Let's see if I can help...
I would suggest switching your no-drop element to ice, as it lacks any exceptional warrior-oriented shields.
For a build with Str and End, Hexbound Prominence is stronger than Bloodblade.
Kindred sword, in case you need autohit.
Haunted Dragonlord's Might deals slightly less damage than regular weapons, but recovers sp with each hit. Great synergy with Werewolf's Beast Form.
Terra Bloodzerker Sword remains the most stable and powerful option for earth.
Caissa gives you access to Harm damage. If you want a harm weapon with a smaller upkeep, Royal Voidrender also works.
Presuming your top light nuke is going to be Paladin's Inner Light, you'd want either Mystic Retro Golden Axe (recovers sp whenever you cast a spell-based light skill) or Lion's Roar (boosts damage of spell-based light skills, with increased boost against Undead). Don't use them to attack - both weapons are Magic; use the weapon from Paladin's Armaments skill for that.
Terror Eater is still pretty good if you're willing to take the time to stack Fear effects.
Hexbound Solar Core is a straight-up upgrade over the Bloodzerker, dealing more damage both with its regular attacks and with its skill.
There's not much competition for Quenching Bloodzerker.
Grenwog Rider is earth/wind compression armor with skills for both elements.
The staff released several warrior-focused ice armors at the tail end of last year, of which Winter Dryad Bark is my personal favorite. Alas, it only returns on Harvest Fest, so grab either Master Fighter or White Howler werewolf variant until then.
H-Series Tempest Power Armor is hands-down the best energy armor ever released for warriors. It has a toggle to lock your weapon attacks to energy, with appropriate elecomp damage bonus and celerity (if you have enought sp). It also has Initiative Bonus, which gives +50% damage during first round of the battle if you go first.
Paladin's Overwhelming Lihgt deals damage comparable to White Knight Z, and comes with a ton of utility, like status toggles, healing, resurrection, and a light booster guest. And, of course, it is the single best armor against any undead you may encounter.
Angel of Souls comes with a cheap hp-costing darkness skill.
Cerberus Ward compresses fire/dark.
Hyperalphean Skjoldr can auto-block one hit per battle.
Haunted Dragonlord's Will comes with a qc Barrier that scales with your Str.
Chieftain's Ironthorn has a Str drive.
Mindbreaker Shield comes with a qc skill to inflict DefLoss and Blind. It inflicts with Int, but monster takes -20 penalty to save, so it evens out. Best used with Pridelord guest and Spotter Drake pet for bonus potency.
Against Undead, use the shield from Paladin Armaments. Otherwise, Mana Crystal Defender, which gives you a small Barrier each time you use a spell-based skill (like Inner Light).
TropoShield is the strongest offensive shield in the game. Its defenses are subpar, but it has a toggle to inflict fire/earth/energy EleVuln on the monster each time you attack for 42% extra damage.
Not much to say here, honestly. The only thing I suggest is finding a place for Pridelord guest which gives Status Potence.
Likewise, little to add.
Spotter Drake gives Status Potence.
Lust and Envy increase your chances of LS for their elements. Better than Dunamis for fire and earth attacks.
Optico Statue gives +10 Status Potence.
Hope this helps, and don't hesitate to ask if you have any questions!