Gogg Scepter: Dual element mace/scepter with a LUK drive
MC Ice + Earth Melee/Magic Mace/Scepter. -5 BTH Lean. Poorly related elements randomly on each hit so *1.31 damage multplier. No special so a further *1.08 damage.
Slight Random Lean.
Click the hilt to toggle between:
Melee* Mace, or Magic** Scepter Mode. No visual difference.
MC: This weapon deals +5% damage.
Toggle: Click the spiky part to pay 34 SP per turn to increase LUK by 50.
(in magic mode, the weapon deals *0.75 damage.)
* Your weapon now deals melee damage.
** Your weapon now deals magic damage.
Appearance: Looks like a mace which has gogg claws sticking out instead of the usual metal spikes.
Description: The goggs are prominent enough creatures to be known by most people across the land. Their survival skills are either no accident or a case of extreme luck. With this weapon you can channel some of their LUK for your own.
Gogg Royalty: Dual element armour with a LUK drive
FO Earth/Ice Armour. Normal attack is 7 hits. -5 BTH lean. Comes with a LUK toggle.
Melee = Ranged = Magic
40% Ice and Earth, very poor resists for remaining elements.
Effect: -3 MRM for Increased initiative by 105.
MC: Compresses a skill
Skill 1 -
Gogg Channel: Gain 50 LUK. (toggle)
Cost: 50 END (this can reduce END to negatives).
Appearance: an extremely over the top regal gown with the colourings of a gogg. regular gold crown. holds a scepter. weapon and shield not visible, instead appears at the bottom of the screen.
Description: <will write up something here about the made up gogg royalty later>.
Gogg Hide: Earth shield with a LUK drive
MC Earth Shield
MC: Toggle: Click the shield to lower MRM by 5.2 to increase LUK by 50.
Appearance: Just a round shield with the hide of a gogg coating it.
Description: <insert lesser known fact about goggs here>. With this shield you can channel the gogg's natural ability to get the drop on enemies at the cost of defenses, and even make yourself more frail for a further boost to LUK.
Gogg Drive: 2 turn celerity
MC Neutral Spell
Not quickcast, gives guaranteed celerity to player and pets and guests for 2 turns. When you click the spell there is a pop up to choose to pay by SP, pay by MP, or cancel casting.
The power of the spell is 161% melee so would cost 788 SP or 1051 MP
Gogg Onslaught: Overcharged multihit, multielement spell with increased LUKy strike chance
MC Neutral Spell
multi element spell, 7 hits, randomly selects between ice, earth, water, and energy. MC is increased LUKy strike chance. details explained below as the monster uses it too.
Gogg Tooth Necklace: Take more damage for increased gogg stats
MC Neutral Misc
Pays 63 SP per turn and increases damage taken by 10% to increase STR, INT, and LUK by 50.
I don't know how to balance miscs.
Appearance: A gogg's tooth on a necklace.
Description. <insert another lesser known fact about goggs here>. This necklace will increase your STR, INT, and LUK but will cause you to take more damage.
FSB: If wearing any 3 of the weapon, armour, shield, or misc. Increases LUK by 50.
Goggery, the Kingogg: Boss monster for the Gogg species
Hits first, and hits hard. Grants itself celerity and utilises a powerful multihit spell.
Monster Lean Heavy towards offense, should be 0 defense
INT: 350 (high mp pool)
END: -100 (low low low hp pool)
Magic > Melee = Ranged
Should be quite high similar to the mighty shadow gogg
Has 105 Increased initiative. It should take some heavy specialisation and still a bit of irl luck for the player to go first. The perfect goal would be for the player to have a ~20% chance to go first with the current max of 460 initiative.
Has increased LUKy strike chance. 20% rather than 10%.
On the first turn the Kingogg uses MP to give itself celerity for 9999 turns. This is NOT quickcast (to allow the player a chance to retaliate). Then on the same turn the Kingogg uses more MP to summon an onslaught of goggs. This is a multihit multielement spell that essentially kamikazes goggs, megoggs, and armegoggons, towards the player. The goggs either randomly body slam, bite, spit, or lazer, meaning the elements are random between ice, earth, water, and energy (slam, bite, spit, lazer).
On subsequent turns, the Kingogg prioritises casting the aforementioned gogg onslaught until it runs out of MP, at which point it will use regular attacks. The regular attacks will be similar in manner to the usual gogg attacks (7 hits; swipe, swipe, spit, bite, bite, lazer, lazer; ice, ice, water, earth, earth, energy, energy). The swipes and bites can randomly be either magic or melee, and the spits and lazers can randomly be either ranged or magic.
These regular attacks will drain the Kingoggs SP bar, but will restore the kingoggs MP on successful hits.
Description: His royal Goggliness, Goggery of house Gogg, the First of His Name, King and Emperor of Goggs, Protector of the one Goggdom, the Father of Goggs, BA, MA, Ph.D.
< Message edited by Deli -- 1/23/2023 18:23:36 >