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RE: =AQ= Blarney War 2022 - The Fortune Thief

 
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3/18/2022 19:26:28   
RobynJoanne
Member
 

Thanks Hollow! This is some major and fantastic news! I can't wait to see what you guys have planned for next week.
Post #: 26
3/18/2022 22:55:12   
PD
Member
 

Stat Rework next week? Wow. Things are moving quickly. Hope it's accompanied too by some item updates for fixing the most problematic items.

Also, yet another yearly plea to update the tiers of the items in the Blarney Shops (Power Au-mor, Clover Power Armor, Gold Shot Gatling, etc). There are some interesting items that could use a fresh coat of paint while also getting those last several levels and fill some equipment niches.
Post #: 27
3/18/2022 23:48:08   
Primate Murder
Member

You know, this isn't the first time I've seen Liborg, but I still have no idea who she is. Can somebody point me in the direction of the quest she appeared in?

Also, since nobody else mentioned it, triple cheers for IMRy and her lightning-quick adjustments to make the war so much more enjoyable!
AQ DF  Post #: 28
3/19/2022 0:16:42   
Heroes of the Scape
Member

@above: She has been in 3 prior to this one. Blarney 2013. 2019, and 2020.
AQ  Post #: 29
3/19/2022 2:20:27   
blex12345
Member
 

quote:

With the stat and training overhaul coming next week

Can't wait! Super hyped!!
Post #: 30
3/19/2022 4:14:04   
Primate Murder
Member

@ Heroes

In 2013 quest, the Chosen already seems to know her. Still, it does help, thanks.

Also, in that very same quest Sham mentions that Leprechauns are the scions of Entropy - which sounds a lot more ominous these days...


Edit: Also, it seems gold rewards for war mobs were cut in half, so 3k wins is suddenly looking a lot more achievable.
AQ DF  Post #: 31
3/19/2022 10:29:16   
sunblaze
Member

Statrework?

I was already happy with the giftboxes and good timing on the current war.
Now I am amazed how things progress!
AQ  Post #: 32
3/19/2022 13:37:33   
  Ianthe
 formerly In Media Res

 

Update: I've updated the past Blarney rewards shop with missing rewards. The shop's getting pretty full, so I've also added the Blarney Xpress shop that only has the lowest-tier versions; Guardians can use the inventory upgrader thingy in the Account Page to upgrade them to their desired tier.

I don't plan on having any updates to old items; right now I'm busy with next week's release @-@

< Message edited by In Media Res -- 3/19/2022 13:40:16 >
AQ  Post #: 33
3/19/2022 14:31:02   
  The Hollow
AQ Lead


The pace has slowed a little but nearly 500k wins in 48 hours is impressive! Sham has had to call in massive reinforcements to combat player's armies.
AQ  Post #: 34
3/19/2022 15:27:31   
PD
Member
 

A couple thoughts:

1. Even now with how the UI filters by category it can still be pretty tricky to navigate so reducing the number of items that show up would be nice to see. I wonder if we should just do what AQW does where they have a base model, and then you supply enhancements to it (upgrade to your level). IE: you can only buy the lowest level item, and then you pay gold to upgrade it up to the tier you need it to be. I actually like the idea of this Express shop, although I would hope that we'd be able upgrade items in-game somehow instead of through the account management site. I understand something like this is a very tall ask but I think it would be a great QOL to have. Perhaps when you buy the item, it'll give you a dialogue if it detects the there's upgradeable tiers to be able to buy from that lowest level, the max version that's available to you.

2. So we went from 50% to right now as I type, 12%. I think this will buy plenty of time to be able to get those war variants, but this presents another issue with variants - These items you can never get rid of and buy again, so they end up just taking space. This is one reason why I usually never try to go for variants unless there's an effect bonus. Maybe in the future there will be a way to sell and buy variant items from wars.

3. I have other questions about the stat rework, but I'll save them for next week. No doubt I (and a lot of other people) still have quite a lot of questions. There used to be a public discussion thread about the stat rework but it died awhile ago. Perhaps next week when the relevant release thread comes out we'll have a chance to revive that discussion. I just feel like a lot of public input is necessary especially for things like this. But recently a lot of the QOL updates haven't had much public input except after the fact.

< Message edited by PD -- 3/19/2022 16:01:08 >
Post #: 35
3/19/2022 17:38:03   
dr jo
Member

Thanks Hollow for knocking numbers down but excellent point @PD on the space for the storage space unless some way to allow people to change in the inventory upgrader
AQ  Post #: 36
3/19/2022 19:19:29   
Sapphire
Member

^^

On #2, might be a best practice to add a separate shop at the war home screen for access similar to ballyhoo where you can go in the shop but unless you won the reward, it blocks you from purchasing it

On #3, I have concerns about the stat rework. If it is essentially exactly as the 3-year-old thread had planned, this will be an unmitigated disaster. It had a few good ideas, and some things unaddressed that IMO are far more important, but also had some complete overhauls to the point it's not even the same game. I just hope we will see some cherry-picking on the good stuff and remember that at the end of the day, the player's opinions have to matter or the game dies. I am in no way claiming this mentality exists, or ever will, but hopefully, we won't see a "We know better, so deal with it" approach being shoved down loyal players' throats. There's a balancing act between understanding there are those whose job it is and they've been given the authority to make these kinds of decisions, and understanding that there could be consequences if said decisions end up being extremely unpopular.

