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RE: =AQ= Suggestions Thread 1

 
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8/6/2025 21:15:43   
Darches
Member

Pride LTS: Pride Flag

MC Melee/Ranged/Magic Club/Polearm/Staff. Click pole to change between damage modes.
Random element per hit (so *132/109 damage), +3 BtH lean and 2/3 random lean. Special is 3 hits (Spiral Carve animation).
Click flag topper to activate a toggle that, on first attempted weapon hit of the turn, eats up to 200% Melee worth of (Prismatic) Burn on the enemy to grant the player a bonus to their weapon mainstat and END for 3 turns (split evenly). Numbers below are what you get for eating 100% Melee worth of Burn. So if at Lv 150 (PowLv 153) you eat 150% Melee worth of Burn with the Melee mode, you'll get +87.7 to STR and END for 3 turns.

Level    5       15      35      55      75      95      115     135     150
Type     -       -       -       -       -       -       -       -       G
PowLvl   5       15      35      55      75      95      115     135     153

Melee/Ranged
Base     2       3       5       6       7       8       9       10      11
Rand     10      14      19      24      28      32      36      39      42
BtH      1       2       4       7       9       12      14      17      19

Magic
Base     2       3       4       4       5       6       7       7       8
Rand     7       9       14      19      22      24      26      30      32
BtH      1       2       4       7       9       12      14      17      19

Proc     15      15      15      15      15      15      15      15      15
SBR      2.33    3.3     5.46    7.87    10.45   12.72   14.08   15.39   16.53
SLS      2.22    3.32    5.52    7.72    9.92    12.12   14.32   16.52   18.5
SBtH     3       7       15      23      32      40      48      51      54

MCPrice  44      47      178     1226    9682    77859   627513  5059007 24205166
MCSell   22      23      89      613     4841    38929   313756  2529503 12102583

PowLvl   5       15      35      55      75      95      115     135     153
+STAT    41.4    43.5    57.7    70.1    81.4    91.9    101.1   109.2   117


< Message edited by Darches -- 8/6/2025 22:55:55 >
AQ DF MQ AQW  Post #: 51
8/9/2025 23:41:40   
Zeldax
Member
 

  • Adjust Hydro Blaze Shield from -25 Water/Fire to -26 Water/Fire

  • Adjust the EleVuln on Deatharrows Pet (and its elemental variants), Model 294, and Sabretooth Grenwog (all currently underpowered) to the same numbers as Adept/Skilled/Evolved/Developed Protean's EleVuln

  • Give Drakath Fiend Blade a Ranged Toggle (no real reason to exclude Rangers from being able to use this weapon)

  • Change Bloodthirsty Protean's Unleashed Predator skill from Spell-Type to Weapon-based (its on an FD armor and it's Melee locked so clearly it was made for FD warriors who actually prefer weapon based skills)

    < Message edited by Zeldax -- 8/10/2025 23:02:54 >
  • Post #: 52
    8/9/2025 23:42:46   
    neswii
    Member

    +1 all of the above, but especially to adding a ranged toggle to Drakath Fiend Blade

    Also, could Ninjachaun get changed so that its lean persists between battles?

    < Message edited by neswii -- 8/9/2025 23:47:26 >
    AQ  Post #: 53
    9/29/2025 15:41:38   
    Epicskunk
    Member

    A very simple idea I have; Soul Harmer.

    MC Melee/Ranged/Magic Sword/Scythe/Staff, click on the weapon to swap between damage modes. Deals Harm damage and has Auto-hit. Instead of dealing lowered damage, weapon uses your resources to pay the cost of being Harm elemental and also having autohit; HP and SP for Melee and Ranged, MP and SP for Magic.

    My first ever idea, sorry if its barebones and/or bad.
    Post #: 54
    10/26/2025 16:10:04   
    Jet Silver
    Member

    Just a suggestion, since I don't believe the guy is out yet:

    quote:

    Chuckles

    Darkness Ranged pet. Neutral damage and accuracy lean. Toggles between an EleVuln mode and a Daze mode, both of which give up MC and half of the attack damage (22% Melee), has a single 2-hit attack. EleVuln attack attempts one turn of +(22 x Hits / 1.4 / 0.85)% DmgTkn EleVuln vs Darkness on the mob. Daze mode attempts to inflict a (36.98 x MobDarkRes x Hits / Attempts)% stun rate Daze for 1 turn. Both statii inflict with CHA/LUK vs mob's CHA/LUK, 50% save.


