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RE: Weapons [2022] - Read the first post!

 
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3/22/2026 3:00:29   
  Kamui
 Hashire sori yo Kaze no you ni!


Shrieking Predator Sunderer/Ruiner/Defiler

Melee/Ranged/Magic Energy Axe/Spear/Sword, 1/3 damage and -3 accuracy lean for Melee, 2/3 damage and +3 accuracy lean for Ranged, and neutral damage/accuracy leans for Magic. Weapon has two toggles, both off by default. First toggle is controlled by clicking the blade/upper half of the weapon, second is controlled by clicking the handle/lower half of the weapon.

First toggle: Toggles between off, damage, and Burn modes.
- Off does nothing unusual.
- Damage mode applies a -10 BtH lean (so -13/-7/-10 for Me/Ra/Ma) to your weapon attacks and spell hits of the weapon's element, and further charges 20% Melee in HP cost (paid on first attempted affected hit) to further boost the damage of those attacks by 20% Melee. If any form of auto-hit is active, you don't get the -BtH lean, but the damage bonus from the HP cost still applies.
- Burn mode causes weapon to lose 25% Melee in weapon damage (so 33% weapon damage for Magic) and charges 25% Melee in HP cost to attempt a 4 turn (50 x HitRateMult / 0.5 / 2 / 4 = 12.5)% Melee <WeaponElement> Burn after each hit, max 4 times per turn. This can also fire for spell hits of the weapon's element, but causes you to self-inflict with +(25 / 2 / 1.4 ~= 8.93)% DmgTkn universal EleVuln for 2 turns when the HP cost of the effect is paid rather than reduced weapon damage.

Second toggle: Toggles between off and active modes, while active if you have at least X Shrieker stacks from the set armour, you consume that many stacks to boost the effect of the weapon's current first toggle.
- Damage mode you consume up to 2 Shrieker stacks to gain a further +5% Melee DmgDlt per stack.
- Burn mode you consume up to 5 Shrieker stacks, with each stack adding a further +(5 x HitRateMult / 0.5 / 2 / 4 = 1.25)% Melee to the Burn applied after each hit, so with a full 5 stacks you'll be applying a 4 turn (75 x HitRateMult / 0.5 / 2 / 4 = 18.75)% Melee Burn after each hit.

Level	5	15	35	55	75	95	115	135	150
Type	B	B	B	B	B	B	B	B	G
PowLvl	15	23	41	59	78	98	118	138	153

Melee
Base	7	8	10	12	14	16	18	20	21
Rand	6	8	11	13	15	17	19	20	22
BtH	2	3	5	7	10	12	15	17	19

Ranged
Base	3	4	5	6	7	8	9	10	11
Rand	14	16	21	25	29	33	37	40	42
BtH	2	3	5	7	10	12	15	17	19

Magic
Base	4	4	6	7	8	9	10	11	12
Rand	7	10	11	14	16	19	21	23	24
BtH	2	3	5	7	10	12	15	17	19

CostLv	12	21	39	58	77	97	117	137	152
20HP	7	10	16	23	30	40	50	61	70
HPCost	9	12	20	28	38	49	62	76	87
AQ DF MQ  Post #: 351
3/22/2026 3:00:47   
  Kamui
 Hashire sori yo Kaze no you ni!


Cursed Clover Arsenal (GGB Rare)

Melee/Ranged/Magic Wind/Darkness Sword/Bow/Sword, Wind by default, click "blade" to toggle element, hilt to toggle MRM. -3 accuracy lean and 1/3 damage lean for all modes. MC pays for ele-swap, and any effects on an ele-swap item pay double, so flavour effect has the weapon pay 40% Melee in HP to deal +20% Melee with weapon hits and spell hits of the weapon's element. If used with the Cursed Clover shield, this effect is discounted to 35% Melee in HP cost.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	4	5	7	9	11	12	13	15	16
Rand	3	5	8	9	10	12	14	14	16
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

CostLv	5	15	35	55	75	95	115	135	152
40HP	11	16	29	43	59	77	97	119	139


< Message edited by Ward_Point -- 6/8/2026 8:24:13 >
AQ DF MQ  Post #: 352
3/22/2026 3:01:01   
  Kamui
 Hashire sori yo Kaze no you ni!