I am excited for the rework, though, but antsy.
Post #: 37
3/19/2022 19:53:39   
Kaizoku
Member

Stat rework...at last...
AQ DF MQ  Post #: 38
3/19/2022 20:21:01   
bvd
Member

In addition to stat reworks, ztoken packages armors and variants of seasonal armors taking space, pretty please need more armor inventory slots and vault slots as well in near future.

Thanks,
bvd
AQ  Post #: 39
3/19/2022 21:01:14   
  Lorekeeper
And Pun-isher

 

After seeking permission for some disclosure, I can reveal one detail about the stat revamp. It was already taken for granted that it'd happen, but some official confirmation should nonetheless help inform discussions:

Dexterity will no longer be a universal accuracy stat. This way Rangers will have a main stat without having the exact same stats as warriors.

Note that this isn't the only change, but a vague answer is the best I can offer right now, before an official discussion starts in earnest. We're also well aware that this will result in some inevitable power creep for builds that are only meant to optimize for nuking. There are ripples that will take time to fully address, but such are the consequences of long standing issues piling up.

In short, this is fundamentally very different to the original stat revamp plans, as the aforementioned problem was directly caused by the incomplete paradigm.

< Message edited by Cray -- 3/19/2022 21:31:14 >
Post #: 40
3/19/2022 22:06:46   
Sapphire
Member

This can be some very good news if done right. I hope it also is not the universal blocking stat, too. And I hope Guests and Pets having Dext play at least a decreased role in BTH would be welcomed (by me at least lol)


I think Taking the two halves of mainstat (melee/magic) and redistributing it more like 66/33 or 75/25 or some such thing but keeping dexterity at least affecting BTH would be ideal, including for guests/pets.

Post #: 41
3/19/2022 22:21:23   
Kaizoku
Member

Thank you for the sneak peek, Cray! I like what I'm hearing so far. If we do end up finally giving Rangers more of an identity this might just be the best year of AQ ever.
AQ DF MQ  Post #: 42
3/19/2022 22:30:54   
  Lorekeeper
And Pun-isher

 

Dexterity retaining any role in BTH would render the change pointless. Rangers would still require the same stats as warriors for maximized damage and accuracy, maintaining the status quo of offensive rangers having no identity while defensive ones have their niche gradually subsumed into wand mages.
Post #: 43
3/19/2022 23:05:03   
Sapphire
Member

10/4!! Looking forward to this!
Post #: 44
3/20/2022 4:18:59   
Sapphire
Member

After some thought, Dex removed as the universal BTH stat, and an attempt at carving out a niche for Rangers has to mean

1. Ranged will scale damage entirely with Dexterity and luck and BTh as well, just like Strength/Melee and Int/Magic.
2. In order to disallow Warriors and Mages from also using Ranged Weapons, there's going to have to be something else put in place for Ranged Weapons. The only thing I can come up with is the stat damage and/or BTH also having a MINUS or a decreased amount based on INT and/or STR. Otherwise, this will be a problem.
3. I would have to think total BTH for everything will need more influence from someplace else other than luck, or luck's influence will need to be made larger than 6.25% @ 250. The reason for this is BTH will continue to be high enough such that END builds just received a massive BUFF to BTH, thus thwarting one major reason to decide against END. Making Mainstat account for 37.5 BTH means END (HP's) and Dext (blocking) may still universally be favored over luck. The logical thing IMO would be to push luck's influence to maybe Luck/20, or 12.5%, or double than currently. This reduces mainstat BTH accounts for 31.25 bth, or mainstat/8.
4. Another thing that may happen as a result, is END may receive a nerf, and the HP formulation as a whole may see a nerf, bringing down HP's at 0 and at 250. I believe there has to be a balancing act on player decisions if you wish to choose Dex (blocking), End (HP's), or luck (BTH) as a secondary/tertiary. These changes or similar may very well produce the dichotomy and hardship of deciding for players, which is good.
A similar thing happens with Beastmasters. Their Mainstat(charisma) scales damage and BTH completely with charisma/luck, and so IMO luck needs to affect BTH a bit higher in order to allow it to compete with END and Dexterity. A Charisma/END/DEX build would have too much BTH, and be the most defensive build considering bun barrets and such. In addition, what's stopping them from using Ranged in this new scenario? I guess we now have a "Ranger Beastmaster" variant that's extremely potent with it's defense and pets/guests.
5. Might see initiative change, though I hope it stays with luck, but acts like more of a balanced roll. I really think a player's LEVEL vs Monster Level should the most significant factor and not just a stat vs stat thing, where the stat vs stat is more of a minor just like how luck is always the minor anyway. So luck may gain a higher BTH role but have a smaller initiative role as an offset. And this actually makes the initiative status like with Tempest even better TBH.
6. Might see Dexterity take over the initiative roll instead of luck, though. In some ways, it "kind of" makes sense, and I wouldn't completely be against this.





