Sylphe
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Here we go, round 2! Took a bit to keep it hopefully less jumbled. Its 1 am here and I am very tired but gotta hit that timer! :D Hope this is easier to read. Name / Title: Ribali, the Maiden of Marbles Element: Earth Age Range: Ribali is a few thousands of years old, and though her intelligence and mind has deteriorated over the years, she is still self aware. Race: Demon, a creature once divine but long since cut off from heavenly power. Though she only has wisps of celestial energy left within her, she carries some of her former might in the form of physical strength, endurance and durability, which exceed that of any, even trained, not augmented human. Since then, she has become a cave dwelling creature, becoming more attuned to the darkness, cold and occasional lava, and so parts of the earth have filled the vacant spots cosmic energy left behind. She carries around the same armor and inner heat as she used to, though now her armor is made of igneous rock - and her heat comes from molten metals, and not from the stars. As wings used to help her balance her strange four arms, she now has to rely on a tail, and walk with her palms to the ground like a wild beast. Appearance: At around two and a half meters tall stands the Maiden. Her skin appears almost transparent, letting one see the pinkish muscle underneath. Her chest, stomach, neck and hands have had their skin harden into a layer of slightly cracked, deep gray igneous rock. She has the correct amount of legs, heads, and fingers. She walks and stands the way humans do, even. She almost gets it right. But her four arms are heavy. Her tail glints with obsidian stones and helps her balance, but she is constantly dragged down by the remains of obsidian wings jutting out of her back, their patterns featherlike, as if carved by an expert sculptor. Even with how small they are, she acts as if they held much more weight, and so she shuffles as she walks, bent and never quite to her full height. The Maiden has no eyes on her one head. Horns pointing forward and carved of deep black obsidian line her handsome face better than any eyes could. A dainty pair of flaring nostrils rests on her maw, which is full of shiny, glass needlelike teeth. She breathes in heavy huffs, as if tasting the surrounding air, and vitreous, blue anemone-like tendrils taste the air with her. Equipment: Orion’s belt: Two threads of flickering starlight weave around the demoness. One around her neck, serving as a necklace, and the other around her waist, serving as a belt. Both threads feel ethereal to the touch, and objects can pass through them. The necklace serves as a storage for Ribali’s marbles, which hang on it as if they were beads, with the energy running around them and holding them in place. Ribali’s belt houses her Flute, letting it hang off as if it was a sheathed sword. The demoness can choose to take off and return those items from their belt as she likes. Celestial Flute: Once as long as a spear, Ribali’s glass flute is broken in half. One half of the flute can be used as a weapon, as the sharp ends created with the breaking could injure if used to stab or scratch. The glass is infused with fading cosmic energy and as such doesn’t shatter easily - it carries the same durability as steel. Maiden’s Marbles: Ribali carries three large marbles masterfully made from blown glass. Even though they are Ribali’s prized possession, they can be used as a weapon in a pinch. Infused with energy, each marble can be used as a consumable explosive. Each of them can be activated either by throwing (With Ribali’s throws having a range of ten meters) or by smashing them. The Jungle Marble: A beautiful marble with pastel pinks and lush greens and deep purples, this marble will detonate into a cloud of colorful petals, tangling vines that seek out targets to wrap around, and a heavy floral scent that could be a little distracting to sensitive ones. The vines target the person closest to the marble’s explosion, up to a meter of distance. The petals and aroma slowly fade out over three meters. The Cliff Marble: Blues, silvers and golds decorate the inside of this marble. Should this marble be detonated, it will erupt into sharp shards of glass and rock, shot out in all directions. After about two meters, those shards lose altitude and power, and eventually drop to the ground after three meters, where they fade into nothing but dust. The Desert Marble: The inside of this marble shifts and never stays the same. It looks hazy, though sometimes a flicker of colour can be caught - a green, red, orange, yellow or black. When this marble explodes, it unleashes those colours in the form of a quartz sand sandstorm that limits