RobynJoanne
Member
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2.5k Z-Token Tier Hydro Blaze Shield: -25 resist instead of -26 War Totem: Old misc with some outdated standards. The very idea may be worth reworking. Most monsters do not have that much MP, so damaging their MP to heal one's own MP is limited. It would help if the first spell could also target HP once the monster runs out of MP. Frostwalker's Secret Bow: Just like the other weapons of the Frostgale set, this has a very mediocre Freeze. The main problem is that we have Timekiller Bow for Freeze, which makes Freeze bows even more contested. Paladin Avenger Maul: The Undead trigger stipulation hurts it immensely. However, changing it could be a thematic problem, so it may not get a change. It's still worth mentioning. 6k Z-Token Tier Tinkerer: Outdated skills Sacred Chicken: Technically, it's fine. In practice, it's quite lacking. It doesn't have two modes, and unreliable healing is rarely helpful. However, changing it into merely a toggle between a damage mode and a healing mode would also be bad since it would compete with Anemo Godmother. Sabre Tooth Grenwog: It's an Earth clone of Deatharrows with a save vs End instead of vs Int. We have an Earth version of Deatharrows, and we also have the F2P Woolzard for Earth EleVuln. All three have mathematical errors. Sabre Tooth Grenwog and Deatharrows both lack a /0.85, so they're slightly underpowered. Woolzard is just very weird. 7.5k Z-Token Tier Gambler's Blade: This is really bad. Unreliable effects on a weapon special, which is inherently unreliable, just make this completely unusable for any practical purpose. Dainashini Katana: Old weapon with outdated standards that make certain tags and monsters of its element immune to its effect. It also has to compete with Shark Sabre for a Melee Water weapon that inflicts Bleed. Ninemares: Paragon Ice Blade is just a better version of this weapon that's also F2P. Timekeeper Staff: The Celerity chance isn't right. Health/Mana Leech: Given the precedence of the Jelly pets, I believe that these should be combined and include an SP option. 12k Z-Token Tier Tribal Shaman: This uses outdated standards. It takes an omni-elemental penalty, which it shouldn't. Gudbrand and Gudskelduz: The former's effect loses a lot of synergy with the latter due to the stat revamp. The latter's Ice Burn gets a *61/41 multiplier instead of normal EleComp. Finally, and this is merely an idea rather than a balance issue, I think people would like it if it used the Titan's Fall/Frost Titan Head's effect of scaling with the number of hits blocked. Crystalpyre: We have the Carnafex weapons for compression. The bow is unique, but this is still a problem. Cyber Assassin: Technically, it's fine. In practice, it's very unreliable. The devs could repurpose the katana animation into a skill that inflicts Paralyze instead. Decimator: Old-lean and Fragile has no standardized value. It also, like Tribal Shaman, takes an omni-elemental penalty. Flareos: Its effect uses outdated standards that make certain tags and monsters of its element immune to its effect. Ironbloom Maul/Shield: The former's a Defloss weapon. DefLoss that requires hits is pointless. Megathirio Axe/Shield: The former is a weapon that gains power by killing monsters up to +10% per login session. This is one of the most unpopular effects in the game since it's slow and unrewarding. The latter is a shield that inflicts Choke on blocking. Considering a dodge playstyle seeks to avoid getting hit at all, reducing damage is just redundant. 20k Z-Token Tier Brackish Blade: Disease on a weapon special just isn't useful. Disease is already an unpopular effect, and even when it could be useful, one would want it to be reliable to block a monster's healing when necessary. As it is on a 10-proc, this effect only happens once per battle on average. Unless it happens early on, the Disease could be completely useless even against monsters that heal since it procs after the heal. Griffin Pet: Outdated standards. This should at least be a toggle pet that pays 50% pet damage + MC for the Blind. Dragonrider Mount Armor: The basic MCs hurt the armor, and lean change alone doesn't save it considering most players stick to a single build for min-maxing. Griffinrider Mount Armor: This requires an actual MC now that EleLock is not one. Graverider Mount Armor: This requires an actual MC now that EleLock is not one. Plague Pick: Seekrat's Choke skill has an erroneous /0.85 in its calculation. It would also have been better if it had paid 50% damage x EleComp instead of 50%/EleComp. It would have a much stronger Choke if applied this way. Devouring Scythe: The'Galin's Frigid Hatred inflicts a Cold that is half as strong as it should be, but it also gets EleComp when it's not an elemental status effect. Other Transformation weapons that have yet to be revamped: since the devs seem to be doing this already, I won't say anything more. El Muchacho: While it has many modes, most aren't really good. The normal mode is a basic +5% damage MC. The DefLoss mode is yet another DefLoss effect that first requires hits connecting. The Burn mode is inferior to Fireheart Warbow's, another Fire 100-Proc Ranged weapon's, Burn. The Daze mode inflicts Daze, a generally bad status effect. The Shield mode is now worse than the MADM weapon. 50k Z-Token Tier Literally all the packages here With all that said, I agree with Cupcake. The 50k Z-Token packages are some of the worst in the game, and considering they cost so much, they should absolutely get priority. I also agree with Red Blood on the physical merch/package idea. We already have precedence in Chronomancer Z, and other AE games have also added new ways to get Calendar items for Calendars that are no longer in Hero Mart.
< Message edited by RobynJoanne -- 1/23/2023 21:00:34 >
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