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=AQ= Mogloween 2023

 
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10/15/2023 12:02:09   
PD
Member
 

From the newsletter: https://mailchi.mp/artix.com/2023-mogloween

quote:


Mogloween Season Returns
COMING THIS WEEK!
As the moonlight bathes Battleon in an eerie glow, adventurers of all kinds embark on the annual quest for sweet treasures during the Mogloween season! Venture door-to-door, vanquish mischievous monsters, and outsmart spectral tricksters, all in pursuit of the most coveted currency of the season: candy! But beware, for lurking in the shadows are mischievous candy fiends eager to snatch your treats. Amass the ultimate candy hoard and trade in your sugary spoils for tons of awesome seasonal rares!


Tag or treat. ~Anim
PS. Remember to claim your code at Ballyhoo: AQ-NICK-DRAGON-PET


< Message edited by AnimalKing -- 10/15/2023 14:05:38 >
Post #: 1
10/15/2023 12:41:00   
Red Blood
Member

Any chance we can get all the Soul Drinkers to return vs them going rare with the respective armors like in the past? I only ask due to seeing a brand new one, and given the fact the related armors are now back from the vault.
AQ DF MQ AQW  Post #: 2
10/15/2023 13:06:11   
PD
Member
 

There are a couple armors that I'd like to see updated if we ever get the capacity to do it:
[Guardian] Sugar Rush Armor
Gorgonzilla Costume
Clown Costume
Post #: 3
10/15/2023 13:08:23   
Red Blood
Member

I'd also love to see Sugar Rush get a modern touch up as it tends to be an armor I revisit using yearly for a bit, or for the rare challenge fight I can get away using it for.
AQ DF MQ AQW  Post #: 4
10/15/2023 15:55:57   
Dardiel
Member

On the topic of updated armors, I'd like to ask if the recently-released Devil Geiger armor could possibly be updated to not have a cap on the charges it gets from getting hit; I love basically everything about the armor but wouldn't buy it if the charges were capped, and if the Ranged ramp is on the way out (it sounds like it is) I'd like to find something I can ramp with once that's removed. I believe all other items with uncapped charges carry them over between battles which doesn't feel good to use due to how abusable carry-over is, so I'd really appreciate having something that feels good to use.

Edit: For specific math for my proposal, it would be to remove Devil Geiger's cap on the damage bonus but to reduce the counter increase rate from 3 per hit to 2.2 per hit; the change per turn is still 75% of the original, but the math works out the exact same for a 10-turn battle (technically it's the exact same if the counter is 24/11 per hit, aka 2.1818...) and further solidifies the armor's identity as an armor that gets stronger over the battle.

< Message edited by Dardiel -- 10/15/2023 19:12:44 >
Post #: 5
10/16/2023 3:46:11   
Jhei
Member
 

I think a funny option would be to have the Savage Werewolf Form's head as a customized head during Mogloween so we could awkwardly walk around with that on every armor. I also second the return of all Soul Drinker weapons instead of just one element as they do seem to be attached to the Predatory Vampire Forms and those have been made seasonal (THANK YOU SO MUCH FOR THIS BY THE WAY! I can finally 'catch em all)
Post #: 6
10/18/2023 21:11:31   
Grace Xisthrith
Member
 

Is there any chance older Mogloween Quests could be unlocked for adventurer players this year? It seems slightly arbitrary that they can access them only through the painting, not through the main event. It would also be a nice gift to all the returning players, in my opinion, who may not have invested in guardian yet.

While I'm here, a secondary, smaller complaint is that the naming for Mogloween quests is rather inconsistent, from the seasonal hub to the painting. Only a few actually have the potential to confuse people, in my opinion, but I figure it's worth bringing up. Quests with two different names are the following:
Pumpkin Golems / Jack Pumpkinface! 2006
Search for Witch Sister / Witch Hunt! : 2007
Shooting Star / Falling Star Mystery! : 2008
Go to Lockjaw's House / Lockjaw's House! : 2009
Visit Zombieland / Zombielands! : 2012
The Children of the measurer / The Children of... THE MEASURER : 2013 maybe a text bubble size issue
The Grand Pumpkin / Grand Pumpkin: 2016
Scourge of the Pumpkin Spies / The Pumpkin Spies: 2019




AQ  Post #: 7
10/20/2023 13:58:11   
  The Hollow
AQ Lead


Happy Mogloween! The release is now live!
AQ  Post #: 8
10/20/2023 20:56:19   
Rastaban
Member
 

Nice misc and nice shields.
Post #: 9
10/20/2023 21:00:46   
Strange Doctor
Member
 

The Dollmaker button doesn't start the quest when clicked.
Post #: 10
10/20/2023 21:55:20   
legendd
Member
 

The shield is S tier !
Post #: 11
10/21/2023 9:32:18   
Rastaban
Member
 

Can we please bring back the Eternal Champion anniversary event?
Post #: 12
10/21/2023 11:03:36   
Sapphire
Member

A lot of good items. Nothing S tier but some good creativeness for sure.

