There has to be some counter-balance. Paladin and Necromancer are literally opposites, and there are several items that even have triggers or downtriggers depending on if the monster is a Paladin/Necromancer or even if you are a Paladin or Necromancer. Yet, currently, you can be both and pretty much use each to it's fullest, or near their fullest extent.
These two, in particular, have to be made that if you're one, then the other armor has all kinds of it's abilities become much, much weaker, or maybe even a few of them not work at all.
As I pointed out before, Necromancer is the first class that I can remember that doesn't have a "If you're class title is Necromancer, then......." Why? The class title should make the skills *come alive* so to speak. So that means you can USE the armor, but that it won't be even close to optimized. I'll give you perhaps an example:
Necromancer has the ability to inflict Fear. Maybe the Fear infliction is removed, but the damage aspect remains. Maybe in Grasp Essence you can't EAT the fear if your class title isnt Necromancer, but the damage remains (minus the eat fear boost) There are things within that you can toggle on and off based on your class title. Maybe the guests/pets summons/calls cannot toggle it's effects...or they have no effects..just damage. Make the class title give you that extra niche effect, etc .
If a class level reset is ovr the top, which I think it is...as I have outlined what I think *should* happen already...and yes sometimes the best answer is the hardest, most time consuming...so lets get it done, but another option could just be resetting the "advanced" version only...meaning you just have to request to gain access to use the advanced armor..so sort of "The Cure-esk" of sorts.
Neko- There's no reason not use any FD armor in the game other than Neko. None. Even Bard of War is VASTLY inferior. Heck, Neko isn't even a FD armor quite honestly. It's FO. It's just FO via other means...pet/guest boost, burn/bleed +25% infliction...all that adds up to FO or more TBH. I wouldn't view Neko as FD, except that I suppose you CAN toggle it to be FD by turning off the burn/bleed stuff.
But this all honestly isn't just about subrace armors and class armors, etc. There's a MUCH bigger picture that needs to be looked at from a 40,000 foot view. All we have is 4 leans, and 3 of the 4 is like 99% of everything now. (Not withstanding outdated Mid-Off, Mid-Def)
The game will always need fresh ideas. And the willingness to try ...
Why not create a Beastmaster Lean that's desireable? I know that's been tried, but maybe it needed some finesse rather than scrapped? Spellcaster gets 1.8ish elecomp to at least 1 element with bad weapon offense and bad defense.... Why not make Beastmaster leans with the same Ele-comped damage with their pets/guests? Same bad offense bad defense? But 1.8* to 1 element, maybe a lesser one to others etc following normal elemental wheel ele comp standards.... If that were to come to pass, you would think they might be able to compete with Sol Neko a bit more...
I mentioned in the Mastercraft official thread for this week's release, kind of wishing for a re-imagined lean that I randomly called a Ranger Lean but I'm not holding onto the name as much as I'm saying maybe rider and mounted armors should be blocking focused..we are talking 70/70/70, with Ranged and 100 proc massive damage and BTH boosts, but you lose damage using melee/magic standard weapons and spells...... and go back and update all these armors that you ride/mount? Make it NEW, with specific powerful perks....to make it compete with everything else. This type of lean would bring ranged back to life, would it not?
I mean, imagine this: Ranger Lean: Initiative Boost 105; 50% boost. 70/70/70 blocking as a standard. Could do 72/68/70, and variations but 210 blocking MRM total. +20% bth to ranged weapons, +50% to ranged and 100 proc damage. X1 defense, X1 offense (like neutral) -25% damage if using melee/magic weapons, and all spells. Wouldn't this be desireable to use? Can still have a skill built in? I mean bring it!!
Also, the under utilization of MP to boost things .....like how we tend to with SP... I have never understood why there has been this hesitancy to implement this widely.
Class armors and subrace armors would competed with more if we actually said ok, this such and such armor can spend 653 MP to boost any weapon attack by "spell damage" amount...like if you take your normal .75 magic attack and 2x spell attack, a Mage could spend 653 MP, attack, and get 2.75 damage....
Or like how Vampire and Werepyre use a hynbrid cost of Sp and MP...regular armors need MORE of this, and probably, higher costs for higher damage....
Lets get out of the "usual" and start experimenting already.
I don't know if it's really power creep, though. Because much of what we see made have costs to implement. Maybe costs are too low, but they have costs nonetheless. So these ideas I threw out there also have costs...but allow you to create desireable items to compete with tier 3 class armors and subrace armors.
There's nothing wrong with tier 3 stuff. There's something wrong with the old guard...and how bland it is compared with new, fresh ideas.
< Message edited by SapphireCatalyst2021 -- 9/28/2021 21:08:32 >