    Chuckles in AQW is an undead made with Gravelyn's Light-based Necromancy (and indeed, her first undead). Maybe it'd be possible to have a Light-element version?

    As another suggestion: A level 150 version of Bonefang, using the Bonefang Blade of Doom art from AQW



    ===Weapons===
    Name: Necrotic Bonefang of Doom
    Weapon Elemental Lean: Darkness or Fire
    Weapon Type: Melee or Multi
    Weapon Special Attack (if any): 3 | Melee | Darkness or Fire
    Weapon MC (if any): Can click to summon a Dracolich Rider Doomknight armor
    Weapon Description/Background: Pictured above, the Necrotic Bonefang of Doom would be a thematic upgrade to the original Bonefang weapon from 2006, released alongside the original in AQW this year. Referencing the design's inevitable usage in DF as Sepulchure's Necrotic Blade of Doom, I think it'd be cool if the Doom version of the weapon made it to AQ, retaining the essence of the original weapon in both aesthetic and in-game usage via ability to summon an undead steed.

    Instead of summoning an undead horse armor, perhaps it could summon a fire-breathing dracolich-rider armor based off Darkon's Doom Dragon set with the Fluffy Rider armor. Or for riding one of AQ's dracolich designs.



    ===Armour===
    Name:
    Elemental Resistance Lean: Darkness or Fire
    Melee-Range-Magic Defenses Lean: Balanced
    Armour Lean: Full-Offense
    Armour No. of Attacks: 1 or 2
    Armour Skill (if any): 3 | Same as weapon type? | Darkness or Fire | Perhaps a burn
    Armour Description/Background: A Dracolich-Rider Doomknight set based off Darkon's DoomFluffy Rider armor from AQW. As the dragon itself has fire breathing animations in AQW, perhaps such assets could be used for a revitalized undead steed meant as a successor to the horse originally summoned by this ancient weapon.

    Would be a really cool thing for the AQ weapon that originally became DF's NBoD design, I think.



    < Message edited by Jet Silver -- 11/6/2025 20:38:41 >
    AQ DF MQ AQW Epic  Post #: 55
    11/24/2025 15:58:49   
    Chillygon
    Member
     

    Would it be possible for the Warcaster Staves to return in the future? I asked someone and was told they are not sure if the items will ever return.
    Post #: 56
    11/25/2025 4:20:44   
    Zeldax
    Member
     

    Add a guest version of (Shiny) Woolzard (Void Challenge) and of Sabretooth Grenwog (6k token package)
    Post #: 57
    11/30/2025 20:20:44   
    Jet Silver
    Member

    I'd love an armor using the Nechron Protean assets.



    Could, possibly, serve as a Darkness or Ice variant to the Adept/Evolved Protector Armor?

    quote:

    Adept/Evolved Protector Armour

    Earth/Water and Energy/Light armours, not ele-swap, just separate versions, so 4 items total. Armour has the ability to toggle lean between Neutral/Fully Offensive/Fully Defensive, but it has some caveats. First off, you can only toggle between two specific leans per battle, one of your options is always the lean in which you started the fight (this is always Neutral when you first log in), and a menu gives you the choice of your other two leans. After you've made a choice of your secondary lean, you can now freely swap between the lean in which you started the fight and your chosen lean, you are locked out of the third lean until the next fight starts. So for example, if you start the fight in N lean, you can then pick FO or FD lean, and can then freely swap between N lean (start of fight lean), and your chosen lean. If you for example picked FO lean and ended the fight in FO lean, then the next fight you will start in FO lean, and can pick between N and FD leans, you can then freely swap between FO lean and the lean you chose.

    MC effect is that you deal bonus damage based on the % of attacks you blocked in the previous round. Normal MC would be +5% Melee, only working on block means it's given a /0.15 boost, and then a x1.01 boost since the effect is delayed a turn. Thus, your total bonus is +(33.66... x HitsBlocked / HitsAttempted)% damage, bonus is /0.75 for Magic weapon attacks and specials from Magic weapons, and /2 for spells. This bonus gets adjusted specifically for non 100-proc weapon attacks based on armour lean, so the bonus gets a /0.8 boost when in FD lean, and /1.25 penalty when in FO lean when using "normal" weapon attacks.


    Could perhaps include corresponding variants of the Protector Shield/Rod/Protean?

    < Message edited by Jet Silver -- 11/30/2025 20:44:23 >
    AQ DF MQ AQW Epic  Post #: 58
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