Geo Aurelian Dawn Armaments

Melee/Ranged/Magic Earth Sword/Glaive(Sword+Polearm)/Sword, neutral damage and accuracy lean for all 3. Pays MC and enough weapon damage to total 15% Melee (so 5% Melee MC and -10% DmgDlt for Melee/Ranged, (5 x 0.75 = 3.75)% Melee MC and -(11.25 / 0.75 = 15)% DmgDlt for Magic) to gain 1 Silksoul charge when landing a hit on the enemy with a weapon attack, can gain 4 charges max per turn, can hold a max of 20 charges, and charges do not carry over across battles.

You can click the blade of the weapon to toggle on HP/MP focus mode, going in order of Off > HP > MP. While active, focus mode will consume up to 4 Dawn charges on the first attempted weapon hit of the turn to replenish 7.5% Melee worth of HP or MP when the charges are consumed. If you have < 4 charges, then you will consume all available charges on first attempted hit. Each charge is worth (7.5 / 0.85)% Melee, and the auto-hit effect of the heal gives it x0.85, so it evens out to 7.5% Melee per charge consumed. It attempts to consume the charges only on first attempted weapon hit of the turn, before any charges are generated in the turn.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19
AQ DF MQ  Post #: 353
4/19/2026 18:41:39   
  Kamui
 Hashire sori yo Kaze no you ni!


Fool's Scepter (GGB UR)

Melee/Ranged/Magic Earth Staff, neutral damage/accuracy leans in all modes. MC compresses a toggle that cycles between off, Painful Laughter (PL), and PL + Silly Little Guy (SLG) modes. If in PL mode, weapon loses 25% Melee in damage (so 1/4 weapon damage for Melee/Ranged, 1/3 weapon damage for Magic) and pays 25% Melee in SP to attempt a 2 turn (50 x RangedLeanMod / 0.5 / 2 / 2 ~= 25)% Melee Painful Laughter (renamed Earth Burn) after each successful hit, up to 4 times per turn. If in PL+SLG mode, then a further 20% Melee in SP is charged to gain 2 stacks of Silly Little Guy on first attempted weapon hit of the turn, these stacks are used by the Fool's Hand weapon and the shield/armour of the set. PL inflicts with WpnMainstat/LUK vs mob END/LUK (holding in the laughter is a feat of endurance).

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

CostLv	5	15	35	55	75	95	115	135	152
25SP	8	11	20	30	42	54	68	84	98
20SP	6	9	16	24	33	43	55	67	78


< Message edited by Ward_Point -- 6/11/2026 10:34:32 >
AQ DF MQ  Post #: 354
4/19/2026 18:42:21   
  Kamui
 Hashire sori yo Kaze no you ni!


Fool's Surprise (GGB UR)

Ranged Earth Thrown weapon, 100-proc, 2-hit bow special. By default trades 25% weapon damage and charges 25% Melee in HP to attempt a 2 turn (50 x RangedLeanMod / 0.5 / 2 / 2 ~= 25)% Melee Painful Laughter (renamed Earth Burn) after each successful hit, up to 4 times per turn. Inflicts with DEX/LUK vs mob DEX/LUK, 50% save. MC compresses a toggle that cycles between off and two other modes. First active mode charges 50% Melee in SP to double the damage of the Burn, second active mode has all the effects of the first active mode and adds a further 20% Melee in SP cost (total of 70% Melee in SP) to gain 2 stacks of Silly Little Guy on first attempted weapon hit of the turn, these stacks are used by the Fool's Hand weapon and the shield/armour of the set.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

CostLv	5	15	35	55	75	95	115	135	152
25HP	7	10	18	27	37	48	61	74	87
20SP	6	9	16	24	33	43	55	67	78


< Message edited by Ward_Point -- 6/11/2026 10:34:44 >
AQ DF MQ  Post #: 355
4/19/2026 18:42:33   
  Kamui
 Hashire sori yo Kaze no you ni!


