Laeon val Observis
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Went and field tested Ninja+Kunai (EX) in its current state. So far:- Stat-wise, nothing really changed on where 45 of the 245 trainable points can be placed in a 3-pronged stat build. WIS for some redundancy on MP and to squeeze a bit more healing and Bonus, CHA to shave off at least one turn on the Dragon's CDs and also extra damage output for the latter. At the current iteration though, a 4-pronged build (DEX/INT hybrid) feels a bit awkward due to the Base Damage changes.
- While it was within predictions that Kunai would add an additional turn for the setup (and it is also possible to inflict the full might of 7 Venoms onto an enemy), the changes to the base damages of certain skills are pronounced enough that without using specialized builds involving min-maxing DEX, there exists the real possibility of a foe dying a turn later. Perhaps any combination of the following can be done to offset it:
- Making the changes to Catalytic Flow less impacting: While Seal's changes are fine so as to keep the numbers consistent with Ninja's current direction, the shockwaves of going from 1.75 to 1.00 Base Damage on CF's part is definitely felt. Perhaps evening it out some more can mask the loss more (likely in the 1.2-1.35 range). There's of course the possibility also of omitting the weird loss of 5% on CF's Boost buff while doing that.
- Slightly upping the -Boost Venom's stat debuff: Using specialized builds always opens up to equivalent exchange, in this case an offensive lean (DEX specialization) exchanging defenses. We can look into increasing it from -20% to -25% at most. Any more than that and we might put more survivability into the class than necessary (upping defenses to cover for offensive setups after all could have a major impact if those said defenses were used in more cautious plays).
- Additional alterations to Shadow Seeker: Ah yes, the Ninja's super nuke. Always the oddball among its direct damage sources. Reverting its CD to factory defaults (32 > 30) should still be an open possibility (seriously, the only time I had the opportunity to unleash more than one Seeker in the most realistic possibility was on the Chaos Slayers quintet), unless of course we can go bigger (Has it always been the vision that this nuke was for one boss-grade monster only?). Other than that, under the premise that its CD remain long regardless of the previous recommendation for its CD be applied or not, upping its Base Damage numbers in now in the drawing board if removing the 3-Burst Limiter in its multipliers is out of the question.
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