PD
Member
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I feel like AHR would have been much better received it was were originally a Common box. And there are generally a few issues that it would have gone a long way to address: 1. In the early game, there is not much reason to train anything except MAINSTAT + DEX, unless you are class questing (which itself needs to be addressed), hence monsters going first a LOT early on due to the lack of invest-able stats for LUK. 2. Assassin is not available early on, and the scaling of that quest makes it prohibitive to train at level 70 (which is the hard level requirement) and actually requires you to be around level 100 because of how strong Wallow, Shii, and the Gladiator Arena Ambush Gang are. Though as I noted in that other thread that class quest QOL changes are a difficult thing to address. 3. That potion training is extremely difficult to do early on because of the quests that are also irregularly scaled (looking at you Aria's Animal Rescue!) 4. Equipment scaling is rather poor early on with gaps of 15-20 levels being the norm between tiers. 5. The general lack of Primary Water options for armors that are not premium, rare, seasonal or a combination of those categories. Kindred exists but is MC so it makes it fairly difficult to access early on. Subraces have water but these options are not available until much later in the game. So that leaves us with WHEEL. Nonetheless, I am very thankful of the recent balance changes, and this pair of changes will go a very long way to making Warrior/Rangers actually playable early on, along with making them much more viable for the end game too.
< Message edited by PD -- 7/11/2021 18:28:26 >
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