Fool's Hand(GGB UR)

Melee/Ranged Wind Fist/Thrown, toggles between 0-proc Melee and 100-proc Ranged with a 2-hit bow special, 1/3 base lean and +5 accuracy lean in both forms. Trades 15% weapon damage to replenish (15 x Hits / Attempts / 0.9 ~= 16.66...)% Melee in SP at end of turn. If you're >= 80% HP, then you instead get +5% DmgDlt. If you have any Silly Little Guy stacks, then the weapon gets +(2 x SLGStacks / SLGPassiveBeneficiaries)% DmgDlt, so if you have 6 SLG stacks and have both Fool's Hand and Fool's Ward equipped, the weapon gets +(2 x 6 / 2 = 6)% DmgDlt.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19


< Message edited by Ward_Point -- 6/11/2026 10:34:52 >
AQ DF MQ  Post #: 356
5/11/2026 21:21:55   
  Kamui
 Hashire sori yo Kaze no you ni!


First Blade of the Blood Hunt
The Threefold Fang
Call of the Blood Huntress

Three separate weapons, each of them uses MC to compress a skill activated by clicking the "blade" or upper half of the weapon, detailed below, but each also has their own effects. All three are Light element, and have -5% DmgDlt normally, but the penalty is ignored and they gain 8-element seeking vs foes that have the Vampire or Primordial tags, this carries over to the skill as well as relevant effects in the weapons.

First Blade of the Blood Hunt

Ranged Light Spear, has +3 BtH lean and 2/3 damage lean. On first attempted weapon hit or first attempted hit of the built-in skill, eats up to 200% Melee worth of Bleed on the foe to give you 3 turns of DEX Boost and an infinite duration EleEmpow of the weapon's element, using triggered element if trigger is active. Numbers in the +STAT section are for 100% Melee, so eating a full 200% Melee worth of Bleed at Lv 150 gives you +117 DEX for 3 turns and +10% DmgDlt EleEmpow of weapon's element for the rest of the battle.

The Threefold Fang

Melee/Magic Light Trident (spear/polearm), has -3 BtH lean and 1/3 damage lean, click handle to swap Melee/Magic mode. In Melee mode, weapon charges 30% Melee in HP on first attempted weapon hit or first attempted hit of the built-in skill for 15% Melee in +DmgDlt, and to replenish (15 / HitRateMult / HitCountMult)% Melee of SP after each successful hit, HitRateMult is 0.82 for weapon hits, 0.85 for the skill, while HitCountMult is 2 for the weapon hits, and 4 for the skill. The SP replenishment can occur up to 4 times per turn. In Magic mode, the weapon passively pays 10% Melee in HP cost at end of player turn to weaken enemy HealRes by 12.5%, and on first attempted Light element spell hit (or any non-Heal spell hit if trigger is active) charges 40% Melee in HP to attempt a (40 x Hits / Attempts / 1.5 ~= 26.66...)% Melee Bleed on the foe, has a -10 penalty to the save, inflicts with INT/LUK vs foe END/LUK.

Call of the Blood Huntress

Ranged Light Bow, neutral accuracy and damage leans, has a 2-hit bow special and a 2-hit "true" special. Trades 25% Melee in damage and 25% Melee in HP cost on weapon attacks and the built-in skill to attempt a 2-turn (50 x RangedLeanMult x Hits / Attempts / 0.5 / 2 / 2 = 25%) Melee Drain Poison of weapon's element (following trigger element if active), inflicts with DEX/LUK vs mob END/LUK, 50% save.

Bloodfang

Bow-like skill, spell-like for Magic mode of the Trident, 4 hits, neutral accuracy and damage leans, costs 25% Melee in SP for all but the Magic mode of the Trident, which instead charges 50% Melee in MP. At base does 125% Melee in damage, and is Light element, but also has the same -5% DmgDlt penalty that the weapons do, and loses the penalty and gains 8-element seeking if the foe has the Vampire or Primordial tags.

The skill is given a -4.25 BtH downtrigger normally, but the penalty is negated and the skill gets +10% DmgDlt if the foe is Bleeding, this is instead +7.5% DmgDlt if called via the Magic mode of the Trident, since that can inflict the trigger condition itself. The check for if the trigger is active is done at the start of casting animation, so even if you eat all Bleed with the Spear, you get the damage bonus.

