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RE: Weapons [2022] - Read the first post!

 
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5/8/2023 3:25:40   
  Kamui
 Hashire sori yo Kaze no you ni!


As a heads up, the Lunar Hare weapons have been adjusted to now give a multiplicative bonus to critical hit chance instead of additive. So the Melee/Ranged versions give a x3 crit chance to weapon attacks (base 10%, so adjusts to 30%). The Magic version also now only charges 15% Melee in HP cost, and the 15% Melee that an MC bonus on a Magic weapon is worth when applied to a spell makes it so Water spells get x4 crit chance (so boosts to 40%). I was mistaken that LUKy Strikes on spells get double bonus, so I derped on the prior version.
AQ DF MQ  Post #: 126
5/11/2023 17:45:06   
  Kamui
 Hashire sori yo Kaze no you ni!


Algie's Bow

Ranged Fire Bow, neutral accuracy/damage leans. Pays MC and 20% of weapon damage (so 25% weapon damage total) to boost damage dealt by pet/guest attacks by +25%. If you do not have a guest active, you only pay MC and 5% of weapon damage.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	B
PowLvl	5	15	35	55	75	95	115	135	153

Bow
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19
AQ DF MQ  Post #: 127
5/11/2023 17:45:17   
  Kamui
 Hashire sori yo Kaze no you ni!


Lullaby Harp

Ranged Wind Bow, neutral damage and accuracy leans, has a normal bow attack and can toggle to an alternate bow attack, both do 2 hits. MC on the common attack is +5% damage, MC on the alternate attack pays MC and 20% of weapon damage to attempt to inflict Sleep on the enemy. Sleep is effectively a 2-turn Paralyse, so this works out to a (10.5 / 2 x Hits x MobWindRes)% chance to attempt Sleep. This has a -17 save (so a 1/3 chance that the monster will clear it), so it lasts an average of 2 turns. If the monster is already affected by Sleep, the alternate attack just deals +5% damage. Inflicts with DEX/LUK vs mob's END/LUK. Also has Lv 31/85/143 Z versions costing 737/2409/5940 Z Tokens, respectively.
quote:

Turns out past Kam completely flubbed the math for Orpheum Bow, which meant more-recent-but-still-past Kam imported the same flub into Lullaby Harp when making it. Both of them now have a 10.5% chance to apply Sleep on the mob rather than the 45%ish chance it did have. My mistake, thanks much to those that point these out for me! Now I go back to sleep in prep for Zelda tomorrow.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


< Message edited by Ward_Point -- 5/29/2023 3:23:29 >
AQ DF MQ  Post #: 128
5/11/2023 17:47:09   
  Kamui
 Hashire sori yo Kaze no you ni!


Void's Edge

Melee/Ranged/Magic Harm Sword/Glaive/Staff. All three modes have neutral damage/accuracy leans. Deals Harm damage, which normally comes with a -10% damage penalty. MC mitigates 5% of this, and the other 5% is instead paid via 5% Melee in HP cost when attacking with the weapon, this is reduced to 3.75% Melee for the Magic mode.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

CostLv	5	15	35	55	75	95	115	135	152
5%HP	1	2	4	5	7	10	12	15	17
^x0.75	1	2	3	4	6	7	9	11	13
AQ DF MQ  Post #: 129
5/11/2023 17:58:14   
Dreiko Shadrack
Member

Re Lullaby's Harp:
It says it's a wind bow but the sleep formula also says (46.94 / 2 x Hits x MobLightRes)%, I assume that's meant to be wind res instead?

< Message edited by Dreiko Shadrack -- 5/11/2023 18:01:40 >
AQ DF MQ AQW Epic  Post #: 130
5/11/2023 18:13:19   
  Kamui
 Hashire sori yo Kaze no you ni!


Derp, fixed. It does work off Wind res, I just didn't update the info sub.
AQ DF MQ  Post #: 131
5/12/2023 1:02:36   
  Kamui
 Hashire sori yo Kaze no you ni!


Turns out past Kam completely flubbed the math for Orpheum Bow, which meant more-recent-but-still-past Kam imported the same flub into Lullaby Harp when making it. Both of them now have a 10.5% chance to apply Sleep on the mob rather than the 45%ish chance it did have. My mistake, thanks much to those that point these out for me! Now I go back to sleep in prep for Zelda tomorrow.
AQ DF MQ  Post #: 132
5/12/2023 22:27:05   
  Lorekeeper
And Pun-isher

 

Missing info sub requests: Carnage Maul and Vartai Avenger, both from Yulgar's Inn (Right) -> Sage Uldor -> Burning Solstice -> Part 1 - War Approaches

quote:

Carnage Maul

Melee/Magic Fire/Darkness Hammer, 4 versions (Melee Darkness, Magic Darkness, Melee Fire, Magic Fire). Has a 0.1 base lean and a +3 BtH lean, unlike other hammers. MC effect is a *1.5 LUKy Strike rate.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee
Base	6	9	13	16	19	22	24	27	29
Rand	2	2	3	4	4	4	6	5	6
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	5	7	10	12	14	16	18	20	22
Rand	1	1	2	3	4	4	4	4	4
BtH	1	2	4	7	9	12	14	17	19

