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1/17/2021 12:18:55   


Player Suggestions Discussion Thread

This is the thread to discuss player suggestions. If you wish to be given feedback on your suggestion or you find a certain suggestion interesting, this is the place to post it.

If you wish to request feedback on your suggestion, you must first provide feedback on someone else's suggestion! If you fail to provide feedback, your post will be deleted.

It is very important when giving commentary and feedback to reference the specific idea you are talking about in your post. This is not only courteous to the creator, but to those who are looking through the postings. Artists of all kinds thrive on input and commentary from the people who look at their works. Make sure your posts are constructive. Spam is not tolerated. If you like a specific idea, don't just say "Awesome pic, yo." explain WHY you liked it. You will not help someone improve their suggestion if you do not post constructively.

Please remember that this thread is for discussion, not suggestions. Using this thread to have your idea(s) in more places is not the purpose. Thank you.


Constructive Criticism

  • What is it?
    Constructive criticism is being able to process and offer your own thoughts and opinions in order to give courteous and friendly feedback. This is done by explaining what you like and dislike, while at the same time providing feedback that is useful. This is what separates constructive feedback from ranting/complaining and flaming.

  • Does it help? How?
    Yes! Constructive criticism helps because not only are you giving feedback about what you don't like about a quest/event, but you're also giving feedback about what you DID like in the quest. Feedback could include on such topics as statistics, more dialogue, more explanatory cutscenes, more fights - everything that quests or events would normally include. This gives the game staff a better idea on future improvements.

  • Example of Constructive Criticism:
    "I didn't particularly like this war because it felt too empty. To have made it better, I think the staff could have had a 50% cutscene to unlock rather than just a shop to progress the storyline. As it was, I personally was a little disappointed that this war felt more rushed than previous wars, however I do understand that the staff had a lot on their plate when making this release.
    That said, I greatly enjoyed the boss fight, the animations and art fit perfectly with the song that was playing in the background. So while not one of the best wars DF have done, I still enjoyed it. Thank you, DF staff!"

  • Example of Unconstructive Criticism:
    "I didn't like this war at all. What were the staff thinking? The items in the shop were ugly, overpriced and were bugged!! No cutscene? That was never done before and it is not how it should be done ever. Seriously, doesn't the staff ever listen to us?! The boss fight was too hard and took forever to beat :( And there was no sound. I dont think the staff even care anymore. Best war ever /sarcasm I hate this game D:<!"
  • AQW  Post #: 1
    2/18/2021 16:09:09   

    Hey ShiroRyujin,

    There is a "cheat / glitch" I do take advantage of, and if you don't know how to use it, it is attempting to delete an AC item after accepting a quest to save it in place so one doesn't have to keep returning to the questgiver, so if you are returning all over the map to turn in quests, you may wish to take advantage of it. When I learned it, it made my game play so much more enjoyable! I do find it annoying though that sometimes when I am grinding / farming I cannot turn in quests right away when I am in combat. I believe this needs to be fixed. I believe it would save time and would make the game more enjoyable if I could do that. If you are going to work on multiple quests from multiple questgivers, it would be nice to consolidate them, which my quest consolidator terminal and pet idea would take care of that.

    As for the auto-play feature, I'm not sure how I feel about that. It may be a good idea, it may not be. I'd have to think more about that.

    Now that I have commented on someone else's idea, I am looking for feedback for my ideas, what is good as-is and what is not so good or needs to be changed. I know there are a lot! Thanks!
    AQ DF AQW  Post #: 2
    2/26/2021 4:18:35   


    So last time i send email to Bug reported for share idea, im sorry about that, i don't know where to share Request. and admin send me link to post you idea to BattleForum.

    let's get to the topic, so i have idea make “Mood Text” Like This! for AFK player. so when players AFK, other players know what they think while afk, I think this will improve the mood of the players who read it too, maybe the players will write interesting things in Mood Text. and also this makes the game a little more lively.

    so what you think about it? I'm very interested with this feature.
    and I'm sorry if there are some words that are difficult to understand, I'm not fluent in English.

    < Message edited by Aummon -- 2/26/2021 4:29:55 >
    AQW  Post #: 3
    3/6/2021 13:04:32   


    i want suggestion about Awe Enchantment,
    fighter, wizard, thief, healre, hybrid, lucky

    where Spellbreaker enchantment for Awe?
    please add SpellBreaker enchantment for Awe enchantment
    AQW  Post #: 4
    5/16/2021 10:24:35   

    Hello, I just have a small suggestion. I don't know the implications of this, but I think you could create an additional slot for capes. I mean, so we can equip two capes, such that cape slot 1 is always in front of cape slot 2.
    AQW  Post #: 5
    6/9/2021 21:08:08   
    Crimson King

    Replying Cyrenius suggestion

    I like your pet idea since I had a similar idea some time ago. I'm very happy to see someone mentioning this glitch. I'm not sure but I think they mentioned they were looking into implementing it officially somewhere (maybe Alina twitter?), but as many promises through the time it seems to have been forgotten sadly.

    More into my idea: A 0ac fairy pet (similar to the one from 64 Zelda games) given to the player early on the game in /faerieforest. In its description it would explain its ability to travel great distances and deliver heavy packages. It would be a better solution than just letting the quest window opened all the time, which I think would be the solution they would give in case of putting this feature in game.

    < Message edited by Crimson King -- 6/9/2021 21:10:06 >
    Post #: 6
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