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RE: Weapons [2022] - Read the first post!

 
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5/27/2022 22:49:42   
  Kamui
 Hashire sori yo Kaze no you ni!


Corrupted Confluence

Melee Ice Mace, -3 BtH lean and 0.2 base damage lean. MC is a toggle that you turn on that A) Causes the weapon to randomly swap to one of the 8 elements, rolled on the first hit attempted each turn, and remaining as that element until the end of the turn (this comes with the appropriate damage boost for it being random element), and B) Charges 15% Melee in MP per turn to deal +15% damage.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	B
PowLvl	5	15	35	55	75	95	115	135	153

Base	6	8	12	14	17	19	21	24	26
Rand	2	4	5	8	8	10	12	11	12
BtH	1	2	4	7	9	12	14	17	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
AQ DF MQ  Post #: 51
6/14/2022 13:23:46   
  In Media Res
 Likes the Wine, Not the Label


GGBs: Kaley Shortboard, Void Dragon Empress Surfboard, Prime Orbs Kneeboard. Kam says:

Melee Darkness, Ranged Harm, and Magic Random Clubs, all have -3 BtH lean and 0.25 base lean.

Kaley: Deals +5% damage per each of Burning, Bleeding, or Fear status effects on the foe.
Void Dragon Empress: Deals -10% damage due to being Harm, but gains +5% damage as MC and gains a further +15% damage paid for via 15% Melee in HP cost per turn.
Prime Orbs: Randomly shifts elements each turn when attempting a weapon attack (element rerolled on first attempted weapon hit each turn). MC effect causes spells to deal +9.375% damage if they match the board's current element. So if you attack with the board and it swaps to Ice element, you'll deal +9.375% Ice damage with spells until you attempt another weapon attack with the board and it swaps to something else.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	5	8	11	13	16	18	20	22	24
Rand	4	4	7	10	10	12	14	15	16
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	4	6	8	10	12	14	15	17	18
Rand	3	3	6	7	8	8	10	10	12
BtH	1	2	4	7	9	12	14	17	19

VDE
MPLvl	5	15	35	55	75	95	115	135	152
MPCost	4	6	11	16	22	29	36	45	52

In the Pride LTS: RainBow

Ranged Light Bow. Has a proper Special 20% of the time.

MC: Allows you to break free of immobilizing statuses like Fear, Freeze, Paralysis, etc. The first time is free, but future times costs the listed SP. You can only break free from a stun if the monster is level [PowLvl+20] or lower.

Level	10	35	60	85	110	135	143
Type	-	Z	G	Z	G	Z	Z
PowLvl	10	57	64	95	113	145	153

Base	5	11	12	14	16	19	19
Rand	7	15	15	20	21	24	26
BtH	1	7	8	12	14	18	19

BOW ATTACK
BowBR	130	271	292	385	439	535	559
BowStat	166	476.2	522.4	727	845.8	1057	1109.8
BowBTH	1	7	8	11	14	18	19

SPECIAL
Proc	20	20	20	20	20	20	20
SBR	2.85	7.58	8.37	12.01	14.04	16.03	16.5
SLS	2.49	7.14	7.84	10.91	12.69	15.86	16.65
SBtH	6.1	27.25	30.4	44.35	52.45	61.25	63.25

SPCost	38	112	138	209	265	358	385

Price	39	814	2047	2409	372410	5324	5940
Sell	19	Z	1023	Z	186205	Z	Z


Level	150
Type	G
PowLvl	153
	
Base	19
Rand	26
BtH	19
	
BOW ATTACK	
BowBR	559
BowStat	1109.8
BowBTH	19
	
SPECIAL	
Proc	20
SBR	16.5
SLS	16.65
SBtH	63.25
	
SPCost	392
	
Price	24205166
Sell	12102583

From 2018's GGBs: Fat Panda Shortboard, Thanatos Surfboard, and Octo Kneeboard. Kam says:

Melee Earth, Ranged Darkness, and Magic Water Clubs. -3 BtH lean since they're bulky, 0.25 base lean since they're blunt, not a lot of randomness there, same stats as the other ones. Fat Panda MC is that it's extra weighty, and so does +5% damage. Thanatos MC is arcane magic gives a general boost, so +2.5% damage and +2.125 BtH, and Octo MC is that you're calmed by the cute octopi so you gain +4.25 BtH.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	5	8	11	13	16	18	20	22	24
Rand	4	4	7	10	10	12	14	15	16
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	4	6	8	10	12	14	15	17	18
Rand	3	3	6	7	8	8	10	10	12
BtH	1	2	4	7	9	12	14	17	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583

MCSOP	17	23	89	613	4841	38929	313756	2529503	12102583
MCSOS	8	11	44	306	2420	19464	156878	1264751	6051291
AQ  Post #: 52
6/17/2022 2:20:14   
  In Media Res
 Likes the Wine, Not the Label


In the Father's Day LTS: Rolled Newspaper. Kam says:

Magic Wind Wand, 1/3 base lean and neutral accuracy lean. MC effect deals +10% damage vs foes with <= 0 INT, since the news gives you an advantage over those less informed.
Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	3	5	8	9	10	12	14	14	16
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583

