The MRM differences are generally not enough to warrant choosing one over the other. Since these are the same with 250 str/dex, the only real difference that would make you choose a ranged weapon over a melee one might be the specific effect. And since most good effects tend to be on melee weapons, then "what's the point" is further enhanced.
So do you change the entire system to re-imagine ranged, or can you create something else to make using ranged desireable? Since wholesale changes are highly unlikely due to time constraints, staff team size, etc, I think the best solution would be the creation of a set of armors with a new lean that makes using ranged much much much more preferred to melee. Call it whatever you want, "Ranger" lean, whatever... but to me that's the solution.
I have mentioned it before. But I think mounted and rider armors in general should be enhancing ranged weaponry by default. This lean should have:
~Damage buff to ranged
~BTH enhancement for ranged
~Be neutral lean
~Possibly other things to help, maybe these specific to each individual armor.
The end result would be less than FO, but offensive. And maybe elemental defense is a touch worse, but blocking focused by a lot and accuracy focused by a lot.
Some of the individual things on random armors could be skills that
1. Toggle for poison infliction, or bleed infliction
2. Maybe an SP regen toggle
3. SP cost-damage buff toggle
Staff could also create some "ranger" specific ranged weapons that take on a different stat system like how they did with hybrid weapons, although admittingly I have no idea what that would look like
This wouldnt require an overhaul to anything. Just implementing new idea like how they did for hybrid attacks kind of.
< Message edited by SapphireCatalyst2021 -- 10/14/2021 12:51:58 >