To me, the necromancer's playstyle is going to be kind of a loop, in 2 ways.
First, and this is just my opinion, it is designed to have you have a lot of HP's so I ghink it's the first END using class. A few of it's skills either cost HP or even use END for stats...and since it eats SP for breakfast, lunch, dinner, and snacktime, you'll want the extra HP's to be able to siphon off more SP via essence orb.
However, build aside,
the loop I think consists of Grasp Essence as the staple. Darkness element focused...And using PCO to switch element to darkness.
You can either use the bleed toggle for spells, the bleed toggle for guests, or find other sources of bleed. Werepyre subrace has the strongest bleed skill in the game. 1 successful bleed from it's skill gets you power 1 bleed which is between 300-500 harm damage. This will significantly boost the Grasp Essence Unravel Blood for a likely full MP heal.
So basicly, Cast a couple of times, then Grasp Essence->Unravel blood, heal MP. Rinse, repeat. That loops in spellcaster lean is likely going to yield fantastic results
In addition, under Grasp essence, Rend Mana can get you a significant defensive boost. It can get sick. Against a 100% mod on a monster with 1300 MP, I got myself to a 10 round mod @0.0782%. As an END build, that damage becomes so low I can use my HP's to fuel my SP now.
The other loop is the fear and then Grasp Essence to heal if need be, but I think this is more helpful if one decides to not train END. You may benefit more from lower Hp's and monster's missed turns.
I am finding I dont use any guests and pets the armor has. Too expensive, and too many elements. I would find others. I use werepyre's bat swarm for ele vuln to darkness as well as the same-turn inflicting -10 defloss. This helps offet no dex and no luck for me. And I also use absolute darkness to give myself a darkness empowerment. These stacks enhance Necromancers spell caster lean, grasp essence abilities, as well as the nukes they have. That's what'd I'd recommend. But up to you.
Edit-> I am finding a 250 int/char/luck build is sick with Necromancer. Probably a bug, but with specific stacks, you will be unkillable.
< Message edited by SapphireCatalyst2021 -- 9/9/2021 15:38:47 >