If anything Tempest Power Armor needs a nerf, and if adjusted would probably not be so problematic if it didn't get the Elecomp-to-damage (which to this day, we still won't really know if that's supposed to do that) effect in addition to celerity that is guaranteed (unlike other sources where you have to roll for it). On that note, there's been quite a lot of worrying power creep that's been going on (with no indication that the staff has been on-task to do any of the necessary balance/gameplay changes), along with the lack of truly permanent content. More than half the releases this year so far were dedicated to non-permanent content, and nearly a third of releases are dedicated to premium content. Some of us will probably suggest buffing Hippocamus and the Abysssal and Flaming versions, but this really doesn't look at the base problem that is happening right now with the increasing powercreep that is made worse by the increasingly unobtainable (and let's be real, Rares should be called unobtainable content, not rare content) and premium aspects of the game that have been dominant in the last few years, so much so that it has hampered the experience of everything else.
That is somewhat related to why Star Sabre of Hatred is seen as unjustifiable as where it is. When it was first released, it was more or less considered top-of-the-line as MC's, especially with damage boosters were pretty valuable. Now they're pretty much the norm, with more MC's and flavor effects being added that increasingly stretch the limits of the balance engine that was probably ill-conceived to handle such designs. Which is also another thing that needs major evaluation but probably will see no change happening for the forseeable future due to the current docket of obligations that prevents direction in anything meaningful and necessary.
I don't want to sound ungrateful either but really, there's a lot of elements in the game that really need addressing (The Void amongst many other things). I don't think I can really paper it over when I say the state of the game is actually getting progressively *worse*, and the few recent events that have happened lately have brought ourselves to one of the lowest points community-wise and game-wise in a while. Meanwhile the few who do seem to have the greatest influence show no interest in the long-term sustainability of the game and only see things in an egoistic and zero-sum manner without thinking how much of what they do affects the ability to do things in the future. If this keeps going on in the future I'll probably summarize all my gripes with the state of the game at the end of the year, which I increasingly am drafting right now because it doesn't look like any meaningful change is actually in sight or budget.
< Message edited by PD -- 9/16/2021 22:26:37 >