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Adjudicator, The

 
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1/12/2022 11:24:56   
  DemonicDarkwraith

ArchKnight DragonFable


The Adjudicator
???

Location: The Adjudicator, The Weight of Life, The Adjudicator Appears!

Level: As player
Damage: Scaled
Damage Type: Pierce
Element: Fear

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/2
DEX: Level*5/2
INT: Level*5/2
CHA: 0
LUK: Level*5/4
END: Level*5/4
WIS: 0

Offense
Boost: 0%
Bonus: 25 + Level/5
Crit: 40 + LUK/10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 25 * Level/90 + LUK/20
Pierce: 25 * Level/90 + LUK/20
Magic: 25 * Level/90 + LUK/20
Block: 25 * Level/90 + LUK/20
Parry: 25 * Level/90 + LUK/20
Dodge: 25 * Level/90 + LUK/20

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
???: 200
Evil: 200
Good : 200
Shrink: 300
Immobility: 300

Attack Types
Attack Type 1 - Approaches and swings its scales to its target for 2 hits of 100% Pierce Evil damage, amounting to 200% damage; changes battle background; aligns its element to Good. (Pop-up: The Adjudicator's scales tip toward Good.)
Attack Type 2 - Approaches and swings its scales to its target for 2 hits of 100% Pierce Good damage, amounting to 200% damage; changes battle background; aligns its element to Evil. (Pop-up: The Adjudicator's scales tip toward Evil.)
Attack Type 3 - Approaches and swings its scales to its target for 2 hits of 100% Pierce damage, amounting to 200% damage; attack's element deals Good or Evil, depending on the Adjudicator's alignment.
Attack Type 4 - Approaches, backflips and slashes the target with its scales for 2 hits of 100% Pierce Good damage, amounting to 200% damage.
  • If this attack is used for the first time, applies 'Weight of the Present' (-75 Bonus) to target for 4 turns.
  • If this attack is used for the second time, applies 'Relief of the Present' (+75 Bonus) to itself for 6 turns inclusive.
  • If this attack is used for the third time, applies 'Pressure of the Present' (-180 Melee/Pierce/Magic Avoidance) to target for 5 turns inclusive.
Attack Type 5 - Approaches, backflips and slashes the target with its scales, dealing 2 hits of 100% Pierce Evil damage.
  • If this attack is used for the first time, applies 'Weight of the Past' (-25% Boost) to the target for 4 turns.
  • If this attack is used for the second time, applies 'Relief of the Past' (+25% Boost) to target for 6 turns inclusive.
  • If this attack is used for the third time, applies 'Pressure of the Past' (-25 All Resist, +25 Health Resist) to target for 5 turns inclusive.
Attack Type 6 - Approaches, backflips and swings the target with its scales for 6 hits of 100% Pierce Fear damage, amounting to 600% damage.

Other information
  • The Adjudicator uses two unique stacking mechanics called Corruption and Decay. (Pop-up: The corrupting scale weighs <x> and the decaying scale weighs <y>.)
    • Corruption and Decay starts at 1 and are increased through the following conditions:
      • Corruption increases every time the player gets a Critical hit against the Adjudicator.
      • Decay increases every time a hit from Attack Types 1-3 successfully connects.
    • If Corruption exceeds Decay, the Adjudicator applies 'Anti-Corruption' (+20X All Resist, -20X Health Resist, where X is equal to the difference between Corruption and Decay stacks) to itself for 2 turns inclusive.
    • If Decay exceeds Corruption, the Adjudicator applies 'Anti-Decay' (+20Y Bonus, +20Y% Boost, where Y is equal to between Decay and Corruption stacks) to itself for 2 turns inclusive.
    • Only one 'Anti' effect can be active at a time.
  • While facing the Adjudicator, the player will be permanently affected by 'Corrupting Soul Poison' (a Magic Evil DoT effect equal to the total amount of Corruption stacks accumulated during the battle) and 'Decaying Soul Poison' (a Magic Good DoT effect equal to the total amount of Decay stacks accumulated during the battle).
  • While aligned with Good, the Adjudicator is immune to direct damage.
  • While aligned with Evil, the Adjudicator is immune to DoT effects.
  • The Adjudicator will cycle the following skill rotations, in order:
    • [1] While aligned with Good, it uses the skill rotation; Attack Type 1 -> Attack Type 4 -> Attack Type 3 -> Attack Type 4 -> Attack Type 3 -> Attack Type 4 -> Attack Type 6, switching to its alignment to Evil afterwards.
    • [2] While aligned with Evil, it uses the skill rotation; Attack Type 2 -> Attack Type 5 -> Attack Type 3 -> Attack Type 5 -> Attack Type 3 -> Attack Type 5 -> Attack Type 6, switching to its alignment to Good afterwards.


    < Message edited by DemonicDarkwraith -- 6/6/2024 9:07:49 >
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