JhyShy
Member
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So, for me, as I said, I didn't feel too hot about the illustrious set, so here is a rework I thought of to both stay true to the intended design and not make it peepeepoopoo against regular mobs Illustrious Savior of Battleon - MC FO Water armour. Normal attack deals 3 hits (MRM spread stays the same) Flavor Effects: - Takes additional damage to pay for it's trigger and cover it's down trigger. (Rather than -MRM because the set seemed to focus on +MRM on it's FSB and effects, also keep the trigger while not needing to deal -5% less damage to normal enemies) MC: Compresses 2 skills: - Toggle between dealing +20% damage with armour attacks/spells or gaining +12 blocking vs enemy attacks. Has reduced cost when fighting bosses, has increased cost and lower values when not fighting bosses. (To keep in tune with what seemed to be the original intention but also letting us use the toggle against regular mobs) - New skill "Battleon Fury": Locks the armor to water and brings it up to skill damage level. Has reduced cost when facing bosses, has increased cost against regular enemies. (So the armor can at least have a damaging skill, though quenching bloodzerker might be better for damage, this might be able to fill the niche of a hopefully cheaper but definitely less risky damaging skill the gives consistent damage) Shield can stay the same, shields aight for what it does Illustrious Saviour of Battleon Armaments- Melee/Ranged/Magic Water Sword/Glaive/Sword Accuracy and lean stay the same with no special Flavor effect: Makes the player take more damage to pay for it's downtrigger when facing regular enemies. When triggered it still makes the player take more damage to deal more damage against bosses. Trigger effect: Does 20%+ more damage against bosses. MC: Toggles either to either deal full damage or heal HP based on hits dealt. Devoured Apex can be a good basis as they're both healing weapons with triggers FSB: Stay the same with +40% damage or +24 MRM, for the heal mode of the weapon maybe it can boost the heal? I know it's been like a day since the release but hopefully the staff at least consider this!
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