PD
Member
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So we are a little past the midpoint of this donation contest. If this were the last one, it would have ended by now. But it has been extended. As usual, there hasn't been much urgency at all to donate at this point. As we anticipate the rush that will happen at the end, the same effect will be that those entering now will receive nothing. I can't help but wonder if the inherent design of these contests is poor - the very competitive nature of the contest makes it so that only those whom have a fair amount of confidence will ever get the idea of competing in the first place. The minimal rewards do help a little for those who do not have an appetite to compete, yet as I said before a chilling effect shall exist inherently. But what if we had a different structure? The last few wars for example have not had a Top X system in a while. I think that there would be *more* donations if there were clearer tiers that had a hard requirement rather than the current where it only increases upwards like an auction. Perhaps something like the following: 200k donated - Armor 100k donated - Weapons 50k Donated - Pets And I Think this would solve several issues with the current situation of the contest: 1. Stop the chilling effect so that people will be more incentivized to donate by knowing their donations aren't going to be "wasted" should they not donate enough. 2. I'll call this the Valley Effect - although not entirely, it would help decrease the current behavior of only donating at the beginning and at the end of the contest. Because of the current structure and its competitive nature, people donate only so much as their competition does. Urgency tends to increase at the end of something. Think of something like Free Agency in sports: Most deals are made right after the off-season, or right before the trade deadlines are finished. By putting a hard requirement on the rewards for all the items, you can afford to accumulate your way throughout the contest without worrying about the competition. Often times the actions of an opponent will spurn others into action, especially if it affects you. Now granted this will still likely happen even with a hard requirement as people will probably stop donating after they reach the last tier. Yet this will create more confidence to donate knowing they aren't competing, and they can be assured they will with certainty be able to afford the tiers. Again, I do invoke my previous idea of lowering thresholds to increase participation (which admittingly borders on neoliberal economics). It is still worth a try. A suggestion to improve donations so that the Valley Effect does not happen going forward: 1. First, only give the tokens at the end of the contest. 2. When the contest is over, allocate 50% of all the tokens donated to everyone who donated. IE, if 10,000,000 tokens were donated, and 4,000 people donated at least 1 Z-token, then 5,000,000 or 50% of the original end total would be evenly distributed across the 4000 people who donated. So every person who participated gets at least 1,250 tokens. 3. Then, with the remaining 50%, allocate that remaining based on the percentage of the total pool you contributed to. So let's say I donated 5000 tokens throughout the event, so approximately .05% of the total pool. So I'll get an additional 250 Tokens for my contribution to the pool, or .05% of that 500,000. So my total return in this case would be 1,500 tokens. 4. Of course, to incentivize people to donate a greater amount and not coast on the total, there would still be tiered prizes, but not based on the rank of how much you donated. It would be a hard requirement like I specified above. I will admit that I have benefited more than my fair share (around 30,000 free tokens received as of this post, most of it from the first 2 weeks of the contest), but I still feel that I should voice my disapproval of this all. Anyways, there's still about a month left before this contest is over. I can only hope the Staff is taking notes so that this will not happen again.
< Message edited by PD -- 8/4/2021 21:52:31 >
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