Finally, after the first cast, each subsequent cast adds +25% Melee to the skill's damage, max of 5 casts after the first (bumping the damage up to 250% Melee), but also auto-inflicts a X% Melee Bleed on the player that can't be removed via LUKy Break, but can be otherwise removed (via status cleanse, transfer, etc). X in this cast is = to the damage bonus given to the skill, so first cast you get no Bleed, second cast you get a 25% Melee Bleed, third is 50% Melee, etc, until your 6th cast and on inflicts a 125% Melee Bleed.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Spear
Base	2	3	5	6	7	8	9	10	11
Rand	10	14	19	24	28	32	36	39	42
BtH	1	2	4	7	9	12	14	17	19

Trident
Melee
Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	4	5	7	9	11	12	13	15	16
Rand	3	5	8	9	10	12	14	14	16
BtH	1	2	4	7	9	12	14	17	19

Bow
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

+STAT	41.4	43.5	57.7	70.1	81.4	91.9	101.1	109.2	117

CostLv	5	15	35	55	75	95	115	135	152
50MP	20	30	53	80	111	145	182	223	261
25SP	8	11	20	30	42	54	68	84	98
AQ DF MQ  Post #: 357
5/14/2026 18:14:23   
  Kamui
 Hashire sori yo Kaze no you ni!


Lost Glory Edge/Greatsword/Spear/Bow/Staff/Mageblade - All GGB Rares

Light weapons, Melee/Melee/Ranged/Ranged/Magic,Magic, respectively, and all have the tags you'd assume. Edge/Bow/Staff are neutral damage/accuracy, Greatsword is 1/3 damage and -5 accuracy leans, Spear is 2/3 damage and +3 accuracy leans, Mageblade is neutral damage and -5 accuracy lean, MC gives these a simple +5% DmgDlt. Can eat up to 200% Melee worth of Blind (150% for the Magic weapons) on the foe during first attempted hit when the foe has Blind to give you a 4 turn +(EatenVal / 4)% DmgDlt Light EleEmpower, so a full 200% Melee Blind gives you +50% EleEmpow.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Edge/Bow
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Greatsword
Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

Spear
Base	2	3	5	6	7	8	9	10	11
Rand	10	14	19	24	28	32	36	39	42
BtH	1	2	4	7	9	12	14	17	19

Staff/Sword
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19
AQ DF MQ  Post #: 358
5/28/2026 16:53:12   
  Kamui
 Hashire sori yo Kaze no you ni!


Watchful/Vengeful Light/Shadow of the Blood Moon

Light/Dark weapons, 4 total, all are Melee/Ranged/Magic swappable via clicking the handle/lower half of the weapon, but one set is Sword/Bow/Dagger (Watchful), while the other is Sword/Spear/Sword (Vengeful), all neutral damage/accuracy, expect the Spear is 2/3 base damage lean and +3 accuracy lean, while the Dagger is 1/3 base damage lean and +3 accuracy lean. MC compresses a skill that's castable once/turn, and used by clicking the upper half of the weapon, this charges 77.81% Melee in SP to provide an Imbue that locks element to the same as te weapon and causes you to have a (Hits/Attempts)% chance to apply Spirit Rend/Eclipsed (so Raidant Imbue EleLocks to Light/Spirit Rend, vice versa for Shadowed), inflicting with WpnMainstat/LUK vs mob END/LUK, 50% save. In addition, if there is any Bleed present on the foe, your first attempted attack with the weapon in a turn will attempt to drain up to 200% (150% for Magic mode) of Bleed from the mob, with different effects for the Watchful/Vengeful variants. Watchful applies a 4 turn (EatValue / 4)% Melee Regen to you, while Venegful applies a 4 turn (EatValue / 4)% EleEmpow to you of the weapoon's element.

