Dardiel
Member
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My true crossover goal is to get the Oversoul "charge" mechanic (skill to gain 1 charge plus 1 extra charge per time the skill was used prior, plus a way to spend charges to get an effect). Charges would be uncapped but very inefficient in short battles, and number of charges / charge gain rate would both reset to 0 at the end of each battle. Chaos Drakath - To contrast the Chaos Armor and match the character in Oversoul, a defensive lean with no element that can charge up (gaining more charges with each use) and spend charges for a damage reduction shield (Take 10/X% damage, X is 11 + Charges spent; or an SP-based shield with a power of 50% of usual + 5% per charge spent) or an elemental poison. Cyber Void - A darkness armor with a skill that can charge up (gaining more charges with each use) then has an energy imbue/skill that deals like 40% damage +5% per charge spent. Hunter Berserker - FO Light armor with a skill that can charge up (gaining more charges with each use) then has a skill that functions as an attack with autohit and deals -60% damage, +5% per charge spent. Time Gentleman - FD Energy armor, can charge up (gaining more charges with each use) and has a skill to spend all charges to "foresee" damage by planting an energy Spiritual Seed that deals 50% damage +5% per charge spent. Void Champion - Dark armor, can charge up (gaining more charges with each use) and has a skill to spend all charges to permanently reduce enemy MRM by 1 + charges spent. And while it's not explicitly an item or spell in the source material, having a spell/misc/tome that does the Oversoul energy charge mechanic would be cool - spend a turn to gain charges, and expend charges for an effect (damage, boost the next spell/attack performed, or 1-turn boost to all stats). As a misc it could be a Soul Gem or a representation of the Chaos element (the only Oversoul element that isn't on AQ's wheel), and as an animation for the misc/spell/tome charge effect it can use the charge animation from the game.
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