You can do as you wish. If you feel as though you have a good reason to do any build just go for it. For example, if you just really prefer blocking maybe you love dex, but if you really love lucky strikes then do luck. You'll do fine either way.
However, two things.
1. Im not saying dont do this, or do this, but though there are some players that spread stats out, most don't. Most players just max 3 stats. But this is entirely up to you.
I started playing a lot ore often in the past few months, and one thing I have done is test a lot of ideas. And one thing I have personally decided is everything in the game is better via stacking, rather than sprinkling things here and there. I think this applies to stats. I would max 3 stats, then find gear that accentuates them. I have tested daze, fear, bleed, backlash, charisma based things, ele vulns, etc and if you sprinkle in a random fear...it's just eh... sprinkle in a random ele vuln..its just eh... But if you have armors, pets, guests, weapons,and miscs that all say...inflict daze...it gets very very powerful. Same with bleed. If everything you have inflicts bleed, it starts to stack over several turns and starts to do a couple thousand damage per turn. This is related to stats, in that, if you're able...let's say you want to train STR...if you're able to find multiple ways to increase it beyond 250...and if you spend money on items/token packages, etc you can probably get it to push to 500...melee weapon damage becomes crazy good... That's why I personally would recommend doing 3 stats to 250...and trying to accentuate it...making it better and better and better. BUT, there ARE players who like to do 200 in 3 stats an take the 150 leftover and put them in a 4th stat...and its perfectly viable.
2. A bit related, but more specific...I tend to think nowadays your equipment can help push you in certain directions on build. For example, with the invention of "hybrid armors", like Werepyre and MuscleMage, they do not use dext for anything. Dex only plays a role for blocking in those armors. Those armors use half STR and half INT for stats and bth and so dex becomes a stat used only if you wish to block, whereas luck will get you some really strong lucky strikes.
But DEXT is otherwise a powerful all around stat, and the "blocking build" is kind of a thing with so much more blocking focused equipment around now. There are spells, miscs, shields, pets, guests, etc all that just increase blocking in various ways... increasing MRM, inflicting the cold, blind, bth loss, etc. MANY players run this. Its probably most effective versus bosses.
For luck preference players, theres new armor called Tempest with an additional 100 initiative that gives you +50% damage on first turn, and you'll almost never not go first if you have 250 luck. Might be strongest armor in the game. Also there's weapons with more frequent lucky strikes, and other weapons with more powerful lucky strikes.
What I would do is whatever you decide, understand to go get items that make what you've trained..even better...take advantage of the build with items via stacking ideas...whether stacking the stat, stacking thigs that take advantage of the stat, etc...and you'll be happy no matter the decision on training
< Message edited by SapphireCatalyst2021 -- 9/3/2021 11:47:16 >