Level	5	15	35	55	75	95	115	135	150
Type	B	B	B	B	B	B	B	B	G
PowLvl	15	23	41	59	78	98	118	138	153

Melee/Bow
Base	5	6	8	9	11	12	14	15	16
Rand	10	12	15	19	21	25	27	30	32
BtH	2	3	5	7	10	12	15	17	19

Spear
Base	3	4	5	6	7	8	9	10	11
Rand	14	16	21	25	29	33	37	40	42
BtH	2	3	5	7	10	12	15	17	19

Magic Sword
Base	4	4	6	7	8	9	10	11	12
Rand	7	10	11	14	16	19	21	23	24
BtH	2	3	5	7	10	12	15	17	19

Magic Dagger
Base	5	6	8	9	11	12	14	15	16
Rand	5	6	7	10	10	13	13	15	16
BtH	2	3	5	7	10	12	15	17	19

PlyrLv	5	15	35	55	75	95	115	135	150
ImbueSP	23	35	62	94	129	169	213	261	300
AQ DF MQ  Post #: 359
5/28/2026 16:53:27   
  Kamui
 Hashire sori yo Kaze no you ni!


Purecast Hodokoshi

Melee/Magic Light Sword, neutral damage and accuracy leans, click handle to toggle damage type. MC effect is a toggle that changes the weapon to Harm damage and charges HP (10% Melee for Melee, 7.5% for Magic) to offset the usual -10% DmgDlt penalty for Harm. While in this state, if you have enough SP (25% Melee regardless of form), it'll also attempt to inflict a Prismatic Burn on the foe, lasting 4 turns, power of 50% Melee base, but this then gets /4 for the 4 turns, /8 for Prismaticness, then x 132/108 due to being all elements, then x(Hits/Attempts). This has a 50% chance, and inflicts with STR/LUK or Melee, INT/LUK for Magic, foe resists with END/LUK. In addition, it sacrifices the normal no-special bonus similar to the Stormlight Spear, except its 5% attempt at a status is a 4 turn Prismatic Burn worth 320% Melee base (due to the save), then /4 for duration, /8 for Prismaticness, x132/108 for being all elements, and then x(Hits/Attempts). You'll get the notification this will be attempted on your first attempted hit each turn if it successfully procs. Essentially this is a clone of Caissa.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

CostLv	5	15	35	55	75	95	115	135	152
HPMel	3	4	7	11	15	19	24	30	35
HPMag	2	3	5	8	11	14	18	22	26
SPCost	8	11	20	30	42	54	68	84	98
AQ DF MQ  Post #: 360
6/4/2026 21:10:16   
  Lorekeeper
And Pun-isher

 

Rainbow Path 2026 reward, via Kamui:

Pride Unprejudiced

MRM Light Sword, sword in all three forms. Trades 25% Melee in weapon damage (so 1/3 weapon damage for Magic mode) to replenish (25 / 0.85 / 2 ~= 14.71)% Melee in SP (MP for Magic mode) after each successful hit, up to 4 times per turn. MC goes into a once/battle effect that, on your first successful weapon hit if <= 25% of your max HP, will attempt a 2 turn (100 x MagicMult / 0.6 / 2 / 2 ~= 41.66...)% Melee Void Drain, with MagicMult being 0.75 if using a Magic weapon, 1 otherwise, healing = to damage dealt. This inflicts with WpnMainstat/LUK vs mob END/LUK, -20 penalty to the save. The once/battle MC is usually x10, this effect also is effectively a trigger since it requires you be <= 25% HP, so it gets doubled due to that.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

MPHeal	6	9	16	24	33	43	54	66	78
SPHeal	4	7	12	18	24	32	40	49	58

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
Post #: 361
6/18/2026 19:33:49   
  Kamui
 Hashire sori yo Kaze no you ni!


(Silverlight) Moonbow Longsword/Claymore/Greatsword

Light (Darkness for Silverlight) Swords (Melee/Ranged/Magic respectively), all three have -5 BtH lean and neutral damage leans, all three of them trade MC and enough weapon damage to hit 12.5% Melee (so MC (5% Melee) and 7.5% weapon damage for Melee/Ranged, MC (3.75% Melee) and 11.66...% weapon damage for Magic) as a downtrigger, if the foe has Prismatic Burn active, the weapon damage penalty is disabled and you replenish (25 / 0.8 / 2 = 15.625)% Melee in SP (MP for Magic weapon) after each successful hit, up to 4 times per turn.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

MPHeal	6	9	17	25	35	45	57	70	82
SPHeal	5	7	13	19	26	34	43	52	62

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
AQ DF MQ  Post #: 362
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