Sapphire
Member
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Seasonality of any release has the inherent issue of gatekeeping, to some. Paintings help unlock things but it's still tokens, and I still view tokens as P2W despite the ability to farm them. So it's gatekeeping. A returning players is forced to wait a full year to get access to newer stuff. If the better items are behind seasonal timelines compared to year-round accessible quests/items, which often is the case TBH, it discourages them from sticking around. When I started playing more often instead of the occasional log-in and dabble, I had to make a list of items inside seasonal quests that I missed that lasted a full year for me to obtain. I wouldn't expect most to have the patience, as this game is a time passer for me while I'm at work and not a hobby simply out of sheer pleasure. I think some players feel as though there are already too many seasonal releases each year and they'd rather see permanent releases. I know, especially right now, we are sort of in a temporary mode where there's a lot of behind-the-scenes planning and work going on to make the stat revamp happen, and items released are heavily flavored for cloning some of the highly requested ones to make the promised weekly release schedule easier on the team in order to appease everything at once. It's all not a bad approach, really. At the same time, I do understand the sentiment of some. I think the bigger picture then is, and will be, this: Once the stat revamp is finished, which sounds like by the end of summer is the tentative plan.. Then there *hopefully* are plans to use the new foundations to shape new content. That includes new class updates, hopefully subrace tweaks, maybe a few UI and QoL things here and there..during non-seasonal releases. The other "obstacle" is the monthly GGB release. While this is highly anticipated by the whales, it's probably also in some ways detrimental to the game according to the P.OV of non whales. I'm not against the idea, but I understand. So you now have seasonal event and monthly GGB events that "go away" after they've run their course. And several seasonal events this year have added a 2nd week. It's the expansion of an already gate-kept scheduling release format over the course of a year that is likely bothersome to those who don't or can't really even whale a little bit. For me it doesn't matter because I'm stupid, and spend money on this game. I'm just saying I fully understand the mindset of some . You have to balance the releases with P2W content vs F2P content and the game's moving more and more and more in the P2W direction, for sure.
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