AQW storyline keeps getting more complex but also uninteresting, poorly written, and tangled in dialogues nobody bothers to read. DF is much better than in 2008, adding layers and layers and still making it simple enough for the audience that grew with it get it. However, it is far from the same game of yore.
One game, though, sparkled up in my sight, MQ. I couldn't understand English nor its sense of humor back then. I barely leveled up enough to complete the saga. It has, however, the same feeling of the old AE games. It is not a perfect game, I know. We pointlessly grind a lot expecting random integers of luck.
But it was made similar. I feel powerful being a Star Captain, something I did not being a DragonLord in a long time. I'm aware you could also experience this sensation. Such a character portrayal might have happened since at this "era" account upgrades were seen as subscriptions rather than the true purchases of AE's games.
It is a miracle it is still on, even though probably this game does not take too much of the servers to run. MQ was not abandoned. Weekly releases are a thing the vast majority of games do not have apart from AE. Plus, it is a company. There are taxes, work, and several responsibilities we do not see from outside. Thanks, MQ, for this good time I can live today.