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Zeclem, the DeathKnight

 
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1/10/2021 22:34:47   
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Zeclem, the DeathKnight
Undead

Location: Zeclem's Keep

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Darkness

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/2
DEX: Level*5/4
INT: Level*5/4
CHA: 75
LUK: Level*5/4
END: Level*5/2
WIS: 0

Avoidance and Defense
Melee: 45 * Level/90 + LUK/20
Pierce: 45 * Level/90 + LUK/20
Magic: 45 * Level/90 + LUK/20
Block: 50 * Level/90 + LUK/20
Parry: 50 * Level/90 + LUK/20
Dodge: 50 * Level/90 + LUK/20

Offense
Crit: 25 + LUK/10
Bonus: 5 + Level/5
Boost: 0%

Resistances
Immobility: 300
Light: 10
Good: 15
Evil: 15
Darkness: 200

Attack Types
Attack Type 1 - Zeclem stabs his target, granting himself 'Soul Reap' (+30 Boost, +50 Bonus) for 5 turns before dealing 1 hit of 200% Melee Darkness damage. This attack automatically applies 'Soul Reap' (-30 Boost, -50 Bonus) to his target for 4 turns.
Attack Type 2 - Zeclem slashes at his target, dealing 1 hit of 200% Melee Darkness damage and inflicting 'Weakness' (-30 All resist, +30 Health resist, -50 Crit) upon his target for 3 turns.
Attack Type 3 - Zeclem furiously slashes at his target and summons a skeletal minion, dealing 3 hits of 100% Melee Darkness damage and attempting to inflict 'Fear of Death' (a stun) upon his target for 3 turns.
Attack Type 4 - Zeclem blasts his target with spectral skulls, dealing 4 hits of 100% Melee Darkness damage and healing for 2× the damage dealt.
Attack Type 5 - Zeclem furiously slashes at his target, dealing 3 hits of 100% Melee Darkness damage, with +50 Bonus and +400 Crit.

Other information
  • Each of Zeclem's attacks will automatically apply:
    • 'Necrotic Presence,' a stacking Curse DoT beginning at 18.75% damage (less stat damage from STR), increasing by 6.25% damage per stack, capping at 20 stacks (137.5% damage), to his target for 1 turn.
    • 'Necrotic Aura,' a stacking HoT restoring 0.07% HP per stack and capping at 20 stacks (1.4% HP), to Zeclem for 1 turn.
    • 'Lifebreaker' (+X Health resistance, where X is equal to the percentage of HP the target is missing) to his target for 2 turns.
  • Zeclem cannot take more than 50% of his remaining HP, rounded down, from any fatal direct attack.
  • Zeclem follows the skill rotation: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 1 -> Attack Type 2 -> Attack Type 5 -> Attack Type 4 -> Repeat.



    Thanks to Jay for additional 'Necrotic Presence' effect information.

    < Message edited by DemonicDarkwraith -- 7/8/2023 11:23:02 >
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