Sapphire
Member
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@Gwenmay, Actually, sounds like words are being put in my mouth. You assumed what my reasoning is as to why I don't like the weapon instead of reading what I said. That's the only assumption present. I do not assume one would want an ele power over a choke in a boss fight. Even though the ele power helps with heals, which likely is only used in a boss fight mind you, a choke is probably more beneficial. Applying a good choke will likely mean a smaller chance you'd even need to heal. And considering a choke is more beneficial, you have 3 options: 1. You own the armor, and have access to it's choke skill 2. You own the weapon, and have access to it's choke skill. However, this one eats ele power. 3. Use some other form of choke via imbue, misc, spell, or other skill. (they all exist) Now, if you own the armor, you own the weapon. This means you may have both options at your disposal. While I won't go too in depth about the sheer illogical reasoning to be using a water defensive armor *and* a water weapon in most fights, much less boss fights, let's entertain the scenario just to play out a strategy that's the most beneficial to the character. (using these together is the opposite of most beneficial, but I digress) If you wish to spam the weapon skill, that's all well and good. The weapon's BEST usage strat is the damage/3 hit skill. While I wouldn't rant and rave about it's 3 hits is great for bosses, as 3 hits to me isn't noteworthy, it sure is better than 1 or 2 so I suppose if someone thinks 3 hits is some sort of boss killer mode, more power to them. The weapon also serves to create the FSB, which in a water vs water match, isn't anything to brag about. More like ....uh..ok if that's what you want ! More power to you! THEN, we have the ele power "eat" portion. Well, folks, if I have ele power inflicted on myself, while it's not the greatest effect in the world for bosses, why not KEEP it? ESPECIALLY considering I chose to use a water weapon vs a water monster??? Maybe I DO need the extra damage since I decided to go the worst optimal route? Instead, I should KEEP ele power, and go with option 1 or 3. The armor's choke skill is also cheap, and you might have other chokes with you. No matter how anyone slices it, and no matter the attempts at explaining it, keeping ele power *and* inflicting a choke is more optimal than removing ele power and inflicting choke. 2 statuses are better than 1. Simple math. As a result, since the use of the armor skill or other choke is a better option, this by default makes the weapon's effect impractical. To me, it's common sense. Now for those w/o the armor... The same argument applies, just that you have to have another option. AND, you have WAY less items in your toolbelt that can inflict elepower than those with the armor, so might as well keep it since it's not nearly as much of a status you have such easy access to. The weapon's effect should inflict choke no matter what. Then the ele power eat enhances it. This would at least increase the practical use for all. And I think the weapon prob needs maybe a ele power per landed hit effect to allow for increased synergy, which would mean reduced baseline damage. The effect prob would offset the damage reduction, or at least mostly. Shouldnt be an issue, especially considering "boss damage caps" and so the argument of 0 proc for more damage is also squashed due to boss mechanics. This is why effects > damage IMO, and is partially why I find the weapon needs something else. Please consider, once again, I do not assume a players wants ele power over choke. I say a player wants ele power *AND* choke. This makes the weapon's skill less useful, and it should be revised. However, I realize it isn't happening, so to the dust collector storage showcase it goes!!
< Message edited by SapphireCatalyst2021 -- 9/14/2022 10:19:13 >
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