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Adjudicator, The

 
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1/12/2022 11:24:56   
  DemonicDarkwraith

ArchKnight DragonFable


The Adjudicator
???

Location: The Adjudicator, The Weight of Life

Level: As player
Damage: Scaled
Damage Type: Pierce
Element: Fear

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/2
DEX: Level*5/2
INT: Level*5/2
CHA: 0
LUK: Level*5/4
END: Level*5/4
WIS: 0

Defenses
Melee: 25 * Level/90 + LUK/20
Pierce: 25 * Level/90 + LUK/20
Magic: 25 * Level/90 + LUK/20
Block: 25 * Level/90
Parry: 25 * Level/90
Dodge: 25 * Level/90

Offenses
Crit: 40 + LUK/10
Bonus: 25 + Level/5
Boost: 0%

Resistances
???: 200
Evil: 200
Good : 200
Shrink: 300
Immobility: 300

Attack Types
Attack Type 1 - Approaches and swings its scales to its target, dealing 2 hits of 100% Pierce Evil damage; aligns its element to Good. (Pop-up: The Adjudicator's scales tip toward Good.)
Attack Type 2 - Approaches and swings its scales to its target, dealing 2 hits of 100% Pierce Good damage; aligns its element to Evil. (Pop-up: The Adjudicator's scales tip toward Evil.)
Attack Type 3 - Approaches and swings its scales to its target, dealing 2 hits of 100% Pierce damage; attack's element deals Good or Evil, depending on the Adjudicator's alignment.
Attack Type 4 - Approaches, backflips and slashes the target with its scales, dealing 2 hits of 100% Pierce Good damage.
  • If this attack is used for the first time, applies 'Weight of the Present' (-75 Bonus) to target for 4 turns.
  • If this attack is used for the second time, applies 'Relief of the Present' (+75 Bonus) to itself for 6 turns inclusive.
  • If this attack is used for the third time, applies 'Pressure of the Present' (-180 Melee/Pierce/Magic Avoidance) to target for 5 turns inclusive.
Attack Type 5 - Approaches, backflips and slashes the target with its scales, dealing 2 hits of 100% Pierce Evil damage.
  • If this attack is used for the first time, applies 'Weight of the Past' (-25% Boost) to the target for 4 turns.
  • If this attack is used for the second time, applies 'Relief of the Past' (+25% Boost) to target for 6 turns inclusive.
  • If this attack is used for the third time, applies 'Pressure of the Past' (-25 All Resist, +25 Health) to target for 5 turns inclusive.
Attack Type 6 - Approaches, backflips and swings the target with its scales, dealing 6 hits of 100% Pierce Fear damage.

Other information
  • The Adjudicator uses two unique stacking mechanics called Corruption and Decay. (Pop-up: The corrupting scale weighs X and the decaying scale weighs Y.)
    • Corruption and Decay starts at 1 and are increased through the following conditions:
      • Corruption increases every time the player gets a critical hit against the Adjudicator.
      • Decay increases every time a hit from Attack Types 1-3 successfully connects.
    • If Corruption exceeds Decay, the Adjudicator applies 'Anti-Corruption' (+20 All Resist, -20 Health Resist, increased by 20 through the difference between Corruption and Decay stacks) to itself for 2 turns inclusive.
    • If Decay exceeds Corruption, the Adjudicator applies 'Anti-Decay' (+20 Bonus, +20% Boost, increased by 20 through the difference between Decay and Corruption stacks) to itself for 2 turns inclusive.
  • While facing the Adjudicator, the player will be permanently affected by 'Corrupting Soul Poison' (an Evil damage DoT equal to the total amount of Corruption stacks accumulated during the battle) and 'Decaying Soul Poison' (a Good damage DoT equal to the total amount of Decay stacks accumulated during the battle).
  • While aligned with Good, the Adjudicator is immune to direct damage.
  • While aligned with Evil, the Adjudicator is immune to all DoT effects.
  • Upon use of Attack Type 1 or Attack Type 2, the battle background will change to match The Adjudicator's alignment.
  • The Adjudicator will cycle the following skill rotations, in order:
    • [1] While aligned with Good, it uses the skill rotation; Attack Type 1 -> Attack Type 4 -> Attack Type 3 -> Attack Type 4 -> Attack Type 3 -> Attack Type 4 -> Attack Type 6, switching to its alignment to Evil afterwards.
    • [2] While aligned with Evil, it uses the skill rotation; Attack Type 2 -> Attack Type 5 -> Attack Type 3 -> Attack Type 5 -> Attack Type 3 -> Attack Type 5 -> Attack Type 6, switching to its alignment to Good afterwards.


    < Message edited by DemonicDarkwraith -- 1/16/2022 2:15:36 >
  • DF  Post #: 1
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