The pumpkin staff having a compressed spell is a continuation of what began on the Merm weapon (we also suggested spells on Dono set 2.0) This needs to continue . This style of magic weapon is better than any tome IMO by a mile.

The shields are OK to good. The cooldown sort of ruins it for me. All the effects are quick cast which is good, but this game is about stacking. Bought to test, resold ..lost tokens for now. I know wind and Mogloween isnt all that synergistic but I would have kept if wind.

The misc is very good. Closest to S tier on the list. But not quite. A+.

And multiple variants of soul drinker for those who like them is a win.

Hopefully bard of war gets the same treatment as this/mason. Many in the game will be elated.



Post #: 13
10/21/2023 23:40:30   
legendd
Member
 

The game is about stacking that shouldn't exist hehe xD
Post #: 14
10/22/2023 9:55:20   
  Lorekeeper
And Pun-isher

 

The Storm of the Century event can still be accessed as the epilogue in the Season of Consequences hub in Warlic's quests the Chessmaster hub, while the Twilly menu button issue is looked at.

< Message edited by Lorekeeper -- 10/22/2023 10:01:09 >
Post #: 15
10/22/2023 11:22:08   
Sapphire
Member

quote:

The game is about stacking that shouldn't exist hehe xD


Including stacking minority opinion 8-D
Post #: 16
10/22/2023 13:52:20   
Bannished Rogue
Member


I personally really like the potion cost shield as an alternative to MP or SP. I literally never use my potions, so now I have a use for them.

Additionally, having a potion cost allows me something to do when I log on, that being go collect more potions from yonder.
Now if only we could get temporary items to get the buff I've talked about.

Unfortunately none of the effects the shield provides are anything I'm interested in so far. I look forward to more if these items bring released with different effects.
AQ DF AQW  Post #: 17
10/23/2023 18:39:10   
Bannished Rogue
Member


Because I didn't know triple challenge gave potions..
AQ DF AQW  Post #: 18
10/23/2023 20:51:48   
Ryu Draco
Member

Maybe I'm blind, but which quest is this years? Is it just not up yet?

EDIT: Nevermind, I just saw the event post.
AQ  Post #: 19
10/24/2023 8:04:06   
battlesiege15
Member

^^ yep! 1 health and 1 mana potion each for fighting very strong level 1-100 monsters
AQ AQW  Post #: 20
10/24/2023 21:42:49   
Grace Xisthrith
Member
 

As an add on rogue, you might want to know about some other potion options.

Houses: Surely you have enough tokens for a house of some kind? I believe you've been playing for a good while

NPC Quests: If you enter an NPC quest (like burning solstice, or Drakath's fights), finish one battle, then X out of the client, you'll get 25 potions. It's viewed as a feature not a bug, if I'm not mistaken.

Both of these options might seriously improve your quality of life
AQ  Post #: 21
10/25/2023 21:55:08   
Bannished Rogue
Member


I have a house that gives 25 potions.

This issue isn't getting them, it's that I don't have any use for them so far, I dont need nor use them. Had the one of the shields released had a combination of 3 of:
• 5+ turns of health and/or mana regen
• MRM increase
• BtH reduction inflict
• +8 turns increased healing (preferably a permanent status like some shields will decrease chances of being inflicted)
• pet and guest celerity
• +8 turns of ele-lock weapon attacks (element other than wind, earth, water, and darkness)
• +8 turns of +80 LUK and/or CHA
• +8 turns of dodgelash

I would have gotten one, in which case, assuming I used all 3 options per fight, that'd be good for only 89 fights. Meaning I would stock up to the full 35 before setting out.

quote:

Both of these options might seriously improve your quality of life

Additionally, something I complain about is the lack of things to do day to day in AQ as an endgame player. Among other things I've suggested in my Quality of life thread, needing to stock up on potions would give me something to do to extend my play outside of the maybe one quest per every other week.

< Message edited by Bannished Rogue -- 10/26/2023 3:05:47 >
AQ DF AQW  Post #: 22
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