AstralCodex
Member
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@Ergoth, many lower level players have beaten the boss, some as low as level 12, but certainly many at level 70. Others have even beaten the boss NDA with suboptimal gear. The key is either to use a defensive DoT class like Necromancer or to use a burst class like Baltael Soulweaver, and to know the boss's 3 turn shielding - 1 turn vulnerable rotation. Since you used Necromancer, I'll talk a bit more about how Necromancer beats up this guy. First, with the DEX changes, Necromancer should definitely use DEX to juice up its powerful DoTs. In addition its defensive tankiness and two no-hitcheck DoTs, (one of which does 5% of your HP per turn!), Necro's autostun also can disable the shield, letting you burst. For example, opening Shield > Seed > Boon > Terror > Raise > Final does almost a third of his HP with a DEX/END build. During this 5 turn sequence, the Tizheruk gets to attack 3 times into a shield, gets stunned for a turn without hitcheck, before finally getting to act again. After that, you can recover HP while doing massive damage with Life Tap, survive for longer with Shroud and another use of Shield, and then set up another Seed > Boon > Terror > Raise to finish off the overgrown eel. If you have a fed pet dragon, this becomes even more lopsided, since you can shield two of Tizheruk's attacks on demand. Failing that, Stan (for more damage) or Twilly (for more survivability) are the best pets. If you want to instead focus on bursting it, then pick a class with massive 1 turn burst (Baltael Soulweaver is a great free option, DoomKnight, Kathool, certain epochs, etc are great paid options), and just burst it in 1-2 burst cycles. I also disagree with your implied assumption that difficult gameplay detracts from storytelling. If anything, the boss's mechanic adds to its flavor. I'll also add that this is an optional sidestory boss, which often tend to be harder than the generic story bosses. If it is, as you put "irrelevant", then surely not much is lost if some players struggle a bit to beat it? Instead of spending so much effort on a "let's nerf this boss I can't beat" rant on Twitter and another forums, it probably would have been more constructive if you asked around for some advice on how to beat the boss. The fight has been done by many players, with and without DA, at level 90 and at level 25 or even 12. Just because a boss has a mechanic that needs to be played around, doesn't mean the boss needs to be nerfed. (EDIT: also, the boss doesn't do 700 damage a turn at level 70 - if it is, you're probably bringing guests. Guests don't help much with this fight, so I'd stay away from them to reduce variance.)
< Message edited by AstralCodex -- 4/10/2021 5:03:18 >
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