DemonicDarkwraith
 ArchKnight DragonFable
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Sek-Duat ??? Location: Sek-Duat, the Eternal, Unending Empires, Sek-Duat Appears! Level: As player Damage: Scaled Damage Type: Pierce Element: Light HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*15/8 DEX: Level*5/2 INT: Level*5/2 CHA: 200 LUK: Level*5/4 END: Level*5/2 WIS: 0 Defenses Melee: 25 * Level/90 + LUK/20 Pierce: 25 * Level/90 + LUK/20 Magic: 25 * Level/90 + LUK/20 Block: 40 * Level/90 Parry: 40 * Level/90 Dodge: 40 * Level/90 Offenses Crit: 25 + LUK/10 Bonus: 10 + Level/5 Boost: 0% Resistances Shrink: 300 Immobility: 100 Ice: 50 Light: 90 Darkness: -10 Attack Types Attack Type 1 / 1.1 - Sek-Duat shields himself in a pillar of light before jumping and striking his target, dealing 1 hit of 100% damage and granting 'Light Barrier' (+180 Block/Parry/Dodge Defense) to himself for 3 turns; randomly targets one of three positions. Attack Type 2 - Sek-Duat jumps and strikes his target, dealing 1 hit of 100% damage; randomly targets one of three positions. Attack Type 3 / 3.1 - Sek-Duat jumps and strikes his target before shielding himself in a pillar of light, dealing 1 hit of 100% damage and granting 'Light Wall' (+180 Melee/Pierce/Magic Avoidance) to himself for 3 turns; randomly targets one of three positions.- If Sek-Duat falls below 40% of his maximum HP or completes his second rotation, this attack instead grants 'Light Flare' (+180 Melee/Pierce/Magic Avoidance) to himself for 3 turns. While affected by 'Light Flare', each hit of every attack directed towards Sek-Duat will damage the attacker for an amount equal to 50% of Sek-Duat's damage range.
Attack Type 4 - Sek-Duat uses his staff to blast his target with light energy, dealing 1 hit of 300% damage and inflicting 'Eternal Light', a 100% Melee Light DoT effect, to target for 1 turn; targets the North (top) and West (middle) positions on his next turn. (Pop-up: Sek-Duat: 'Even should I fall, I will rise again. I will find another!')- If this attack was empowered, this attack instead deals 1 hit of 500% damage and the duration of 'Eternal Light' is instead increased to 3 turns.
Attack Type 5 - Sek-Duat uses his bow to siphon energy from his target, dealing 10 hits of 30% damage, amounting to 300% damage; heals Sek-Duat for 1% of his target's maximum HP for each successful hit; targets the West (middle) and South (bottom) positions on his next turn. (Pop-up: Sek-Duat: 'My soul will endure eternal! I am Sek-Duat! The one and only!')- If this attack was empowered, this attack instead deals 10 hits of 35% damage, amounting to 350% damage; heals Sek-Duat for 3% of his target's maximum HP for each successful hit.
Attack Type 6 - Sek-Duat fires an explosive light arrow at his target, dealing 1 hit of 300% damage and inflicting 'Blinding Light' (-60 Bonus) upon the target for 2 turns; targets the North (top) and South (bottom) positions on his next turn. (Pop-up: Sek-Duat: 'Do you think this is the first time I've been defeated? I will outlast you still!') - If this attack was empowered, this attack instead deals 1 hit of 500% damage and 'Blinding Light' instead inflicts -100 Bonus for 2 turns.
Other information If Sek-Duat falls below 80% or 40% of his maximum HP, he will set his remaining HP to the closest higher threshold value and take 0 damage from all attacks and DoT effects for the remainder of the turn before transitioning to his next rotation. While fighting Sek-Duat, the player must click the North (top), West (middle), or South (bottom) positions to evade his arrows, signified by the light glyphs on the floor. The player has a certain amount of time to switch positions in order to evade them.- On Attack Types 1 and 2, Sek-Duat can randomly target one of the positions with the light glyphs shown. On Attack Type 3, Sek-Duat will target one of the positions with the light glyphs hidden. [Pop-up: Sek-Duat aims an arrow (north! / directly west! / south! / at your current position!)]
- Sek-Duat will only target two positions upon using Attack Types 4, 5, and 6. These attacks will show the light glyphs in the first use of these attacks before hiding the light glyphs on subsequent uses.
- Failure to get to a safe position will cause the player to take an additional 1 hit of 200% damage, with +9,001 Bonus and +400 Crit from Sek-Duat on his next attack and be inflicted with 'Pinned Down' (-10 All Resist, +10 Health Resist, -10% Boost, increasing by 10 each time the player fails to select a safe position) for 10 turns inclusive.
If Sek-Duat is stunned, he will be affected by 'Unshakable' (+300 Immobility) for 99 turns, which is reapplied each turn for the rest of the battle. While above 80% of his maximum HP, Sek-Duat follows the skill rotation; Attack Type 1 -> Attack Type 2 (×3), switching to his second rotation afterwards. Upon falling below 80% of his maximum HP or completion of his first rotation, Sek-Duat will change its fight stance for the rest of the battle and reset his rotation before following the skill rotation; Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 3 -> FREE (×3) -> Attack Type 3 -> FREE (×3), switching to his third rotation afterwards; Sek-Duat will use Attack Types 4, 5, and 6 only once at random on free turns. (Pop-up: Sek-Duat: 'The sun shall never set on the Sandsea! On MY empire!') Upon falling below 40% of his maximum HP or completion of his second rotation, Sek-Duat reset his rotation before following the skill rotation; Attack Type 3 -> FREE (×3) -> Repeat, using Attack Types 4, 5, and 6 only once at random on free turns and the attack used on his last free turn in the rotation will automatically be empowered, which can be telegraphed with Sek-Duat lifting his staff at the end of his second free turn. (Pop-up: Sek-Duat: 'I cannot end. I shall not end. But you...') Battle Stance Appearance Shielded Appearance Thanks to Solanaceae for empowered attacks information.
< Message edited by DemonicDarkwraith -- 7/8/2023 11:26:04 >
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