DemonicDarkwraith
 ArchKnight DragonFable
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Ash Dragonblade Human Location: Ash Dragonblade, Gotta Start Somewhere, Ash Dragonblade Appears! Level: As player Damage: Scaled Damage Type: Melee Element: Light HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/4 DEX: Level*5/8 INT: Level*5/8 CHA: 100 LUK: Level*5/2 END: Level*5/4 WIS: 0 Avoidance and Defense Melee: 20 * Level/90 + LUK/20 Pierce: 20 * Level/90 + LUK/20 Magic: 20 * Level/90 + LUK/20 Block: 20 * Level/90 + LUK/20 Parry: 20 * Level/90 + LUK/20 Dodge: 20 * Level/90 + LUK/20 Offense Crit: 20 + LUK/10 Bonus: 25 + Level/5 Boost: 0% Resistances Shrink: 300 Attack Types Attack Type 1 - Approaches and swings his target for 1 hit of 100% damage, with -500 Bonus. (Pop-ups: Ash: 'R-right! It's time to save the world... Oops!' / Ash: 'But... our ultimate attack...! How...?') Attack Type 2 - Approaches and swings his target for 4 hits of 100% damage, amounting to 400% damage. (Pop-up: Ash: 'Keep it together, Ash..!') Attack Type 3 - Throws a rock to his target for 1 hit of 100% damage; applies 'Rocked' to target, stunning the target for 5 turns. (Pop-up: Ash: 'Pocket rock, attack!') Attack Type 4 - Stabs his target for 1 hit of 100% damage; applies 'Armor Pierced' (-25 All Resist, +25 Health Resist) to target for 4 turns inclusive. Attack Type 5 - Swings his target for 1 hit of 100% damage; applies 'Determination' +100 Bonus) to himself for 11 turns inclusive. (Pop-up: 'Ash: 'I've got you now!') Attack Type 6 / 6.1 - Unleashes a flurry of attacks for 11 hits of 90% damage, amounting to 990% damage; applies 'Giving It All' (+50X% Boost, +50X Bonus, where X is the number of times this attack has been used) for 6 turns inclusive. (Pop-up: Ash: 'ArchKnight power go!') Attack Type 7 / 7.1 - Powers up before swinging his target for 5 hits of 100% damage, amounting to 500% damage; applies 'Armor Pierced' (-25 All Resist, +25 Health Resist) to target for 2 turns inclusive.- Subsequent uses of this attack will not apply 'Armor Pierced'.
Attack Type 8 - Hurls his blade to his target for 2 hits of 200% damage, amounting to 400% damage; applies 'Lightcut' (a 50% damage Light DoT) to target for 5 turns. (Pop-up upon first use: Ash: 'Come on... help me out, Princess!') Attack Type 9 - Approaches and swings his target for 11 hits of 90% damage, amounting to 990% damage. (Pop-up: Ash: 'I'm sorry I forgot your birthday! Please!') Attack Type 10 / 10.1 - Powers up before casting a light spell above his target for 2 hits of 250% damage, amounting to 500% damage; applies 'Princess' Light' (+50% Boost, +50 Bonus) to himself for 99 turns inclusive; applies 'Destiny's Embrace' (+180 Melee/Pierce/Magic) to himself for 3 turns. (Pop-ups: Ash: 'That's more like it! Okay, fiend, it's time to face the true power of an ArchKnight!' / Ash: 'No. An ArchKnight never gives up! Just like my hero!') Attack Type 11 - Casts a light spell to his target for 3 hits of 200% damage, amounting to 600% damage; applies 'Shadowbreaker' (-50 Light, -50% Boost) for 3 turns inclusive.- Subsequent uses of 'Shadowbreaker' will instead apply -30 Light, -30% Boost to target.
Attack Type 12 - Powers up, dealing no damage; heals 100% of his maximum HP (Pop-up: Ash: 'Let's do this, Princess!').- Subsequent uses of this attack will only heal 33% of his maximum HP. (Pop-up: Ash: 'Ready, Princess?')
Attack Type 13 - Ascends, slices the target before blasting it for 18 hits of 90% damage, amounting to 1,620% damage. Attack Type 14 - Throws a dagger for 1 hit of 300% damage; applies 'Pinned' to target, stunning the target for 2 turns. Other information If Ash falls below 50% of his maximum HP, he will become impervious to all sources of damage until his next turn; on his next turn, he transition to Phase 2. (Pop-up: Ash: 'No! I can do this! I'm... I'm an ArchKnight!') If Ash falls below 25% of his maximum HP, he will apply 'Princess' Trust' (+50% Boost, +50 Bonus) to himself for 99 turns inclusive. (Pop-up: ???: 'Believe in yourself, Ash. We can do this together!') Each time the player received an extra turn during their current turn, Ash will apply 'Quick Learner' (+20X All Resist, -20X Health Resist, where X is the number of times the player received an extra turn during their current turn, capped at +80 All Resist, -80 Health Resist) to himself for the current turn. While above 50% of his maximum HP, Ash follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Repeat. Upon falling below 50% of his maximum HP, Ash will fully heal and transition to Phase 2; he will reset his rotation and follows the skill rotation; Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Attack Type 10 -> Attack Type 11 -> Attack Type 12 -> Attack Type 13, transitioning to Phase 3 afterwards. After the first use of Attack Type 13, Ash will use Attack Type 1 once and transition to Phase 3, where he follow the skill rotation; Attack Type 10 -> Attack Type 8 -> Attack Type 7 -> Attack Type 11 -> Attack Type 14 -> Attack Type 12 -> Attack Type 13 -> Repeat.
< Message edited by DemonicDarkwraith -- 7/8/2023 11:43:33 >
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