lolerster
Member
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My opinions on the new items: Misc.: Wind clone of Irt of Osiris. However, this one gives STR/DEX/CHA, instead of STR/INT/END, making it specifically for warriors/rangers and giving effectively a total of 130 points of relelvant stats compared to Irt's 40 (80 for werepyres). As far as I am aware, no other misc gives that many points of relevant stats for any single build, though the Osiris misc. also offers bth. The Osiris type of miscs also have good synergy with backlash builds. Weapon: Decent weapons. The amount of SP healed is dependent on the number of hits. There aren't many modern armours these days with more than 2 hits, however, beast form and Hyperphalean Barbarian are 4-hit armours. The weapons should complement werewolf particularly well, as the default werewolf armour is aligned to Earth. The new Dragonlord armour also has a 4-hit toggle, but I don't know if it's worth using a wind weapon in a wind armour. Armour: It is arguably, but not the definitive, BiS armour (outside of Airenal's Lance), which is why I like its design. The fact that the +40% damage bonus does not scale with its elecomp means the skill isn't substantially stronger than its competitions and it has a 60% melee hp cost on top of it. It still faces solid competition from Grenwog Rider, which, while having a slightly weaker and less accurate skill, has a toggle compression with an equally strong earth skill (weakened when in opposite elements). Some people might also prefer Tyrannochicken as its skill actually does slightly more damage than dragonlord in some cases due to its bth lean, but I would argue that Dragonlord is almost entirely superior to Tyrannochicken. That being said though, for those playing traditional FO builds with access to a sufficient number GGB or tokens, Wind or Darkness (wind only for vampires) might still be the best no-drop element. However, for those who do not have access to all that stuff, we now have an easily accessible and great wind armour. Shield: In all likelihood, this is the best wind shield in the game. Because it has a defensive effect, some player might still prefer shields like Accordion or even Fujin and Frostval pastStout Talon (for 0 wind damage shenanigans with Groundhog), but in most cases where effects actually come into play in a noticeable manner, Dragonlord will almost always end up having a bigger impact. One thing to note is that the skill is affected by spellboosters (generalist robe, Sila's Staff, Adventure Figure. I'm not sure about booster pets or Berserker lean from Grakma Horn), meaning it can become very efficient in terms of SP to HP conversion ratio. Furthermore, it is quickcast and stackable, allowing you to take advantage of the spellbooster effects and then switch to the optimal setup for the fight, meaning the skill is equally effective in ALL fights, not just wind. The fact that Chi shields pay the cost upfront rather than when you take damage means like mana shields that it has excellent synergy with Purple Rain. One thing to note is Dragonlord's chi shield interaction with mana shields. While mana shields cannot be used while you have a chi shield, this particular chi shield can in fact stack on top of mana shields. Using it with a mana shield active increases the damage absorption value of the mana shield (which will in turn increase the mana shield's efficiency as you still pay the SP cost upfront).
< Message edited by lolerster -- 11/9/2020 3:04:51 >
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