DemonicDarkwraith
 ArchKnight DragonFable
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Discordia ??? Location: Discordia, The Maestro Level: As player Damage: Scaled Damage Type: Magic Element: ??? HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/4 DEX: Level*35/16 INT: Level*35/16 CHA: 125 LUK: Level*5/4 END: Level*15/16 WIS: 0 Offense Boost: 0% Bonus: 30 + Level/5 Crit: 15 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 25 * Level/90 + LUK/20 Pierce: 25 * Level/90 + LUK/20 Magic: 25 * Level/90 + LUK/20 Block: 40 * Level/90 + LUK/20 Parry: 40 * Level/90 + LUK/20 Dodge: 40 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Shrink: 300 Immobility: 300 Attack Types Attack Type 1 - Applies 'Time Signature: 3/4' for 4 turns; Discordia uses his baton to send a series of musical staves at his target for 5 hits of 100% damage, amounting to 500% damage, with +400 Crit. (Pop-up: 'Let's try a nice waltz!') - If Discordia uses this attack for the second time, this attack instead applies 'Time Signature: 4/4' to himself for 5 turns. (Pop-up: 'No, no, no, a standard 4/4 would sound better.')
- If Discordia uses this attack for the third time, this attack instead applies 'Time Signature: 5/4' to himself for 4 turns. (Pop-up: 'Next up, something a little spicy, in 5/4!')
Attack Type 2 / 2.1 - Applies 'Floating Keys' (+180 Block/Parry/Dodge Defense) to himself for 3 turns; Discordia floats into the air with a green shroud of musical notes and waves himself with his baton before firing magical keys at his target for 2 hits of 100% damage. Attack Type 3 / 3.1 - Applies 'Crescendo' (+20% Boost, +20 Crit) to himself for 3 turns inclusive; Discordia waves his baton upwards with yellow energy before firing magical keys at his target for 2 hits of 100% Magic ??? damage. Attack Type 4 / 4.1 - Automatically applies 'Decrescendo' (-20% Boost, -20 Crit) to target for 2 turns; Discordia waves his baton downwards with a green charge before firing magical keys at his target for 2 hits of 100% damage. Attack Type 5 - Recovers 2% of his max HP; Discordia fires magical keys at his target for 2 hits of 200% damage, amounting to 400% damage, with +9,000 Bonus. Attack Type 6 / 6.1 - Recovers 2% of his max HP; Discordia waves his baton downwards with a green charge before firing magical keys at his target for 2 hits of 200% damage, amounting to 400% damage, with +9,000 Bonus. Attack Type 7 / 7.1 - Automatically applies 'Power Chord' (a Melee Null DoT effect equal to the sum of the target's Avoidance and Defense, floored at 1) to target for 1 turn; Discordia floats into the air with a green shroud of musical notes and waves himself with his baton before firing magical keys at his target for 2 hits of 200% damage, amounting to 400% damage. (Pop-up: 'Discordia plays a chord using your defenses!') Attack Type 8 / 8.1 - Applies 'Crescendo' (+20% Boost, +20 Crit) to himself for 3 turns inclusive; Discordia waves his baton upwards with yellow energy before firing magical keys at his target for 2 hits of 200% damage. Attack Type 9 / 9.1 - Automatically applies 'Decrescendo' (-50 All Resist, +50 Health Resist) to target for 4 turns inclusive; Discordia waves his baton downwards with a green charge before firing magical keys at his target for 2 hits of 200% damage, amounting to 400% damage. Attack Type 10 / 10.1 - Discordia floats into the air with a green shroud of musical notes and waves himself with his baton before firing magical keys at his target for 2 hits of 100% damage, amounting to 200% damage; applies 'Stunned Silence' to target, stunning it for 2 turns. Attack Type 11 - Automatically applies 'Clumsy Feet' (-300 Melee/Pierce/Magic Avoidance, -300 Block/Parry/Dodge Defense) to target for 4 turns inclusive; applies 'Fortissimo' (+200% Boost, +200 Bonus) to himself for 5 turns inclusive; Discordia uses his baton to fire a series of musical staves at his target for 5 hits of 100% Magic ??? damage. (Pop-up: 'No, that's not it! Follow my baton, fool!') Other information While fighting Discordia, the player must click up, down, left, right and center pads to satisfy Discordia;- On subsequent turns after Attack Type 1, Discordia announces the direction corresponding to up, down, left, right and center pads. (Pop-ups: Discordia waves his baton up! / Discordia waves his baton down! / Discordia waves his baton left! / Discordia waves his baton right! / Discordia jabs his baton!)
- Starting from the second use of Attack Type 1, the player must click the pads given by Discordia during the previous rotation. If successful, Discordia automatically applies 'Dancing to the Tune' (+10% Boost) to the player for 2 turns. (Pop-ups: 'Dance for me!' / 'Yes! Yes! Perfection!')
- Failure to do so will cause Discordia to use Attack Type 11.
If Discordia is below 50% of his maximum HP, on the last turn of each rotation, Discordia will either apply 'Minor Key' (+50 Bonus) or 'Major Key' (+50% Boost) to himself for 99 turns inclusive. (Pop-ups: 'And now, a minor key!' / 'Let's brighten things up with a major key!') Discordia follows the following skill rotations, in order;- While affected by 'Time Signature: 3/4', Discordia follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4; transitioning to 'Time Signature: 4/4' rotation afterwards.
- While affected by 'Time Signature: 4/4', Discordia follows the skill rotation; Attack Type 1 -> Attack Type 5 (x3) -> Attack Type 6; transitioning to 'Time Signature: 5/4' rotation afterwards.
- While affected by 'Time Signature: 5/4', Discordia follows the skill rotation; Attack Type 1 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Attack Type 10 -> Attack Type 5; transitioning to 'Time Signature: 3/4' rotation afterwards.
- Each of Discordia's rotations can be paused to use Attack Type 11 after the usage of Attack Type 1 if the player failed to click the pads in order given by Discordia during the previous rotation.
< Message edited by DemonicDarkwraith -- 3/9/2025 20:59:47 >
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