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RE: =AQ,Dev,Bugfix= Minor Fixes

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3/22/2024 16:44:52   
 Hashire sori yo Kaze no you ni!

Heroic Titan Magic weapons now give +25% Melee boost to spells of their element, since you're giving up block rate, not weapon damage. The Prismatic Burn the Magic weapon passively inflicts is also now at 75% of its initial value, since I forgot to have the 75% Magic weapon penalty for that.
AQ DF MQ  Post #: 26
3/22/2024 18:12:39   
 Hashire sori yo Kaze no you ni!

Turns out I derped the Burn values on the Legion Monsterlord stuff, so all of their Burns got halved. I had also not done a /0.5 for the save on the misc item's EleVuln, so instead I gave it a /0.7 and it gets a -20 to the save on the Vuln now.
AQ DF MQ  Post #: 27
3/22/2024 20:14:22   
 Hashire sori yo Kaze no you ni!

The Magic Legon Monsterlord weapon now charges 100% Melee in SP and inflicts a 25% Melee per turn Burn instead of 50%. Also fixed the Legion Monsterlord armour not remembering to zero out the counter for pet/guest hits at start of turn, so it should properly apply Burns again.
AQ DF MQ  Post #: 28
3/30/2024 4:02:38   
 Hashire sori yo Kaze no you ni!

Surtr's Promise was accidentally using 100% Melee base for the Bleed instead of 50% Melee base, that's now been fixed. Initially I'd intended to have 50% saves on the effects, so I was mentally doubling their total value to 300/100/100% Melee for Burn/Poison/Bleed, but when adjusting the statii to a -20 penalty save I forgot to undo that little bit in my brain for the Bleed specifically for some weird reason!
AQ DF MQ  Post #: 29
4/19/2024 20:37:10   
 Hashire sori yo Kaze no you ni!

Fixed the Mechwog Sapper not actually causing Ice spells to inflict Burn when toggled on. Also added Prismatic Burn to valid trigger conditions for the boosted block rate when the Mechwog Shell shield is activated.
AQ DF MQ  Post #: 30
5/17/2024 16:33:03   
 formerly In Media Res


- Mage Class: Fixed Arcane Disorientation to properly consume 20% SP, not 25%.
- Mage Class: forgot a /1.4 mod on Ablative Ward
- Fixed the popup on Spotter Drake, which was also missing a /1.4
- Fixed issues with forgetting to roll out files with the latest release ^^;
- Arcane Rift Key: Added bubblewrap so that the Burn'll be the proper level.
- Fixed a bug where Fragile wasn't deducting HP properly.

< Message edited by Ianthe -- 5/18/2024 0:21:59 >
AQ  Post #: 31
5/21/2024 16:03:02   
 formerly In Media Res


- Arcane Rift Key:
-- Fixed it so that it's properly protecting from Water, not Fire.
-- It'll now load the fancy background screen properly.
- Fixed the math on Warcaster Staff.
-- Weapon deals /1.08 damage. 20% chance of the weapon doing x14/9 multiplicative and -5/14 additive damage; apply Burn (power:2.78, 2 turns, Void) and Panic (-46.7% damage).
-- Weapon takes -10% damage. Spells inflict Burn (power:2.85, 3 turns, follows wepaon element) or Panic (-35.9% damage) or both at half power.

Numbers for nerds:
- You do /1.08 damage, or -8/108 Magic = -6/108 Melee. Over 4 turns, that's 24/108 = 2/9 Melee added to the spell, bringing it from 200% Melee to [200 + 2/9]% Melee. Apply it only 20% of the time, so we have 10/9 Melee to work with.
-- Half goes to the Burn: power 50/9 / [duration = 2] / [save = 0.5] / [Void mod = 2]
-- Half goes to the Panic: damage reduced by 5/9 / [Melee->monster = 1.4] / [save = 0.5] / [expected duration = 2] / [accuracy = 0.85]
- The weapon attack takes -10% damage; with the above this is only 10/108. +5% from MC brings it up to 15.4/108 Magic = 11.25/108 Melee. Four weapon attacks per spell mean we have 46.2/108 to work with.
-- Burn: power 462/108 / [duration = 3] / [save = 0.5] ~= 2.85
-- Panic: damage reduced by 46.2/108 / [Melee->monster = 1.4] / [save = 0.5] / [exp. duration = 2] / [accuracy = 0.85] ~= 0.359
AQ  Post #: 32
5/30/2024 13:11:58   
  The Hollow
AQ Lead

Victory Scrolls:
  • Z-Tokens can now drop from battles even after players reach their gold and XP limits.

    Storage Expansion:
  • Shared bank vault storage has increased to 250 slots.

    < Message edited by The Hollow -- 5/30/2024 15:43:44 >
  • AQ  Post #: 33
    6/1/2024 19:16:01   
     Hashire sori yo Kaze no you ni!

    The Cursed Crystal Ward shields now have outleveling added in, comparing your item's power level vs the enemy level.
    AQ DF MQ  Post #: 34
    6/5/2024 16:58:22   
      The Hollow
    AQ Lead

    Storage Expansion:
  • Resolved an issue preventing players from purchasing additional Shared Vault slots when already possessing 150 or more slots.
  • AQ  Post #: 35
    6/5/2024 23:22:25   
     Hashire sori yo Kaze no you ni!

    Devourer Saga quest hub: Fixed an error where the first four buttons on part 2 page 2 had incorrect text and led to the wrong quests. You'll need to exit the game and refresh cache to get the updates.
    AQ DF MQ  Post #: 36
    6/24/2024 12:17:50   
    And Pun-isher


    The Martial Artist quest has been updated to no longer enforce use of the White Gi.
    Post #: 37
    6/28/2024 12:19:42   
     formerly In Media Res


    Balance: Prismatic Stormward's PrisBurn reduced from 0.341 to 0.318.

    ETA: Changed stat scaling from no effect at 0 END to half effect (power:0.159) at 0 END, so that it works the same way as older effects like Fae-Touched Knightly Ward.

    < Message edited by Ianthe -- 6/28/2024 13:34:45 >
    AQ  Post #: 38
    6/28/2024 14:00:49   
     formerly In Media Res


    Updated Ballyhoo with the following shops:
    - Mythical Warrior (June 2024) [currently empty]
    - Willbreaker [currently empty]
    - Prismstrike Arsenal
    AQ  Post #: 39
    7/8/2024 23:30:22   
     formerly In Media Res


    Updated the Ultraviolent Light and Fireworks spells to properly use the new Dazzle.
    - The mob now gets the chance to shrug off Dazzle at the end of its turn, so instead of these spells auto-inflicting Dazzle and the mob making a save before it acts, now there's a proper save to inflict it. The end result should be the same.
    - Fixed a bug with Ultraviolent Light where its save bonuses were flipped.
    AQ  Post #: 40
    7/23/2024 17:35:38   
     Hashire sori yo Kaze no you ni!

    Updated the Herald of the Eclipse weapons so they no longer attempt Bleed unless you're actually doing > 0 damage.
    AQ DF MQ  Post #: 41
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