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RE: JhyShy's Weirdo Workshop

 
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11/9/2022 7:42:49   
JhyShy
Member
 

Crippling Crusader Set
Cripple rework- Still a save but instead of just STR and DEX. It is now all 3 mainstats (Either that or just target the highest main stat)
Full FSB: Passively inflicts a considerable amount of Cripple
Partial FSB (Misc + Shield + Armor)- Passively inflicts a small amount of cripple
Info: I wanted this to primarily be a set for most FO builds, specifically warriors and FO Rangers, but it's open for every FO build. (Just to clarify this does not compress elements, water and light are 2 separate versions)


Cripple Crusader
MC FO Water/Light armor. MC is spent on compression
Appearance- Water (Armored Defender of Battleon with Silver Savior's Magical Wrap as a removable cape)/ Light(Gilded Defender of Battleon with Battleon Savior's Magical Wrap as a removable cape)
Cost: Gold

Elements- Water/Light (Separate versions)

Animation- 2 hits

Effects-
You gain an FO lean
You gain 2 skills

Flavor Effect-
Sacrifices -3 MRM to deal +7.5 damage against crippled enemies
OR
Sacrifices -3 MRM (that or take more damage) to passively get ele empower if the enemy has cripple (the higher the cripple the higher the ele empower)

Skills-
Crippling Cascade- Locks the armor into either Water or Light, sacrifices Accuracy and SP to inflict cripple on the enemy ( replaces shield or weapon to this match this armor's variant) ( Light version)
Crusading Cascade- Water or light skill that consumes the cripple to give the you both a stat boost (to your highest main stat) and Ele empower (If you max 2 or all main stats is sacrifices some ele empower to give you a boost on those stats as well)

Description- TBA
Info-


Crippler Blade of [Element]
MC Melee Sword/Magic Staff/Ranged Spear weapons. MC for compression
Appearance- Water (Illustrious Savior's Blade) Light (Glorious Savior Blade)
Cost: Gold

Type: Melee/Magic/Ranged respectively
Element: Water or Light

Effect:
Has no true special
Follows regular 0-proc bonus
Has 2 modes
Damage mode and Crippler mode. Damage mode has the regular MC, Crippler mode sacrifices MC and 25% damage to inflict cripple onto the foe

Flavor Effect-
Sacrifices -3 MRM to deal extra damage against crippled enemies

Description- TBA
Info:


Crippler Cover
MC Water or Light shield. MC Pays for potency
Appearance- Go wild just follow the aesthetics of the set TBH
Cost: Gold

Effects-
Gives -20 Cripple potency

Flavor Effect-
Pays -3 MRM, Imbues you with either light or water (depends on version) along with the ability to inflict cripple with the imbue.

Description-TBA
Info-


Crippler Moglin
MC Water or Light Pet. MC Pays for compression
Appearance- Water (Illustrious Defender Pet) Light (Glorious Defender Twilly Pet)
Cost: Gold

Animation- 3 hits

Effects-
Has 3 modes, Damage mode, Empower mode, Cripple mode
Damage mode uses it's MC as well as some SP to deal damage, Empower mode sacrifices all damage to give you a stat boost (+Mainstat) which ever is highest (or which weapon type you are currently using at that moment) if the enemy is affected by cripple, the pet gives a biggest stat boost but doesn't consume the cripple, Cripple mode sacrifices MC and half it's damage to inflict cripple on the enemy

Description-TBA
Info-


Crippling Visor
MC Water or Light Misc. MC Pays for compression
Appearance- Water (Silver Savior Visor) Light (Golden Savior Visor)
Cost: Gold

Effects-
Gives the player -20 cripple potency
Gives you +50 LUK and CHA
Makes you take less damage from either Water or Light
Compresses a weapon
Description-TBA
Info-


Crippler's Hammer
MC Water or Light Hammer. Hammer is spent on compression
Appearance- Water/ Light

Type: Melee/Magic/Ranged
Element: Water or Light (Depends on misc)

Effects:
Pressing the handle will change it's type
Pressing the head will preform an overcharged skill that sacrifices some damage to inflict cripple onto the opponent.