I think out of all this, in thinking about it, is how is staff going to be able to persuade other users who trained Strength and Intelligence from using Ranged Weapons if
A. They also trained Dexterity/luck

A Warrior build of 250 str/dex/luck could freely switch just like before

A Mage build would be able to use Ranged weapons better than magic weapons

This one issue IMO is the key.


Excited to see what is revealed


Anyhow, interesting times. Hope it works out

< Message edited by SapphireCatalyst2021 -- 3/20/2022 19:57:20 >
Post #: 45
3/20/2022 9:19:55   
Macho Man
Member

Thank you for fixing the war so we don't have to stress to much about getting the 3k This is easily the first time that reinforcements was a good thing to see for me lol.

And next week is the big one eh? I saw the tweet earlier but I wanted to hear directly from you guys that the stat update is coming. This is the one update that I wanted ever since the stat cap was pushed to 250 (along with the rolls). I am so excited to see the changes and hope that this opens up the game to more builds other than pure ones. my BeastWarrior suffered heavily from the 250 update and have since used the meme backlash build to play the game since. Dex not being universal is already an amazing change and honestly cannot wait for next week!!!
AQ DF MQ AQW Epic  Post #: 46
3/20/2022 20:25:35   
Sapphire
Member

I think some items will temporarily break.

I think some items will change completely and I hope can be "fixed" to match it's original intent.
Example 1-> I bought a misc that has +50 dex and I used it for a BTH boost. Now it doesn't do that at all, and I have to go buy a different misc if I don't have one already.
Example 2-> Moon walkers grace will go from a universal BTH boost and decent damage boost for Ranged to a good damage boost for ranged only and a BTH boost for ranged only. And it will be underpowered compared to una poca/buffalot/arcanes.
Example 3-> Sp version of New Years Surprise scales with DEX, which will no longer make sense. Same with the version of it within Seraphim of Ver. Will mean spending tokens/UR GGB on said items potentially not worth it. In addition, depending on the specifics of BTH changes for Melee/Ranged/Magic, BTH boost items may become less desireable. Hope stuff like this is addressed lightning quick.


Monsters-> Some monsters will become easier. Others will become more difficult.


The stat rework is more than a stat rework. It's going to force items and monsters to be reinvented. The AQ team isn't very big. This undertaking, will be massive.

< Message edited by SapphireCatalyst2021 -- 3/20/2022 20:29:22 >
Post #: 47
3/20/2022 23:51:47   
wozzen
Member

On the subject of the stat rework: with the plan being that DEX no longer governs Melee and Magic accuracy, would the passive of the Werepyre armors that changes the BtH formula be considered for a re-tooling somewhere down the line? Since the formula change will no longer be necessary, it will either need to be changed or removed, due to being redundant.
AQ DF AQW  Post #: 48
3/21/2022 0:56:44   
Sapphire
Member

^I think this wouldnt need to be addressed at all, as this change has no effect on hybrids (werepyre) whatsoever. Thats how I read this.


The issue isn't werepyre/Hybrids, it's every other armor in the game with standard mainstat/dex/luck for it's skills for BTH.

A mainstat dex/luck (pure) build for skills might be affected greatly, *unless* (new thought just occurred to me) they KEEP Dexterity for skills BTH as one of the factors, as the word dexterity and word skill being together pretty much make logical sense.

In this scenario Dexterity isn't the universal BTH stat, but could be left in armor and other skills to give skills an accuracy boost.

If staff decided to remove Dext from everything including skills, again, until every armor with a skill is fixed (and anything else with a skill, weapon based or spell based) those who didn't train dexterity loses BTH on the skill due to dexterirty's new functions, but DOESNT gain BTH due to the mainstat BTH enhancement. IE your BTH using skills dropped overall.

Maybe there are mechanisms where you can build the new system completely and a simple upload/flip of a switch goes live and no issues!..Meaning this has been built and items changed going back months.

Who knows its all speculation but fascinating.

< Message edited by SapphireCatalyst2021 -- 3/21/2022 0:59:38 >
Post #: 49
3/21/2022 2:21:31   
Primate Murder
Member

@ wozzen

I believe Cray mentioned on Discord that hybrid stats mc (on armor, weapons and spells) will be retooled into something different - though I don't think it's going to happen this week.
AQ DF  Post #: 50
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