Sapphire
Member
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The 98 sp regen per turn becomes 110 per turn in angelic robes. The 89 sp per turn with L150 EO becomes 100 sp per turn in Angelic robes. Increased heal resistance adds to a lot of the stationary heal effects. In addition, an even stronger effect than some of these +12.5 heal resists are berserk. This is apparently unintended, but players use it. For example, Sol Neko can spend 40 charges to do an SP replenish skill that normally does iirc 395 SP, but using summon legion fenrir, grakma horn for double berserk and ( i don't remember what else, seems like 1 other thing) resulted it increasing to just a hair under 700. Shenanigans
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