I have noticed a few problems with these ultra fights.
First, obviously the lack of coordination and the lack of players knowing the strategy and mechanics. When you get in a good group, great. Although it can take a while to get in a good group.
Second, the weapons arenít useful until level 80, most of them level 95. So why are there so many low-levels in there? Have a lockout set at level 80, at least 75.
Third, there are AFK players hanging out in the rooms. If youíre marked AFK for more than 30 seconds, you should be kicked from the rooms.
Fourth, while PWD is awesome when it fires, it only fires 1 in 1,000 times. People are trading in their more reliable BoA enhancements for PWD due to the intensity of the fights hoping it will fire. Rather than hoping PWD will fire, we need to rely on classes with nuking abilities.
I would support ENGINEER and WARDEN being buffed (not Ezrajal, heís adequately tough enough for what was the easiest of the three bosses in Dragonfable) if AQW would increase the room size to at least 5, preferably 6. 7 may be too much. An ideal full support group, if you can get one, is a Legion Revenant, a Lightcaster, a Stonecrusher, an Infinity Titan, a Lord of Order, and an Archpaladin. Thatís six. I do have all six of said classes by the way as well as others, either in inventory or bank, although I am best at Legion Revenant and Lightcaster, because those are the two I use most often, and I use Wizard enhancements. I could trade out enhancements if given time, but you canít change BoA enhancements without going to the crossroads.