MCPrice	44	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	22	23	89	613	4841	38929	313756	2529503	12102583

quote:

Vartai Avenger

Melee Water Dagger, has a 1/3 base lean and a +3 BtH lean on weapon attacks. Weapon takes stats as though it were a Ranged weapon. Special is 3 hits and has a neutral BtH lean and pays both MC (5% MC on 20% proc rate = 25% Melee) and 1/3 of special's damage (150% Melee on a 20% proc rate special, so 50% Melee) to attempt to inflict a Power 5 Burn that lasts (Hits) duration. 50% save, inflict with VStat/LUK vs mob's DEX/LUK.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	5	7	10	12	14	16	18	20	21
Rand	4	6	9	12	14	16	18	19	22
BtH	1	2	4	7	9	12	14	17	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25

MCPrice	44	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	22	23	89	613	4841	38929	313756	2529503	12102583
Post #: 133
5/23/2023 21:40:52   
  Kamui
 Hashire sori yo Kaze no you ni!


Summary of changes to Eternal Champion

Weapon: Can now click to toggle on a mode that charges 21% Melee in SP/turn to have weapon attacks attempt to inflict a (21/0.5/1.4/0.85x[85/80]/2x[Hits/Attempts])% = (18.75x[Hits/Attempts])% Choke effect for 2 turns. This has a +0 Save Bonus, player MainStat/LUK vs. monster END/LUK.

The chance for the Void Burn has been doubled to 10%, but the potency has been halved as well.

Armour: Both skills now follow your weapon's damage type, and Mech-Warp costs MP if using a Magic weapon. You can now once/battle change the armour to an FO/FD/Caster lean. It will retain the lean from the previous battle, but you can still manually swap lean once/battle.

FSB: Doubles the potency of the 10% Melee SP regen the armour gives.
AQ DF MQ  Post #: 134
5/23/2023 21:50:46   
  Kamui
 Hashire sori yo Kaze no you ni!


Eternal Champion's Apex

Melee/Ranged/Magic Earth Sword/Spear/Sword, all have neutral damage leans and -5 BtH leans. MC effect is skill compression as stated above, charging 21% Melee in SP per turn to attempt Choke. Weapon has no special, but similar to Caissa trades the no-special bonus to attempt a Void Burn.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Melee/Ranged
Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

Magic
Base	3	4	5	7	8	9	10	11	12
Rand	5	7	12	13	16	18	20	22	24
BtH	1	2	4	7	9	12	14	17	19

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
AQ DF MQ  Post #: 135
5/25/2023 16:11:08   
  Kamui
 Hashire sori yo Kaze no you ni!


Ashland Piercer

Ranged Light/Earth Bow, neutral BtH and base/random lean. Toggles between 4 modes, Light, Earth, Light + Burn, and Earth + Burn. The Burn modes charge 20% Melee in SP per turn when active, if you don't have enough SP then it reverts to non-Burn mode. 20% Melee is actually double price due to the weapon already having elemental compression, so the starting value of the Burn inflicted by the weapon is 10% Melee. From there, it has a 50% save, so the weapon will attempt an (20*Hits/Attempts)% Melee damage Burn for 1 turn of the same element as the weapon. Inflicts with player DEX/LUK vs mob DEX/LUK, 50% save. Due to compressing 2 elements and a skill with the Burn, weapon costs *3.3 of normal gold cost. Bonus rewards scale as per usual.

Essentially, this is an Earth/Light clone of the old Stormshadow bow from a few years ago, but it's been tweaked to not have the /0.85 (that was an error in calcs on my part, derp), and it costs double SP and has doubled potency on the Burn. These adjustments have also been applied to the Stormshadow Bow and its scaling version.

Also has Lv 31/85/143Z versions for 737/2409/5940 tokens each.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19

Proc	20	20	20	20	20	20	20	20	20
SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25

CostLv	5	15	35	55	75	95	115	135	152
SPCost	6	9	16	24	33	43	55	67	78

MCPrice	105	141	534	3679	29046	233577	1882541	15177023	72615500
MCSell	52	70	267	1839	14523	116788	941270	7588511	36307750
AQ DF MQ  Post #: 136
5/25/2023 16:11:18   
  Kamui
 Hashire sori yo Kaze no you ni!


Galeforce/Blazing Argent Point

Ranged Wind/Fire Lances, 0.25 base damage lean and normally a -5 BtH lean. Toggles between two modes, both have +5% damage as their MC effect, default mode is standard with nothing unusual, Unerring mode swaps the weapon to auto-hit, changing the accuracy lean to neutral as well as dealing x0.8 damage.

Basically these are updated versions of Burden of Insight, and Burden of Insight has been updated to reflect these changes as well, except it by default has a neutral accuracy lean because it's a sword.

Also has Lv 31/85/143Z versions for 737/2409/5940 tokens each.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	5	8	11	13	16	18	20	22	24
Rand	4	4	7	10	10	12	14	15	16
BtH	1	2	4	7	9	12	14	17	19

*2MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
*2MCS	35	47	178	1226	9682	77859	627513	5059008	24205166
AQ DF MQ  Post #: 137
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