Sapphire
Member
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First off, nobody is arguing that you can't get by without the absolute most optimal build, gear, strategy, etc. But the game over time has become hyper over-analyzed. Thus, The math *is* the echo chamber. The math shows what to use in FD, FO, etc. The *point* is, should there be a rebalancing, albeit very small, such that the math allows for the following scenario?: In all armor types, it doesn't matter if you choose a weapon with 0, 5, 10, 15, ----->80 proc etc etc etc that the math will come out *the same*, thus no longer nullifying HUGE SWATHS of game content simply because *THE MATH* directs you to specific equipment? IDK if that's too difficult to understand,or if I explained it less clearly before. Since the game has become about Uber optimization because....the math..... the reality is large swaths of items are never desired. A 20 proc weapon is less desireable in FO and FD armors. It's only better in a neutral armor. What percentage of the game do you think prefers a neutral armor over a FO or FD ? Probably not many. So..THEREFORE, For content creation...if staff decided to make a 20 proc, or 30 proc, or 40 proc weapon...etc it would be by in large, kind of pointless..because the math (echochamber) says it's only beneficial in neutral armors. So I'd bet if it didn't matter if the weapon was 0 proc, 20 proc, or 80 proc..if the damage outcome was exactly the same...this would open up many more possibilities in terms of "desired weapons" I'd bet, and get, if people like it the way it is. I'm not even arguing that I don't. I do still see it as an issue. Maybe it's a small one, but if the math is eliminating huge swaths of items from being desireable, that's not good.
< Message edited by SapphireCatalyst2021 -- 8/3/2021 8:54:34 >
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