Korriban Gaming
Banned
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Alright so first impressions on the quest 1. The levels of the mobs are level 30 but the armor is only level 10. By the time you can get through the quest, you would have long outlevelled the armor. The next highest level up is 95 (if you have tokens) or 105 for gold. This makes no sense. It's also meant to be a beginner armor, why do we need to be at least level 30 before we can even start training it? 2. Even as a level 30, it seems pretty difficult. 4 consecutive battles without heals, 2 groups of 2 battles without heals and a boss with Freedom AND damage cap? Sorry but I don't see any low levelled player getting past all these without extreme cheese. 3. If you're planning on lowering monster level to accommodate lower level scaling, do consider lowering the stat roll as well. 43 for level 30 with STR trained isn't hard but it will be for level 10 (the class armor's level) For armors 1. The class armor is actually pretty good at lower levels. A job well done for sure. 2. The level 150 armor is also not bad. Mainly because of the 1st QC heal skill. The 2nd skill however is kinda not as good. Even in the specific situation of monster powerlevel>1.5, you can still get similar if not a greater damage boost for a significantly lower cost with some other items in the game. I understand that the armor has 2 skills, so obviously this is not going to be as good. However the SP cost is really steep for what it does. Consider lowering it. The -10% penalty makes no sense if you're spending that amount of SP, at least just give it a lower boost rather than a penalty. Tundra weapon 1. Really expensive toggle, not worth LTS spell and weapon quote:
Falltide Dagger is supposed to be perma rare Wasn't aware of this, thought it was a new item. Either way, I don't see it being a big deal. Never been a fan of perma rare stuff, it's great that the staff are bringing back old items even if unintentional this time round. quote:
I do wonder what the reaction would be if an item that wasn't actually said to be unobtainable became so because someone decided to be a massive troll and take away our happiness for no good reason but their own amusement. Though I can't imagine anyone would be awful enough to do that but you have to really think... Unfortunately people like that exist. This being a single player game and all, more players having the item doesn't diminish the value or strength of an item, never understood the mindset of players who don't want anyone else getting their "rares" quote:
I know it was human error. It was said 10 years ago and people forget. It's natural. My point was that it should have been nullified regardless. Nobody was going to get hurt and we all would've been fine with it. Exactly. +1 to this All in all, the weapon and spell isn't really worth the tokens imo but to each his own
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