Edits:
Removed the SP thing on the misc
Added a compressed weapon to the misc so Adventurers can have another level of compression
Added stats on the misc
Added resistances to the misc

13/01/23
Added an imbue to the shield

< Message edited by JhyShy -- 1/13/2023 8:51:56 >
Post #: 51
11/22/2022 0:06:02   
JhyShy
Member
 

Mighty/Agile Lt. Lore's robes
MC FO Ice armor with good water resistance. MC is spent on compression (2 versions 1 focused on STR and 1 for DEX)
Appearance- LT. Lore's armor maybe with a sword on it's side like Dragon's leathers
Cost: Gold

Elements- Ice (Has 2 versions)

Animation- 4 hits

Effects-
You gain an FO lean
You gain 1 skill

Flavor Effect-
Player takes more damage to gain a toggle to lock the armor to either melee or ranged (depends on the version of the armor) and ice element

Skills-
Mighty version-
Warrior regeneration- Sacrifices damage and accuracy to heal SP per attack

Agile version-
Dragoon's regeneration- Sacrifices the turn and overcharged SP cost to heal HP

Description- TBA
Info-
Post #: 52
1/15/2023 5:31:57   
JhyShy
Member
 

Shadowsteel Longsword
MC Darkness Melee/Magic/Ranged Sword/Spear. MC for compression
Appearance- This guy's sword at the back
Cost: Gold

Type: Melee/Magic/Ranged respectively
Element: Darkness

Effect:
Has no true special
Follows regular 0-proc bonus
Compresses an MC Darkness armor

Description- TBA
Info:


Shadowsteel Knight
MC FO Darkness Armor. MC for compression
Appearance- Obsidian Grovebreaker from AQW

Element: Darkness

Animation: 3 hits

Effect:
Player gains the FO lean
Gains 2 skills

Skill:
Shadow fused Entropy- Efficient weapon's based darkness skill. (4 hits)
Entropic Strike- Overcharged weapons based darkness skill, inflicts overwhelming hate (emulates the cold' effect) (8 hits)

Description- TBA
Info:


Eldritch Bow of the Arcane
MC Ranged Darkness Bow. MC for compression
Appearance- Something like this by LootTavern!!
Cost: Gold

Type: Ranged
Element: Darkness

Effect:
Has no true special
Follows regular 0-proc bonus
Compresses 4 Modes. First mode is regular damage mode (5% damage MC). Second Mode makes the bow deal more damage and deal more hits (3 hits) but takes 15% MP. Third mode also takes 15% MP per turn but makes pets and guests deal more damage. Fourth mode combines the two modes to make the player both deal more hits and damage along with pets and guests but siphons 30% MP per turn.

Description- TBA
Info:


Staff of the Elements
MC OmniElemental Magic Staff. MC for compression
Appearance- Something like This by LootTavern!!
Cost: Gold

Type: Magic
Element: Neutral (Hits with random elements every turn)

Flavor effect: Player takes more damage to gain another toggle to heal MP per attack (MP heal is dependent on the damage dealt)

Effect:
Has no true special
Follows regular 0-proc bonus
Compresses 2 Modes. First mode is a damage mode that siphons 20% MP per attack and deals random elements per turn. Second mode sacrifices 50% damage to boosts spells, if using an omni element spell (Like eye of chaos or elemental unity) the boost increases.

Description- TBA
Info:


< Message edited by JhyShy -- 1/15/2023 5:47:11 >
Post #: 53
2/13/2023 11:21:04   
JhyShy
Member
 

So, for me, as I said, I didn't feel too hot about the illustrious set, so here is a rework I thought of to both stay true to the intended design and not make it peepeepoopoo against regular mobs


Illustrious Savior of Battleon -
MC FO Water armour. Normal attack deals 3 hits (MRM spread stays the same)

Flavor Effects:
- Takes additional damage to pay for it's trigger and cover it's down trigger. (Rather than -MRM because the set seemed to focus on +MRM on it's FSB and effects, also keep the trigger while not needing to deal -5% less damage to normal enemies)

