GwenMay
Member
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However GPS turns out, I think this release overall had three main problems: overpricing, re-using effects already in game, and not taking into account existing game items. 1. Overpricing: There were two rares and 8 ultra rares (not counting different versions of the same item or GPS). This means that for the vast majority of players, this release is only for big spenders, especially since neither the rare shield or weapon is anything special. Additionally, and this ties into later points, several items are functionally identical or almost so with previous rare GGB items. For example, Re's Annihilator is just Void Spear of War with a melee form and Arcane Cutlass of Nulgath is just taxing cutlass but worse mechanically and in dark. 2. Re-using effects: So many items were just functional re-releases of previous items or very similar. By functional re-release, I mean that mechanically they do the same thing. For example: -Re's Annihilator is Void Spear of War -Arcane Cutlass of Nulgath is Taxing Cutlass -Stormhawk is Undefeatablade -Dragonblade of Nulgath is Peta Dragon Buster -Grave's End is End of Graves -Void Awakener Skull is leeches/cometoid with a chi shield -Void Awakener armor is just Svaldafri's Oath Even the most mechanically distinct item, the blind eating spell, is just a new version of status eating (and a worse version, because capped). 3. Not taking into account existing items: GGBs should be fun, unique items with a sprinkling of meta/best-in-slot gear to encourage sales. Players do not like having the option to spend a UR ggb to have different art for an item they already have/can get for gold f2p. For example, warriors should buy Lorekeeper's Oath/HSVV before even thinking of Re's and Eclipsed Dragonlord Sword does Arcane Cutlass of Nulgath's job but just better. On top of that is just the comparisons to past items I listed above. I would not recommend any of these items to new players or players low on GGBs, and I would only recommend very few to people with a large number of UR ggbs. How to move forward? I think any part of constructive criticism should include how to improve. I think this release would have been much better received if staff had considered more carefully existing effects in game when choosing which items to crossover, how to price them, and what they should do. If you're going to crossover Grave's End, don't just make it a copy of End of Graves - we do not need three more arts for a simple compression weapon. If you want to crossover Stormhawk or Re's Annihilator, don't just give them the exact effect as a f2p or rare ggb but with an additional melee/ranged/magic mode toggle. If you're going to make an ele-locked armor (Void Awakening Form), don't pick an element where there is already a bloodzerker (for the same price) AND give it a neutral lean on top. If there is already an item with a similar effect in game, either do not give it that effect or pick a different item. We like the crossover artwork, but for the most part not enough to ignore the item effect.
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