CH4OT1C!
Member
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quote:
Oh that's not what I meant. Most if not all status infliction items inflict on the turn itself whereas for this particular spell I have to spend a turn basically doing nothing by casting the spell first and then attempting to inflict the status on the next turn. This is a fair point and an extreme case that I used. If the poison rolled on a lower resist element, it would also not be very effective. Most monsters have at least 1 element (usually more) that it resists well against. For 588 SP/784 MP and an entire turn, that's a lot of RNG to contend with to make the item good To reiterate, these inconveniences are rather the point. The skill intentionally chooses to sacrifice them for the sake of increasing the power of the poison. The turn cost allows the spell to increase the poison's power by the % melee value the player would have been dealing otherwise. The random elements is similarly inconvenient, allowing for a *132/109 bonus (20% increase). I personally disagree with the suggestions you made above on the grounds that i). it goes against the spirit of the item and ii). Would make it similar to something that already exists in-game - Sneak strike. I can completely understand that, when using an item like Chromatic Corruption, you want to ensure your efforts aren't wasted. In that respect, AQ has a variety of items that help with boosting your status potency. From the top of my head, Venomjade crown is a good one for poison potency, though there are also wider potency items like Cracked ornament that can be seasonally obtained. You'll also want to be maximising the damage it does. Using a weapon-based skill is a great starting point, and non-specific Elemental Vulnerability can be a real blessing. Fiend of Vergill is also a niche way to get your poisons to deal more damage. I'm sure your numbers will improve if you give some of them a try!
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