = Purple Rain

    Post #: 45
    11/10/2020 18:15:41   
      Lorekeeper
    And Pun-isher

     

    Apologies to everyone (And IMR, given how quickly she caught this!) for being late to reporting this, but the issue replacing Portrait of Better Times with a duplicate Cracked Scrying Orb drop should be fixed.

    Edit: Looking into reports that the issue is still present.

    < Message edited by Cray -- 11/10/2020 22:29:34 >
    Post #: 46
    11/10/2020 21:28:01   
    Heroes of the Scape
    Member

    quote:

    E. Matrix: Here's hoping for a perm version of Tarnished Caliburn in the GGB this week!


    Technically, there is. There are weaker versions of each element called the Righteous Claymore. As for a direct permanent clone, will never happen. They are not in the habit of making perm versions of Temp weapons. Even if they did, they would take a huge power hit. Temp weapons get additional bonuses since you have to go find them every time you log in. For example, only 1 perm weapon in the game triggers on as wide a range of monster types as Caliburn. There's a reason why the Temp Dragon Blade is leagues ahead of any of the permanent versions.

    On a personal note, is this set worth switching away from the Weird Al set for my Beast Warrior?
    AQ  Post #: 47
    11/10/2020 21:51:57   
    Lord Markov
    Member

    Tarnished Caliburn isn't even a particularly powerful weapon even with the power boost of being a temporary item. Most of the time you're quite a bit better off hitting the monster's weakest element with your usual weapon. Its primary use is in wars when the monster pool has a couple of mobs with different resists from the rest, or sub 120% resists so it can be less time-consuming to just use one weapon all the time rather than switching up for those corner cases. And if you're fighting in a war where the weapon's triggers are relevant it is already (almost) always there anyway.

    For general questing, its only real use would be tackling mobs with strong elemental resists all around and using seppy/zorbak ally assist to undeadify them for the trigger, but I would question why you're carrying what is otherwise such a bad weapon for such niche cases. A lot of the harm options for those types of mobs have more efficient compression and would be less of a hassle since they don't involve having to put a tag on the mob to trigger themselves.
    AQ  Post #: 48
    11/10/2020 22:21:25   
    Zennistrad
    Member

    quote:

    There's a reason why the Temp Dragon Blade is leagues ahead of any of the permanent versions.


    That's actually because the Temp Dragon Blade has a trigger worth 30% melee rather than the standard boost, and that cost is paid for by the fact that you have to fight a series of powerful monsters to obtain it first. I'm unsure how it's balanced exactly but I believe Legendary Ash said something about how it makes sense when you account for the battle requirements to obtain it.

    I think that if there were a permanent Tarnished Caliburn it could get away with having a weaker trigger (something like 5% bonus damage and a poison status worth 5% melee). As Lord Markov said, it's not even particularly useful compared to just running a weapon that hits the weakest element, since the halved void damage does not synergize with things like Elevuln and doesn't offer compression like most other Harm weps
    AQ  Post #: 49
    11/11/2020 21:03:22   
    Bao Zi
    Member

    quote:

    Apologies to everyone (And IMR, given how quickly she caught this!) for being late to reporting this, but the issue replacing Portrait of Better Times with a duplicate Cracked Scrying Orb drop should be fixed.


    Sorry, I still keep getting orbs instead of Portrait of better times today.
    AQ  Post #: 50
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