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RE: =AQ= Rainbow Path Festival

 
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6/25/2023 21:36:28   
Sapphire
Member

Seasonality of any release has the inherent issue of gatekeeping, to some. Paintings help unlock things but it's still tokens, and I still view tokens as P2W despite the ability to farm them. So it's gatekeeping. A returning players is forced to wait a full year to get access to newer stuff. If the better items are behind seasonal timelines compared to year-round accessible quests/items, which often is the case TBH, it discourages them from sticking around. When I started playing more often instead of the occasional log-in and dabble, I had to make a list of items inside seasonal quests that I missed that lasted a full year for me to obtain. I wouldn't expect most to have the patience, as this game is a time passer for me while I'm at work and not a hobby simply out of sheer pleasure.

I think some players feel as though there are already too many seasonal releases each year and they'd rather see permanent releases.

I know, especially right now, we are sort of in a temporary mode where there's a lot of behind-the-scenes planning and work going on to make the stat revamp happen, and items released are heavily flavored for cloning some of the highly requested ones to make the promised weekly release schedule easier on the team in order to appease everything at once. It's all not a bad approach, really.

At the same time, I do understand the sentiment of some.

I think the bigger picture then is, and will be, this:

Once the stat revamp is finished, which sounds like by the end of summer is the tentative plan.. Then there *hopefully* are plans to use the new foundations to shape new content. That includes new class updates, hopefully subrace tweaks, maybe a few UI and QoL things here and there..during non-seasonal releases. The other "obstacle" is the monthly GGB release. While this is highly anticipated by the whales, it's probably also in some ways detrimental to the game according to the P.OV of non whales. I'm not against the idea, but I understand.

So you now have seasonal event and monthly GGB events that "go away" after they've run their course. And several seasonal events this year have added a 2nd week. It's the expansion of an already gate-kept scheduling release format over the course of a year that is likely bothersome to those who don't or can't really even whale a little bit. For me it doesn't matter because I'm stupid, and spend money on this game. I'm just saying I fully understand the mindset of some . You have to balance the releases with P2W content vs F2P content and the game's moving more and more and more in the P2W direction, for sure.


Post #: 26
6/25/2023 23:58:10   
J9408
Member

quote:

Not to throw the discussion in another way, but I've been wondering if it would be possible to create a universal portal/hub where you'd be able to go to any event any time of the year for a fee (and of course, you buy the paintings to never have to pay again), like you do with other rotational stuff.


This sounds great! Sometimes keeping up with the paintings can be a hassle. "Do I have this one? Which one did I miss?". Some sort of hub would make things far easier for navigation.
Post #: 27
6/26/2023 9:58:37   
legendd
Member
 

Overall, the idea of a hub is great. But I spent over 50,000 tokens (no, I do not farm) to get every LTS and seasonal hub portal paintings. I trust that some other players even purchased every Void Boss painting. I hope there is some incentive for these group of players that got these paintings and not just supersede (like the Battle/Magic Stat Trainer situation). Personally, I can look past 3,000 tokens spent, but not 50,000 tokens.
Post #: 28
6/26/2023 12:22:27   
PD
Member
 

There wouldn't really need to be any alterations to the economics. The idea of the hub is actually to incentivize/upsell you to buy a painting. It is true that some people buy paintings and then probably only use them a few times a year in most cases (in which I'd then tell people, remember your paintings, use them!). If the fee is set to something like 250 a pop then it might be true that popping the theoretical portal might save you more if you only plan to use it that session. But I'd imagine that most people are looking to have these as permanent resources that will pay off in spades over the long term. In my case, I have all the paintings in reserve so that I can have (almost) any build I want at any time without needing to pay accumulated fees over time.

Come to think about it, we kind of already have this for Frostval.




On Void paintings: This is probably the most extreme example of the economics benefits of an hub/portal upsell. In a very conservative estimate for myself at least, I've saved thousands of hours and tokens by buying paintings upfront. But even for the non-farming paintings I would still argue for a portal/hub (which they will be doing anyways with the void update) that people would still buy paintings even with the skip opportunities because for the paintings they buy, they're planning to make more use out of it.
Post #: 29
6/26/2023 19:08:25   
Sapphire
Member

I still say keep void paintings inside an estate's museum. You access another players museum and you comb through their paintings and pay to fight the void boss they have a painting for. The player receives the tokens. There's your void revamp.


I'm not so sure since the creation of paintings is now so widespread that a hub where you pay to access any seasonal event/quuest you wish is a good idea as you run the risk of making the value of paintings desirability drop like a rock. The point legendd made I think is a valid one.
Post #: 30
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