vision and causes difficulty through the scratching sand. The sandstorm covers the area of about five meters around the explosion, and lasts ten seconds. Skills, Spells, & Special Abilities: Senses: Ribali is blind due to her lack of eyes. At most, she can differentiate between light and dark. She partially remedies this thanks to her refined sense of touch honed through years of glassmaking and living in absolute darkness. The demoness can sense vibrations that carry through the ground through her palms and feet, as well as tell even the slightest changes in the material she treads on. The range of her tremor sense is about fifteen meters if undisturbed, though chaotic fights or material that does not conduct vibration well can lower her range or confuse her. In addition, the vitreous anemone-like growths around Ribali’s maw help her taste the air, giving her a refined sense for surrounding temperature and the way it changes. This sense is very accurate, able to tell even the higher temperature of an active creature as opposed to it at calm, but it only has a range of five meters. The farther out into the range, the less precise this ability is. Deep obsidian: Though Ribali carries no weapons of her own, her body is adorned with natural weaponry. Her horns, claws, teeth and tail and wingspikes are made of a strange, twisted form of obsidian that seems almost alive, light bouncing off the glass in odd ways as if the glass was moving, even though it stays firmly in place. This obsidian holds all the properties of its earthly version. It is very sharp, but brittle and easy to chip off, and leaves just as sharp edges behind if it does chip. Obsidian dust and shards are also intensely sharp and dangerous to handle. The glass, however, holds much more durability than the regular volcanic glass, and while it is possible to break off a piece, it will not shatter fully unless struck with enough power to break through steel. Natural: Ribali is an expert at fighting using nothing but her own body. While she is somewhat clumsy and slow whenever she attempts to walk on two legs, she much prefers to drop on all six of her limbs, giving in to the animal way of fighting using her teeth, claws, horns and tail. Ribali’s teeth are sharp and thin, able to puncture through upwards to leather armor and leave dents on metal, though they are easier to break off due to how thin they are. All four of her hands carry deep obsidian claws, though Ribali needs to stand up to use all four at once. The Maiden’s tail is about a meter long and a half long, with its tip housing several irregular deep obsidian shards. While the tail isn’t too delicate and able to act as another limb, it has enough strength to lash against or trip enemies, with the shards at its end able to cause cuts. What is left of Ribali’s wings are two spikes growing out of her back, each about thirty centimeters long, with many sharp and delicate points resembling feathers. They point upwards towards the sky, and Ribali is unable to move or fold them, which has lead to them getting even more chipped and broken over the years when she needed to squeeze through thin squeezes underground. While on all sixes of her limbs, Ribali can move and leap with the speed of a wild feline predator. Igneous armor: While most of Ribali is covered with a translucent skin about as hard as that of a human, certain areas of her body are protected with a layer of hardened, black rock-like skin. Those include her hands, as well as her stomach, chest, and neck. This rock is about as durable as plate armor, though ages of use has left a few cracks running across its surface, most notably on her neck and chest. Threads of molten metal-like blood seem to be poking out somewhere deep under those cracks, and an accurate strike at one of those cracks could cause Ribali’s armor to split and weaken. Glassmaker: Ribali is strongly heatproof on all of her four palms, which can handle molten glass without a problem. If sand is in the area, Ribali is able to play a harrowing tune on her flute and call a portion towards her, allowing her to craft an item out of blown glass. This ability has lay unused for a very long time, and as such she would need at least seven seconds to perform it, as well as enough clarity to focus. Her objects can be of maximum size of a jug, and are and behave like plain glass. Molten Core: The creature’s breath brims with geothermal heat, so much that her breath can be very unpleasant if direct (though it will not burn.). Her heated blood can scald if sprayed directly on one’s skin, though it will cool down soon after. Artist’s Wrath: Destruction of any of Ribali’s creations will send her into a reckless rage.
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