MC: Compresses 2 skills:
- Toggle between dealing +20% damage with armour attacks/spells or gaining +12 blocking vs enemy attacks. Has reduced cost when fighting bosses, has increased cost and lower values when not fighting bosses. (To keep in tune with what seemed to be the original intention but also letting us use the toggle against regular mobs)
- New skill "Battleon Fury": Locks the armor to water and brings it up to skill damage level. Has reduced cost when facing bosses, has increased cost against regular enemies. (So the armor can at least have a damaging skill, though quenching bloodzerker might be better for damage, this might be able to fill the niche of a hopefully cheaper but definitely less risky damaging skill the gives consistent damage)

Shield can stay the same, shields aight for what it does

Illustrious Saviour of Battleon Armaments-
Melee/Ranged/Magic Water Sword/Glaive/Sword
Accuracy and lean stay the same with no special

Flavor effect: Makes the player take more damage to pay for it's downtrigger when facing regular enemies. When triggered it still makes the player take more damage to deal more damage against bosses.

Trigger effect: Does 20%+ more damage against bosses.

MC: Toggles either to either deal full damage or heal HP based on hits dealt. Devoured Apex can be a good basis as they're both healing weapons with triggers

FSB: Stay the same with +40% damage or +24 MRM, for the heal mode of the weapon maybe it can boost the heal?


I know it's been like a day since the release but hopefully the staff at least consider this!
Post #: 54
2/25/2023 8:23:28   
JhyShy
Member
 

Zealot's Fury
MC FO Light armor with secondary water resistance. MC is spent on compression
Appearance- An armor with primarily gold and with hints of blues, the armor has something like this on the shoulders/upper part of the armor. Armor is basically a knight with zealot's wrath aesthetics
Cost:

Elements- Light with a water secondary

Animation- 4 hits (Like the king's reign attack animation)

Effects-
You gain an FO lean
You gain 2 skill

Flavor Effect-
Player takes more damage to deal more damage

Skills-
Zealot's Wrath- Toggle that locks the armor to light

Zealot's fortune - Toggle to either have better LS damage, Better LS chance or a mix of both (Not making them type specific cuz players might want another effect in different fights)

Description- TBA
Info-


MC Light shield. MC Pays for a toggle
Appearance- Something like illustrious savior's shield with gold and blues
Cost:

Effects-
Gives a +50 LUK toggle.

Description-TBA
Info-
Post #: 55
2/25/2023 9:37:51   
JhyShy
Member
 

Chromatic Champion's Blade
MC Omni Element Sword
Appearance- Rainbow blade with hints of crystal
Cost: Gold (It also costs more since it also compresses other stuff and has to pay for them)

Type: Melee/Ranged/Magic
Element: Omni Element

Effects-
Has the 132/109 thing
Has no Special
Rather than the regular 0-proc bonus, whenever the weapon attacks it deals a prismatic burn equal
Uses MC for compressing an armor and a skill
Clicking on the blade will activate a spell based skill that inflicts prismatic burn on the opponent (4 hits) or equip Chromatic champ form (Basically opens a menu like arms of carnax)
Clicking on the hilt will make you switch from either melee, magic or ranged

Flavor Effect-
Player takes more damage to have access to Chromatic champ form

Description: TBA


Chromatic champ Form
MC FO neutral armor. MC is spent on having two skills
Appearance- Dragon that has the same body as sunscale but with different colored crystals and a rainbow eye

Animation- 3 hits (Animation is basically Akriloth's wrath armor but with an additional hit)

Effects:
You gain a FO Lean

Flavor effect-
Take another -3 MRM to heal back 50% of what prismatic burn or chromatic channeling does on the opponent
If used with the weapon, the armor's passive chromatic channeling will increase

Skills:
1.Rainbow Rampage- Makes the armor locked to omni element but passively deals prismatic burn

2.Chromatic Chaos- Efficient weapons based omni element nuke that applies chromatic channeling on the opponent (8 hits each hit deals 1 of every element, animation is basically sunscale but is rainbow)

Info: It has so much going on, yeah. But I wanted to balance that with the fact it's not reliable due to it's random element nature.

Post #: 56
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