♪ they cannot try to understand
the New York Times' effect on man ♫
u_u ~Imry

In the Summertime LTS: Coral Glaive. Kam says:

Ranged Water Spear, 2/3 base lean, neutral accuracy lean. MC effect is a skill that pays 100% Melee to do x2 damage, and pays 25% of the skill's damage (so 50% Melee) to have a (42 x MobWaterRes x Hits / 3)% chance to attempt a 2-turn Paralyse. Inflicts with DEX/LUK vs mob's STR/LUK (breaking free of the seaweed before it gets too tight a grip), 50% save.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	2	3	5	6	7	8	9	10	11
Rand	10	14	19	24	28	32	36	39	42
BtH	1	2	4	7	9	12	14	17	19

MPLvl	5	15	35	55	75	95	115	135	152
SPCost	30	45	80	120	166	217	273	335	392

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


< Message edited by In Media Res -- 6/17/2022 2:30:19 >
AQ  Post #: 53
6/23/2022 0:46:06   
  In Media Res
 Likes the Wine, Not the Label


From the March 4, 2021 release: Abyssal/Chilling Legion Light of Destiny. Kam says:

Dark/Ice Axes, click to toggle Melee/Magic.

No special, so *1.08 damage. -3 BTH lean.

MC: Allows you to break free of immobilizing statuses like Fear, Freeze, and Paralysis. The first time is free, but future times costs the listed SP. You can only break free from a stun if the monster is level [PowLvl+20] or lower.

Level	10	35	60	85	110	135	143
Type	Z	Z	Z	Z	Z	Z	Z
PowLvl	44	57	73	95	120	145	153

MELEE
Base	12	14	16	18	21	23	24
Rand	8	9	10	12	13	16	16
BtH	6	7	9	12	15	18	19

MAGIC
Base	9	10	12	14	15	17	18
Rand	6	7	7	8	11	12	12
BtH	6	7	9	12	15	18	19

SPCost	80	112	152	209	279	358	385

MCPrice	495	814	1474	2409	3674	5324	5940
MCSell	Z	Z	Z	Z	Z	Z	Z

From the December 10, 2020 release: Festive Light of Destiny

Earth Axe, click to toggle Melee/Magic.

(Otherwise 100% as above)
From the April 1, 2021 release: Milk/Dark Choco-Light of Destiny. Kam says:

Energy/Dark Axes, click to toggle Melee/Magic.

(Otherwise 100% as above)

< Message edited by In Media Res -- 6/23/2022 0:50:08 >
AQ  Post #: 54
6/23/2022 23:10:48   
  Kamui
 Hashire sori yo Kaze no you ni!


Retro Golden Axe

Melee/Magic Light Axe, -3 BtH lean and 1/3 base damage lean. MC bonus heals player MP/SP after attempting weapon attacks/specials (Melee version) or spells (Magic version). The base values below are each 2.5% Melee, you'll heal for (BaseValue x Hits / Attempts / HitRateMult), where HitRateMult is 0.85 for the Magic version (since it only checks spells, not weapon hits), and 0.82 otherwise. The Magic version is then modified with x5 since you're assumed to cast 2 spells per battle as opposed to 10 normal attacks, and x0.75 since it's on a Magic weapon, for a total of x3.75. If your MP is >= 80% while your SP is not, or your SP is >= 80% while your MP is not, it will not heal the resource that's >= 80%, and double the healing applied to the resource below 80%. If both are >= 80% or both are < 80%, it'll heal both as per usual. So basically the Melee version heals the listed values x(Hits/Attempts/0.82) after every attempted weapon/special attack, while the Magic version heals the listed values x(3.75xHits/Attempts/0.85) after every attempted spell attack.

If the character equipping this is NOT a Guardian, the weapon deals -5% damage, it is MC'd only for Guardians. There are also Z token versions at Lv 11/80/125/143 that cost 407/2200/4620/5940 tokens, respectively, these are also MC'd.

Edit: I forgot to mention, but the regen triggered by spells on the Magic version only checks for spell hits that do Light damage.

Level	45	60	75	90	105	120	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	45	60	75	90	105	120	135	153

Melee
Base	11	13	14	16	17	18	20	21
Rand	10	12	14	15	17	19	19	22
BtH	6	8	9	11	13	15	17	19

Magic
Base	8	9	11	12	13	14	15	16
Rand	8	10	10	11	12	13	14	16
BtH	6	8	9	11	13	15	17	19

Proc	20	20	20	20	20	20	20	20
SBR	6.28	7.92	9.64	11.41	13.23	14.49	15.42	16.5
SLS	5.96	7.44	8.93	10.41	11.9	13.38	14.87	16.65
SBtH	21.85	28.6	35.35	42.1	48.85	55	58.75	63.25

MPLvl	45	60	75	90	105	120	135	152
MPRegen	3	4	6	7	8	10	11	13
SPRegen	2	3	4	5	6	7	8	10

Price	410	1861	8802	42016	200927	961252	4599098	22004697
Sell	205	930	4401	21008	100463	480626	2299549	11002348


< Message edited by Kamui -- 6/24/2022 16:22:47 >
AQ DF MQ  Post #: 55
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