Primate Murder
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Ok, let's see... First of all, the stat cap has been raised to 250. This means that most FO warriors aim to eventually reach 250 Str/Dex/Luck. Secondly, a number of subraces have been revamped. As a 0-Int FO build, you'd benefit the most from becoming a Werewolf. Complete the advanced subrace quest to get a 9th slot Werewolf Transformation armor with a full 10 skills, including Str/Dex drives and a powerful Beast Form that deals 2x damage. Finally, for advanced gameplay I would suggest familiarizing yourself with Commonly Used Strategies, particularly the Purple Rain loop. The modern meta generally favors stun-locking the monster and nuking them with powerful elecomped armor skills. Now, without further ado: Weapons I would suggest setting your no-drop to fire, mostly because it lacks a good shield. Bloodzerker weapons (from Rare GGBs) are some of the best weapons in the game, as they pay a small amount of hp for +20% damage. Terra and Voltaic Bloodzerker Swords would cover your earth and energy elements. Kindred sword has been revamped. Now it consumes charges for autohit, giving you a nice weapon against mobs with high MRM. Haunted Dragonlord's Might restores a notable amount of sp based on the number of hits dealt. Great synergy with Werewolf's 4-hit Beast Form. Horo-Show compresses Harm, for monsters with low resistances. Lumenomancer Bloodblade is effectively a light clone of the Bloodzerker swords. Eclipsed Dragonlord's Might is a darkness clone of the Haunted one. Armors Your werewolf no-drop would cover your earth element. It's also worth noting that the subrace has elemental variants which cover the majority of the remaining elements in just 3 slots. You know, fyi. Bloodzerker armors are probably the strongest options for warriors. Like the blades, they pay a small hp cost for +20% damage and have a toggle that locks their attacks to armor element with 2x damage, giving you cheap and powerful nukes. If you can spare UR GGBs, get Blazing, Quenching and Voltaic Bloodzerkers. If not, Torontosaurus Rex, WHEEL and Taladosian have powerful skills. Haunted Dragonlord Armor has a powerful and accurate wind skill, as well as a Daze toggle. Horo Show has an old standard skill, which means that it does not apply weapon effects (like bloodzerker's damage boost or DL Might's sp regen), but gains overpowered elecomp bonus to damage. Angel of Souls has a weapon-based darkness skill that costs hp instead of sp. Finally, we have Paladin. The first (and so far only) revamped tier 3 class with endgame variants and 20 skills. It has a number of useful toggles and passives, several powerful nukes, chargable ressurection and a powerful guest that boosts your light damage. Avenger variant is the best one for 0-Int builds. Shields Ultraguardian shield restores some sp on block, so it's generally more useful as a no-drop. Spring Dryad Defender is intended for hybrids, but the 30 Str from its toggle still makes it the best water shield availableto warriors. Fujin set shield has a Dex toggle, providing a small boost to your accuracy and blocking. Pies has a Cha toggle, providing a small boost to your pet and guest effects - which shouldprovide a bonus to your damage. Chieftain's Ironthorn is still the best earth shield for warriors, though it's been updated to have a Str toggle instead of its prior effect. Make sure to upgrade it to the proper level. Mystic Father Time, the best energy shield, is currently in LTS. Make sure to pick it up. Scarab Shell has a toggle to lower monster MRM. Eclipsed Dragonlord's Will has a qc skill that grants a stacking Barrier effect - great synergy with Purple Rain. Spells First of all, you'd want to get a booster guest. Dunamis and Thernda boost the damage of your melee and ranged attacks respectively. Lightnaut, Necromoglin, Chilly and Ramssy provide a larger boost, but only to attacks of their own element (energy, darkness, ice, fire). And if you don't want to spend URs on any of that, we have Essence of Carnage, which provides both a damage boost to all melee/ranged attacks and a bit of Backlash. Runic Binding gives you a Harm nuke. Purple Rain is the centerpiece of the current meta. It acts as a saving point - cast it once to save your current hp/mp/sp, cast all your quickcast buffs/debuffs - then cast it again to regain all resources spent. Used properly, you can become a god at little to no real cost. Edoc Imanok gives an MRM boost - useful against monsters with Freedom. Qc, so synergy with Purple Rain. Arms of the Dragonguard (not qc) make your next attack an automatic Lucky Strike. Imbues change the element of your attack (weapon or weapon-based or old standard skill) to a different one and come with nifty effects. For example, you can use Fire Dragon Talon to shift Horo Show nuke to fire with 50% damage bonus, or use Dragonslayer Aura to deal Void damage against dragons. Pets At 0 Cha, you only need 2 of these: Angra Linnorm. F2p booster with Backlash. Kindred Tranquility. So you Kindred sword has the charges to autohit every turn. Miscs First and foremost, before you do anything else, go and pick up Essence Orb. It's an op misc that allows qc conversion of hp into sp. Basically, you never run out of resources to cast your skills - especially broken in conjunction with Purple Rain. Upgrade your Love Potion. It's another op misc, allowing you to stun the monster without paying a turn - and the effects stacks. Great synergy with Essence Orb and Purple Rain. Shadowfeeder Pendant concludes the op trifecta. Its qc skill allows you to stack celerity, effectively acting twice for as many turns as you can afford. There are so many damage-boosting miscs that I'm just going to list out the best ones and let you choose for yourself: Sword Master Emblem is the cheapest damage booster for sword attacks; Minotaur's Pride provides a stronger boost; Hollow Dragon Amulet gives Str, Dex, Cha and accuracy; Murderator Gauntlet (lvl 135+) gives Str, Cha and % chance to stun the monster. Morningstar Helm makes you immune to Paralysis. Bell Shell restores a bit of hp based on damage dealt. Prime Chaos Orb (UR GGBs) has a qc skill that allows you to scramble monster resists, while boosting the damage it takes. Hope the info's useful and don't hesitate to ask if you have any questions!
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